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2010/10/31 17:34:46
Subject: Willard's War (Orks, CSM, Blood Angels, Tyranids, Necrons)
The planet of Willard 1971 was one of the more unremarkable planets of the remarkable area of space known as the Goatronium Expansions. Like many others in the sector it was covered in rich verdant tropical forests. As elsewhere, these were occasionally marked with the abandoned ruins of a mysterious and ancient civilization. No one knew much about the builders of these buildings, other than that had a rather dreary fondness for dark gothic construction and morbid skull decor. The Ancients had died out long ago, for reasons that were equally mysterious. Some archaeologists argued that they had been devastated by war. Others suggested plague, pestilence, or environmental catastrophe. Increasingly, however, the scholarly consensus was that the Ancients had simply expired due mass architecturally-induced depression.
Be that as it may, Willard did have two things that set it apart from most of the other planets in the sector. First, it was endowed with goatronium deposits of unusual purity. Second, it was overrun with rats.
Ratus Willardus (as Imperial scientists labelled them) were not your usual rats of the sort found skulking aboard tramp space-freighters, served up at Ork banquets, or gnawing upon the bones of prisoners in Chaos interrogation centres. No, these rats were faster. Stronger. Extraordinarily tough. Vicious. Something about the planet had changed their very DNA.
For this reason, four armed research teams were dispatched to Willard....
You'll find the scenario special rules here and the battle report here.
The battle report is rather less detailed and illustrated than usual—the game got rather chaotic, we soon forgot to take pictures or notes. The video is courtesy of the CSM player (shortly before his daemonic camera team was overrun by enraged Blood Angels Death Guard).