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Made in us
Dakka Veteran




Los Angeles, CA

I have been trying to come up with a good warriors army and this is the result of my questing. How do people think it will work out? Good, bad, ugly?


LVL4 sorc, MOT, Disk
4 WS trinket, puppet, conjined humuclus (+D3 casting), Deamon thingi (use opponent's spells)

Hero BSB, MOT, Horse
Armor of Destiny (4+ ws)

Hero, MOK, Juggernaught, GW
dawnstone and helm of many eyes

Core
18 warriors, Full cmd, MOK, Halburts, Shields (for survivng shooting)

20 warriors, full cmd, MOT, Shields
Banner of fire

50 marauders, GW, MOK, Full cmd

5 marauder horse, Flail, MOS, musician

5 marauder horse, Flail, MOS, musician

Special
7 Knights, MOK, musician

The BSB moves around and the juggernaught guy goes in the MOT warriors.

This leaves me with one good caster and two good combat chars. The juggernaught guy will beat face against most things but is stuck being cannon bait. I have three war machine hunters (the mage and the marauder horse) and four units that will crush everything in front of them.

With only four main units and two harassers i am lite on table control but the sustained strength of the units and their width should be able to make up for it.

Thoughts?

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Wicked Warp Spider





South Carolina

I would drop the Horse on the BSB, put him in the MoT Warriors. Drop the Juggernaught and Disk - you want a small profile for you characters.

More to come later.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

Your hero on the juggernaut cannot survive even a single cannon shot. You are basically hoping for a misfire, or a bad roll on the distance in order to keep him alive. If the cannonball touches him, he is dead.

I just think the Jugger is wasted points here. Either put him on a horse, and stick him with the Knights, or leave him on the ground and with the unit of warriors. If your plan is to leave him in that unit anyway, then he doesnt need to move faster, and he is better off with a look out sir roll.

2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
Made in us
Dakka Veteran




Los Angeles, CA

I stuck the guy on the jugger because he gets a 1+ save with the great weapon. Against the three armies that regularly run cannons/stone throwers only one (dwarvs) really needs combat chars to push my units over the top. I forgot about hellcannons when I was thinking of this though and might need to rethink the jugger.

Same goes for the BSB. Without the +2AS from being mounted he will have issues surviving on foot.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Lord of the Fleet





Texas

Issues surviving foot aint too bad in CC becuase you still have chaos armor and all. Shooting is the worst bit though. Do not underestimate Look Out Sir. Makes up for that lost armor save imo

 
   
Made in ca
Tail-spinning Tomb Blade Pilot





Mississauga

I am not sure I understand this

Against the three armies that regularly run cannons/stone throwers only one (dwarvs) really needs combat chars to push my units over the top


What I am saying is that any cannon that hits him, will outright kill him. You do not get an armour save against them. He does not have a ward save either. Being on the Jugger means he also does not get a Look Out Sir. The only thing that can save him is bad rolling on your opponents part.

You do not know what those armies might field against you, and you are effectively tossing points away to them. Any template weapon for that matter can pick him off without giving him a LoS. This goes for several spells too.

You can achieve a 1+ save on a barded chaos steed if you take a shield. If you want the GW (which cancels out the ASF and you are striking at I now btw) then you can still achieve a 2+ save, and still give him a LoS roll in a unit of Knights.

2,500 - Discipline. Duty. Unyielding Will.
2,000 - He alone has the Emperor's soul in his blood.
2,500 - Order. Unity. Obedience.

 
   
Made in us
Wicked Warp Spider





South Carolina

Here is the setup I use on some of my WoC Characters

Sorcerer Lord - MoT, level 4, collar, puppet, third eye = 375

Exalted - MoT, BSB, bronze armor, talisman of protection, halberd = 179

If you want a fighty lord, put him in the Marauders. I usually give mine Steam, and then a magic weapon.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in ca
Focused Dark Angels Land Raider Pilot





I'd have to agree with everyone else. The jugger isn't a good idea. Having a sorc on a disc could also be a disaster.

