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![[Post New]](/s/i/i.gif) 2010/10/30 04:23:04
Subject: 1000 point tyranid fast assualt
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Esteemed Veteran Space Marine
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HQ
Hive Tyrant-Wings, Toxin Sacs-Hive Commander-265
Troops
20xHormagaunts-Adrenal Glands, Toxin Sacs-200
10xGenestealers-Toxin Sacs-170
10xGenestealers-Toxin Sacs-170
Total-780
I dont know what i should use the 220 points for. Should i take hormagaunts, genestealers or a trygon?
The point of the list to swarm the enemy with so many threats they cant respond to all of them in the one turn of shooting they will have (If i go first).
And if i go second i will reserve my army.
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DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
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![[Post New]](/s/i/i.gif) 2010/10/30 05:04:10
Subject: Re:1000 point tyranid fast assualt
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Mutilatin' Mad Dok
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The only fast assault like unit i see is the flyrant...... maybe try some raveners or gargoyles, yet that trygon sounds like it could be a nice choice.
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WAAAHG!!! until further notice
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![[Post New]](/s/i/i.gif) 2010/10/30 05:19:25
Subject: Re:1000 point tyranid fast assualt
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Regular Dakkanaut
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Drop 10 stealers and add a trygon. Use the rest of the points on gargoyls
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1850 -- |W 3 |D 1 |L 1| |
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![[Post New]](/s/i/i.gif) 2010/10/30 07:54:46
Subject: 1000 point tyranid fast assualt
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Esteemed Veteran Space Marine
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How are stealer's not fast assault? With infiltrate and outflank tehy can get close to the enemy faster than any other unit in the dex.
And hormagaunts can be very mobile with an average run of 5 and 6.
And if i start everything on the field then the enemy has to deal with the tyrant and the stealers in one turn of shooting and the hormaguants in 2.
@Aqua- if i do this then i will have only two fragile troop choices.
Oh and this list is for a 6 game tourney with missions announced on the day
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DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
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![[Post New]](/s/i/i.gif) 2010/10/30 08:15:54
Subject: 1000 point tyranid fast assualt
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Insect-Infested Nurgle Chaos Lord
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Toxin sacs is a waste on the Tyrant. Any job that a tyrant can do with sacs can be better done (and cheaply done) with Hormagaunts. Trygons easily outweights any of the alternatives you listed, as it brings another MC in for some serious beatdown, both for vehicles and elite enemy troops.
Hive Commander might either be the best investment of your life or waste of a chunk of points. If your forces are composed primarily of deepstriking and reserve troops, it's a dangerous asset. If you do not take the Trygon or drop all of your stealers, then drop Hive Commander.
Sacs are not really good on Stealers either. with S4 they will be wounding most things on a 4+ anyways. again, it's much more cost-effective to use them on Hormagaunts, who supply the same amount of attacks with rerolls and come cheaper than stealers. On the subject of Hormagaunts, with Toxin sacs the Adrenal Gland is also somewhat useless. The strength boost will be neglectable and so is the one point of initiative (there's good arguments about using it against Eldar, but for 2 points cheaper you can easily bring on enough replacement gaunts to fix that). Leaving these extra upgrades out will give you quite the considerable amount of points to spend, maybe even bring on a mawloc to accompany the trygon.
Raveners imo are a decent fast CC choice, but I would go for more Hormagaunts. For the same cost as a Ravener you can get almost 4 Hormagaunts with toxin sacs (3.75 to be exact), who have mroe wounds (and not susceptable to a high strength ID attack), have poison, and almost three times the amount of attacks on the charge. They're slightly slower, but still very good. If you do take Raveners, go for either Deathspitters or Spinefists. The former is the best weapon Raveners can take. the latter is more for anti-horde. with their 4 attacks Raveners can really dish out the hurt on horde armies with spine fists.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2010/10/30 10:39:38
Subject: Re:1000 point tyranid fast assualt
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Resourceful Gutterscum
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I know when you start it's really easy to max out your units (believe me i had a hive tyrant which cost more than the swarm lord  ) but only have one bio morph on the horms and i would say toxin sacks.
