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Made in hk
Shas'la with Pulse Carbine





Hong Kong

Shas'el-CIB, Plasma Rifle, Multi Tracker, Hard wired drone controller, 2 shield drones
Shas'vre-Plasma Rifle, Missile Pod, Targeting Array, Hard-Wired Multi Tracker
-212

Shas'el- Plasma Rifle, Missile Pod, Multi-Tracker, Team leader, Hard wired drone controller-2 shield drones
Shas'vre- Plasma Rifle, Missile Pod,Targeting Array, Hard wired Multi-Tracker
-209

Shas'ui-Plasma Rifle, Fusion Blaster, Multi-Tracker, Team Leader, Hard wired drone controller, Gun Drone
Shas'ui-Plasma Rifle, Fusion Blaster, Multi-Tracker
-144

3 Stealth shas'ui- Team Leader, Marker Light, Drone Controllers, 3 Markerlight drones
-195

Shas'ui-Twin linked flamer, Missile Pod, Team Leader, Gun drone-43
Shas'ui-Twin linked flamer, Missile Pod-43

6 Fire Warriors
Devilfish- Disruption Pod
-145

6 Fire Warriors
Devilfish-Disruption Pod
-145

2 Broadsides-Team Leader, ASS, Hard wired Drone Controller, 2 shield drones, Bonding Knife, Target Lock
-205

Hammerhead- Disruption Pod, Multi Tracker, target lock
-170

-1498

This message was edited 2 times. Last update was at 2010/11/01 04:02:38







 
   
Made in us
Fixture of Dakka





Los Angeles

daemon wrote:Shas'el-CIB, Plasma Rifle, Targeting Array, Hard-Wired Multi Tracker, Hard wired drone controller, 2 shield drones
Shas'vre-Plasma Rifle, Missile Pod, Targeting Array, Hard-Wired Multi Tracker

Shas'el- Plasma Rifle, Missile Pod,Targeting array, hard wired Multi-Tracker, Team leader, Hard wired drone controller-2 shield drones
Shas'vre- Plasma Rifle, Missile Pod,Targeting Array, Hard wired Multi-Tracker

Shas'ui-Plasma Rifle, Fusion Blaster, Multi-Tracker, Team Leader, Hard wired drone controller, 2 shield drones
Shas'ui-Plasma Rifle, Fusion Blaster, Multi-Tracker
You could bond these large units; I think a handfull of points is worth rallying one suit.

daemon wrote:3 Stealth shas'ui- Team Leader, Marker Light, Drone Controllers, 3 Markerlight drones, 1 gun drone
Why a GD? Why not a 4th MarkerD?

daemon wrote:Shas'ui-Twin linked flamer, blacksun filter-
I'd toss this guy, as he is pretty much a throw away anyhow. It's the FoC slot that is valuable and could be better filled. Instead, demote one team (or *just* one vre to a "team Leader" with TA, PR/MP & hwMT) of bodyguards to fill in this last elite FoC chart. Use his, and the saved points from the vres to increase your FW numbers.

daemon wrote:Devilfish- Disruption Pod, Multi Tracker
IMHO, it's a waste to spend the MT points on allowing the 2 GunDs to fire on Combat Speed movement.

daemon wrote:Hammerhead- Disruption Pod, Multi Tracker
Target Lock, maybe as the BCs will target infantry while the RG hits tanks.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Possessed Khorne Marine Covered in Spikes





You have the basic "oomph" of the Tau Empire, but it just feels overly spread out a little.

I don't know much about the stealth suits, but it seems like their use is markerlights.

I really like fire warriors, they're very cheap and have good weaponry. Even fielded in squads on foot the Pulse Carbine alone helps hold units away from your main force. Then again it looks like your trying to build a mobile fast attacking force (besides the broadsides)

The easiest advice I can give is to somehow get more fire warriors. 12 models of troop choice is pretty skimpy at 1500pts. Specially weaker tau infantry.

The purpose of argument is informative discourse, not to see who finishes in front.


 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

It is an interesting list.