If you want a flying sorc, use the flying carpet, you end up spending 10pts more then MoT+disc and you'd have a smaller profile. Myself I give my lvl4 the talisman of protection(i think thats the one thats a 4+ ward), 3rd eye and a cheap magic weapon.

The way the BSB is geared can be improved as well. The armor of destiny is heavy armor and replaces your chaos armor. I have my BSB geared with the talisman of endurance and shield. Fill in the points with some fighty stuff and you're set with a 3+ armor save and a 4+ ward.

This message was edited 1 time. Last update was at 2010/11/02 19:20:40


nosferatu1001 wrote:That guy got *really* instantly killed.
 
   
Made in us
Dakka Veteran




Los Angeles, CA

Yea, i agree with you on the BSB's gear. Changing it to the talisman and sword of str. 1+/4++ beats 3+/3++ against anything that allows armor saves.

I just like having the juggernaught as the model looks so good on the table. Really mean. I could toss him item that gives a 4+ ward save against ranged attacks and the charmed shield for when he fails that one cannonball shot. Should help him survive against cannons and such some what as it would then take around 3-4 hits with cannonballs to kill him which should give him time to run across the table and hide in combat where he does his worst.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in ca
Focused Dark Angels Land Raider Pilot





You could use the chamred shield for that first cannonball shot if you want, but it won't do you any good. It's a str 10 hit. You WON'T get an armor save against that.

Also if you are going to use a hero on a jugger, don't put him in a unit of infantry. He either needs to be with a fast moving unit like the knights or on his own. Slowing him down to M4 is going to get him killed. Drop the knights down to 5 and attach the jugger hero. Give the knight standard bearer the banner that gives 4+ ward against shooting then load the hero how you want.

With the points saved by dropping two knights will allow you to but MoK on your marauder horsemen. MoS isn't so good this edition. Panic tests shouldn't be an issue. Will of Chaos(everything in the army has it) allows you to re-roll those tests. Those guys are a glasscannon ball too. +1 attack trumps being immune to terror, fear and panic imo.

nosferatu1001 wrote:That guy got *really* instantly killed.
 
   
Made in us
Fixture of Dakka






Lancaster PA

And amusingly, MoK gives Immune to Psych so long as the unit doesn't lose Frenzy, so it is sort of better than MoS at its own game in that regard

Edit: Also, I wouldn't give a chaos hero a GW instead of a halberd. Losing the Initiative (or ASF in this case) isn't worth going from Str6 to Str7 I don't think.

This message was edited 1 time. Last update was at 2010/11/03 18:27:43



Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Wicked Warp Spider





South Carolina

I would keep MoS on the Horsemen, simply because they need to be able to pick their targets. You don't want the charging into a big block of troops when your outside of BSB range (which in many cases they will be). Plus MoS is cheaper, and for WoC those points are harder to free up.

"I suppose if we couldn't laugh at things that don't make sence, we couldn't react to a lot of life." - Calvin and Hobbes

DukeRustfield - There's nothing wrong with beer and pretzels. I'm pretty sure they are the most important members of the food group. 
   
Made in us
Dakka Veteran




Los Angeles, CA

With the poor leadership and them being out of BSB range i felt they needed the immunity to panic and since they are light horses they will probably be called on to flee numerous times so khorn doesn't really cut it. Thought, I will give it a shot and see how it works.

Yea, halburd is probabally better than a GW.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Fixture of Dakka






Lancaster PA

Actually, I probably wouldn't give them any mark unless I had the 10 points to give. Immune to Panic is nice, but rerollable Ld vs Panic is pretty nice too. As to Fear and Terror, I really don't want them running into anything that causes those in general

You make a good point though that MoK can be awkward if they fail a restraint roll and have to try and charge 20" into someone :( Still, unless I had nowhere else to put the 10 points I wouldn't bother with MoS either, preferring to put it on my Marauders if I have the points.

(My poor, neglected wolf chicks... forced to sleep outside under the porch with no mark of their own :()


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
 
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