Because you strike before marines anyway and then you'lll wound on 4s no matter what.
I would also only run one unit of gene stealers because the amount off your army on the table at the beggining of the game means by the time they come on they'll be eaisly dealt with.
Oh and 1 synapse unit , add some zones for more and for anti-tank.
Trygon great idea.
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![[Post New]](/s/i/i.gif) 2010/10/30 17:29:21
Subject: 1000 point tyranid fast assualt
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Insect-Infested Nurgle Chaos Lord
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Trygon Primes should solve his Synapse problem, plus the Prime is more powerful due to it's improved shooting weapon.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2010/10/30 18:07:53
Subject: Re:1000 point tyranid fast assualt
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Resourceful Gutterscum
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Never take the prime ever. For 3 reasons
1) his synape boost is useless he appears from deep strike so you can't count on it.Yes you can run him but then get a tyrant for same cost.
2) Never say his shooting attack is better, for 40 extra points you kill 1 marine instead of one not worth it.
3)His stats are the same 40 extra points for the same stats buy a normal trygon adrenal glands and toxin sacks for cheaper.
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![[Post New]](/s/i/i.gif) 2010/10/30 18:16:00
Subject: 1000 point tyranid fast assualt
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Insect-Infested Nurgle Chaos Lord
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I can argue that one actually. Primes have Shadow in the Warp, which can seriously mess with enemy psyker activity. Against MEQs 12 S5 shots are still nothing to laugh at, and will utterly decimate most armies with only a 5+ save (since due to the Prime's deployment, they will likely not have a cover save) or T3.
However if you are getting a bit heavy on the points, drop the Prime upgrade and go for regen. It looks bad on paper but when you have a creature with 6 wounds, you stand a very good chance of regening at least 1 every turn. That and the other two upgrades are not really worth it (Adrenal Glands might be, but given how Trygons just pop out of nowhere you'll rarely get the charge. Toxin sacs are a nono for the same reason as the Tyrant).
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2010/10/30 18:24:18
Subject: Re:1000 point tyranid fast assualt
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Resourceful Gutterscum
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Even agaist guard his shooting sucks. 12 shots hitting on 4s , 6hit toughness 3, 5 wound . That dosent even make much of a dent to his units. not 40 point worth if guard is it.
Regen no you don't play tyranids do you or you have the codex . i don't know anyone who claims that regen has ever been useful thats a point sink.
Adrenal gland is very useful and you should always get the charge, you have fleet com'on.And the i5 boost means you strike before marines.
I have a personal preferance for toxin sacks as i find the re roll to wound very useful.
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![[Post New]](/s/i/i.gif) 2010/10/30 20:16:42
Subject: 1000 point tyranid fast assualt
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Insect-Infested Nurgle Chaos Lord
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lol my largest army is a Nid one. Regen's saved my Trygon's ass quite a number of times. However unless my Trygon deployed with my forces (which I rarely do unless the enemy is packing heavy heat) he never gets the charge. Poping up behind the enemy, they usually opt to have something charge it to protect their tanks or elite infantry. I've gotten charged by Necron Warriors as my friend wanted to safeguard his Immortals and Destroyers. Also, 5 casualties will force a morale check on the squad, and if I get lucky to make 6 wounds and he fails, his unit wont be able to regroup. Usually it's this kind of unit that tend to charge me so it would be useful. And while going before Marines is nice, Most marines wound you on a 6+ and you have a 3+ armor save. 3 Powerfist attacks do indeed scare me, but having Regen in the back corner does leviate it somewhat.
I'm just giving my own personal experiences. Trygon Prime bomb is one of my specialties and for me it makes for a very effective strategy since it usually throws my opponents into disarray while my hormies get in closer. However it all depends on playstyle and timing.