The Stealth suits presumably are intended to be mobile markerlight support. I would drop the Team Leader, Gun Drone and Markerlight and have a fourth Marker drone. This gives you mobility when marking for the cost of a tiny bit of firepower.

I agree the twin flamer suit is wasted, better to drop him and the Multi-trackers from the Devilfish and add a couple more FW to each FW team.

The weakness of the list is the small number of scoring units and general low model count. Tau always suffer from that, of course. You could trim your HQ a bit to put more suits into the Elite slots, and give targetting arrays to the Fusion guys.

I would change the CIB to a Fragmentation Airburst Launcher, to give you more oomph against hordes.

This message was edited 1 time. Last update was at 2010/10/31 21:33:08


I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

daemon wrote:Shas'el-CIB, Plasma Rifle, Targeting Array, Hard-Wired Multi Tracker, Hard wired drone controller, 2 shield drones
Shas'vre-Plasma Rifle, Missile Pod, Targeting Array, Hard-Wired Multi Tracker
-212

Shas'el- Plasma Rifle, Missile Pod,Targeting array, hard wired Multi-Tracker, Team leader, Hard wired drone controller-2 shield drones
Shas'vre- Plasma Rifle, Missile Pod,Targeting Array, Hard wired Multi-Tracker
-209

Shas'ui-Plasma Rifle, Fusion Blaster, Multi-Tracker, Team Leader, Hard wired drone controller, 2 shield drones
Shas'ui-Plasma Rifle, Fusion Blaster, Multi-Tracker
-159

3 Stealth shas'ui- Team Leader, Marker Light, Drone Controllers, 3 Markerlight drones, 1 gun drone
-205

Shas'ui-Twin linked flamer, blacksun filter-34

6 Fire Warriors
Devilfish- Disruption Pod, Multi Tracker
-155

6 Fire Warriors
Devilfish-Disruption Pod, Multi Tracker
-155

2 Broadsides-Team Leader, ASS, Hard wired Drone Controller, 2 shield drones, Bonding Knife, Target Lock
-205

Hammerhead- Disruption Pod, Multi Tracker
-165

-1499


I like this army but you could get a bit more out of it. (it resembles my list atm so I am very fond of it)
First off.

I understand the Shas'ui-Twin linked flamer, blacksun filter-34 purpose but It will not work against any competent player.
it is best to remove it and upgrade other things.

The 'vre on the MP, PF suit is not needed downgrade him to a team leader, saves you another 5pts.


This here gets me though

3 Stealth shas'ui- Team Leader, Marker Light, Drone Controllers, 3 Markerlight drones, 1 gun drone
-205


I think it would be much better spent on a 6 man pathfinder team with DF. Do you have a specific use for them other then the marker drones?
If not all these points could be used for something else to strengthen your army.

This message was edited 2 times. Last update was at 2010/10/31 21:43:51


~You can sleep when you're dead.~
 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

Thanks for the criticism guys. This helps a lot. Points are definitely wasted on the 'vre body guards so i'll work on that. I actually don't need targeting arrays on my 'el as well. 3+ is fine for me.

Gun drone is an ablative wound on the stealth team. I don't have a another marker drone model as well but making one stealth a team leader with markerlight still lets them shoot and move because they are relentless.

Pathfinder would be about 60 points cheaper then the stealth but i like the mobility and resilience of the stealth team more. I'll see if its worth the 60 points otherwise ill probably go for a possibly a sky ray seeing as my army doesn't need a whole lot of markerlight...or two pathfinder teams.

Right i had no idea what to do with those last few points so i just randomly added a monat. I'll try and squeeze some points out for either kroot or more firewarriors.

I'm pretty screwed as it is against hordes. Should i change one of my suit teams to heatwaves? Or try and squeeze in a hammerhead or something.


Automatically Appended Next Post:
As for the bonding units together to make 2 teams of 3 is what im assuming you meant by that? I'm trying this new concept of 3 teams of 2. I hear its good. More targets, more mobility.

This message was edited 1 time. Last update was at 2010/10/31 22:42:39







 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

Oh sorry forgot to mention the HH defo needs a target lock.

If you dont get the TL on it then there is no point having Multitracker. Sorry I forgot that.

The monat unit can be turned into a 3 man unit if you get the points spare for it. Tares up Infantry and should kill at least 3 MEQs if 6 are covered in templates. But vunerable to combat.

A 2nd HH instead of the MLs would add to your anti infantry quite a lot. You have enough AV at the moment. But the loss of ML will mean you can't reduce their cover saves.

This message was edited 1 time. Last update was at 2010/10/31 22:51:10


~You can sleep when you're dead.~
 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

I tried editing the list but theres not much to change until i can test it out. The stealths take up a huge chunk of my points but pathfinders would be so easy to kill. I could get another heatwave if i changed it. I'll leave the 'vre bodyguards because i only save 5 points from changing them otherwise and my elite slots are filled out already. Heatwaves are kinda useless unless i can get them close. Its really just for another target. I wish i could get missile pods on them but i just don't have the points.






 
   
Made in us
Fixture of Dakka





Los Angeles

daemon wrote:Gun drone is an ablative wound on the stealth team. I don't have a another marker drone model as well but making one stealth a team leader with markerlight still lets them shoot and move because they are relentless.
Are your mates such sticklers for WYSIWYG?
Convert that Gun Drone. Try one of the Crisis Suit "antenna" in place of a carbine ... and yank off another carbine and there ya go.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

First I overlooked something both commanders are illegal. change HW multi tracker to a normal Multi tracker to solve this. (they currently only have 2 hard points filled)

So we need to get you 18pts for those MPs on the hellfires (24pts really but 6 of them are gotten from removing blacksun filters).
and 5pts for Bonding Knife on helios team.

so simplest way. Drop 1 shield drone (any 1 - i suggest the 2nd commander) and the gundrone on the stealths.
nets you 25pts, so 23pts spent on BK for helios and MPs on hellfires.

Or you can forget the BK on helios, drop both shield drones on the unit, drop the leader upgrade and put it towards something more useful (35pts).

This message was edited 4 times. Last update was at 2010/11/01 00:22:03


~You can sleep when you're dead.~
 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

My bad i forgot to change the multi trackers after removing the targeting array. I changed the 2 shield drones on the helios to a gun drone and took the gun drone off the stealth suit. i gave the heatwave team a gun drone and missile pods. Stealth team is weak if they get shot at they lose a marker drone. Gun drones are cheap shield drones.






 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

daemon wrote:My bad i forgot to change the multi trackers after removing the targeting array. I changed the 2 shield drones on the helios to a gun drone and took the gun drone off the stealth suit. i gave the heatwave team a gun drone and missile pods. Stealth team is weak if they get shot at they lose a marker drone. Gun drones are cheap shield drones.


Giving the Heatwave team a gundrone does give them an extra wound and something to allocate a instakill shot to but without a Bonding knife the last suit could run off the board.
Same problem with the Helios and since they no longer have inv saves it will be easier to kill the team off.

But what do you think of your own list now?
Look at it and think what are you rock solid about keeping and what are you a bit iffy on. Then on the iffy things take their point costs and see if you can build a better unit. (keep the list but under it put what else you could get for Xpts and see if you like it better)

This message was edited 1 time. Last update was at 2010/11/01 10:07:54


~You can sleep when you're dead.~
 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

The only thing really is whether a stealth marker team or pathfinders are better. I'll have to play a few games to see if they are worth it. If it is worth the extra 60 points or so i'll probably change something else.

Just read what happened to your models btw with the kid who stole from you. I never knew there were people that despicable. Some parents/children are so pathetic.






 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

daemon wrote:The only thing really is whether a stealth marker team or pathfinders are better. I'll have to play a few games to see if they are worth it. If it is worth the extra 60 points or so i'll probably change something else.

Just read what happened to your models btw with the kid who stole from you. I never knew there were people that despicable. Some parents/children are so pathetic.


Aww man Im ragin now you reminded me lol. So many models I did not get back ;-; Stupid wee brat. He came here trick or treating last night and I gave him a lemon lol.