If you do use Trygons to go tank hunting, a bare-bones normal Trygon with Adrenal Glands is perhaps the best thing to use. Since Vehicles never stay in combat, you'll effectively always count as having S7. Just make sure not to drop it anywhere near Dreadnoughts, especially Bjorn or Furiosos as those will take some serious blows to crack and will cause many wounds of ouchy ouch (you will win, but will come out of it missing more than just a few teeth).
EDIT: For the record, my nids have faced Eldar, Marines, Guard and Necrons. I have not lost a single game yet.
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This message was edited 2 times. Last update was at 2010/10/30 20:24:42
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2010/10/30 22:51:45
Subject: Re:1000 point tyranid fast assualt
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Resourceful Gutterscum
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I never trust anyone who says they've never lost a game because your opponets were
1) really young and useless
2)They didn't exist
Tyranids have a really steep learning curve and you will lose alot its nature.But once your past that you do really well.
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![[Post New]](/s/i/i.gif) 2010/10/30 22:58:28
Subject: 1000 point tyranid fast assualt
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Fighter Ace
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1. Drop the Toxin Sacs on the Tyrant. His Strength is high enough he'll be wounding on 2+s against most things. Where he could use an upgrade is swapping out his sycthing talons for a ranged weapon like TL Devourers or a Heavy Venom Cannon for damage output as you close in. If he's hitting the same time as your troops and you're not reserving anything, I'd switch out Hive Commander for Old Adversary.
2. Current Army has the speed and assault to get into combat, but a mechanized army will hurt you. 6 Raveners with Rending Claws are 210 points, and can put the hurt on vehicles and add to the rapid assault aspects of your army. Screen with hormagaunts, and they will get up the board to hurt things.
3. Alternately, drop the Tyrant for a Tyranid Prime to attach to the Gaunts. Save you a lot of points while keeping your only synapse encapsulated in Hormagaunt wounds. Then you can flesh out the rest of your points with a pair of Trygons, scary at any points level.
4. Keep the Toxin Sacs on the stealers. What many people continue to fail to notice is rerolls to wound tied or lower toughness with poison weapons. Stealers will EAT things with that reroll. Totally worth it.
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Started wargaming with heroscape. Who says kids can't be generals?
Tournament Results:
Space Marines 2-1-0
In Soviet Russia.... you go to Gulag.
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![[Post New]](/s/i/i.gif) 2010/10/31 01:09:03
Subject: 1000 point tyranid fast assualt
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Esteemed Veteran Space Marine
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@Pvt.Jet-Thank you private jet.If you don't take toxin sacs on your stealer s you a big fail pile. And i have adrenal glands on the hormaguants so they reroll to wound against MEQ.
The toxin sacs on the tyrant just in case he comes up against a greater demon or demon prince. (Seems to be a lot around these parts)
I guess raveners would add to the assault capability's of army.
Soi now its a choice between 6 raveners and a trygon prime
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DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
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![[Post New]](/s/i/i.gif) 2010/11/01 21:32:21
Subject: Re:1000 point tyranid fast assualt
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Esteemed Veteran Space Marine
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Any opinions on trygon, tyrgon prime or raveners?
Trygon is more durable and has quality attacks while the raveners are faster and have attacks based on quantity.
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DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
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![[Post New]](/s/i/i.gif) 2010/11/01 23:30:33
Subject: Re:1000 point tyranid fast assualt
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Mutilatin' Mad Dok
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ChocolateGork wrote:Any opinions on trygon, tyrgon prime or raveners?
Trygon is more durable and has quality attacks while the raveners are faster and have attacks based on quantity.
Just a question but correct me if im wrong..... if you have a brood of 9 raveners with spinefists that would be 81 attacks on the charge correct? (assault weapons can be fired durring close combat i hope, if not then i know that 81 attacks is bogus and il have to redo my calculations)
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WAAAHG!!! until further notice
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