And The stealth team of PF team is really a preference.

The stealth team is costly but able to move about, has good saves and some nice fire power when it comes to being attacked.
The PF are cheaper but stationary and have worse defence coming the opponents shooting phase unless you are in cover - The DF does work as a mobile firebase, moving cover and small anti Infantary/Anti Transport.

It will be more about your playstyle then anything else though.

~You can sleep when you're dead.~
 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

sorry lol. Just really bugged me how disrespectful that kid and parent were. I can't believe he had the guts to even come up to your house for candy.

And i agree stealth and pathfinders are a preference thing. Definitely something i have to test out.






 
   
Made in jp
[MOD]
Anti-piracy Officer






Somewhere in south-central England.

The other nice thing about the Stealth marker team is that quite a lot of the time they will be able to mark without the enemy seeing them, thanks to Stealth.

I'm writing a load of fiction. My latest story starts here... This is the index of all the stories...

We're not very big on official rules. Rules lead to people looking for loopholes. What's here is about it. 
   
Made in gb
Been Around the Block




I would make a few minor changes:
Drop the Missile Pod on the bodyguard for the El, as it essentially means that one weapon in the 4 on the unit will be effective vs tanks - I would put the AFP on this guy, as it means the unit is versatile against all infantry.

On the Hammerhead, the solid shot is generally pretty poor at cracking anything but Rhinos - from turn two you are gonna want to be hunting infantry so a target lock isn't really necessary. As a general rule, keeping it moving at more than 6" is a good idea at all times so the burst cannons won't see much action until enemy squads are so close that you'll want them to be hitting on 6's.

Something you may want to consider when debating the SMT vs Pfinders+Dfish is armour saturation. Most lists have enough anti tank to deal with a small amount of tanks well, so the more chassis you have, the more survivable each one is. I tend to take the 120-point Warfish setup on pathfinder 'fish. If you can find the points, 10 on an Array for the Stealth Team Leader for Bs4 could be helpful.

I would always take a Positional Relay. In every game you have a 2/3 chance of it being objectives, and with only 2 troops choices using the Relay to keep the Fire Warriors off the board is vital. A P.Rel/TL Missile Pod El with a target lock can be attatched to a Pathfinder squad to increase their survivability and keep him alive.




Tau W/D/L: 20/2/4

Favorite dakka quote: "At first I thought you were being stupid by splitting up your forces like that, and then I was like "stupid like a fox!" 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

Not too sure about the PR seeing as i'd need units to take out of reserve in order to keep my troops choices in reserve until when i need them.

Anyone think changing the heatwaves to kroot would be better? I won't be able to play test this list in a while because i still need to get a few models.






 
   
Made in gb
Purposeful Hammerhead Pilot




Scotland

daemon wrote:Not too sure about the PR seeing as i'd need units to take out of reserve in order to keep my troops choices in reserve until when i need them.

Anyone think changing the heatwaves to kroot would be better? I won't be able to play test this list in a while because i still need to get a few models.


Well ask, what do you gain from the kroot. And is it worth the loss of the Helios unit.

They are cheap, can get a nice number of them. 24" rapid fire S4 shots, can get good cover saves. They are weak to shooting and ok in combat, no armour saves, not as mobile and you lose out on mobility. Let us assume you get 10 kroot and 2 hounds. (82pts)

Subjectively speaking you drop a
Mobile unit with: 36" 4 S5 AP5 shots, 2 templates, 4 S5 I2 CC attacks, 4 wounds, (never under 50%)
(relatively) Stationary unit with: 24" 10 (20 if within 12") S4 AP6 shots, 10 S4 I3 and 4 S4 I5 CC attacks, 14 wounds. (7 models lost and under 50% - Possibly only 7-9 wounds are useful then)

2 S8+ shots or 4 AP3 shots into the suits could wipe them out
one blast marker or 14 AP- shots on kroot could wipe them out.

EDIT: Oh yes and kroot count as scoring and can infiltrate how silly of me.

This message was edited 9 times. Last update was at 2010/11/01 15:28:07


~You can sleep when you're dead.~
 
   
 
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