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Made in us
Kid_Kyoto






Probably work

This came up last night: You can't test for rallying if you're out of coherency, but you can't get back in coherency, because each model has to run as directly back to the table edge as possible, but any movement done during the movement phase has to be to get the unit coherent again.

Which rules win out? Do you have to get coherent as you're falling back? Technically, breaking no rule, can you even move at all?

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Made in us
Warning From Magnus? Not Listening!





New Jersey, USA

IIRC, you can test to rally so long as:

1. The unit is at least at 50% of it's starting strength in numbers
2. The unit is more than 6" away from an enemy unit.
3. The unit is within coherency.

In your example, the "Fall Back" rule takes precedence. If your unit is falling back, and is currently out of coherency, they will not be able to rally. And if due to them falling back, they fail to get into coherency, then they will not be able to rally, as per the third rule.

I don't have the BRB in front of me, but that is what I gather to be correct.

This message was edited 3 times. Last update was at 2010/11/02 15:42:35


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Made in us
Focused Fire Warrior




daedalus wrote:

Which rules win out? Do you have to get coherent as you're falling back? Technically, breaking no rule, can you even move at all?


Hehe. Not moving at all breaks the "you must move ..." of the falling back rule. But the falling back straight toward your line is a forced move and not a normal move and take precedence over having to maintain coherency. You can how ever build a funnel with your troops and sometimes build them back into coherency. Or sometimes you want them out of coherency as when you have an IC attached to your unit. if you remove models the force him out of coherency when they fall back he will leave the unit and become an in the next movement phase allowing you to rally him as an IC.
   
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Aspirant Tech-Adept





St. Louis

VoxDei wrote:Or sometimes you want them out of coherency as when you have an IC attached to your unit. if you remove models the force him out of coherency when they fall back he will leave the unit and become an in the next movement phase allowing you to rally him as an IC.


Page 48 clearly says that an IC may not leave a unit if it is falling back.
   
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Heroic Senior Officer





Woodbridge, VA

Melchiour wrote:
VoxDei wrote:Or sometimes you want them out of coherency as when you have an IC attached to your unit. if you remove models the force him out of coherency when they fall back he will leave the unit and become an in the next movement phase allowing you to rally him as an IC.


Page 48 clearly says that an IC may not leave a unit if it is falling back.


Yep, coherency is irrelevant, the IC cannot leave the unit as long as it is falling back.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Plummeting Black Templar Thunderhawk Pilot






It's an easy trap to fall into this. If you charge a large unit awkardly (i.e. side on relative to your table edge), and you want to keep your power weapon/special weapons safe, you could easily end up causing coherency breaks. And as you;d have to fall straight back, you'd never make it back into coherency.

Side question, say that a necron unit flees in circumstances similar to this scenario - if additional models "join" the unit courtesy of WBB or from another destroyed unit within 6, is it possible for these necrons to "restore" coherency?

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liam0404 wrote:Side question, say that a necron unit flees in circumstances similar to this scenario - if additional models "join" the unit courtesy of WBB or from another destroyed unit within 6, is it possible for these necrons to "restore" coherency?
Yup. You check to see if they are coherency when you check to see if you can make your regrouping test. If you are, you can, if you aren't, you run like an Ultramarine.

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Super dooper. So now all 3 of my armies have uber morale buff stuff

Of course, REAL marines never run away from combat

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Chicago, IL

Well 'Fall back!' says each model in the unit falls back directly towards their table edge.

The are allowed to run in the shooting phase.

'Firing while falling back' says they may chose to run, but if they do so it must be towards their table edge.

Running seems to have left out 'directly' maybe you can run to get back into coherency? since you have to go towards your table edge, but apparently not directly towards it?

It seems the rules are not clear cut.

What do you guys think?


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Longtime Dakkanaut






RAW the run move can be used to restore coherance - for the reasons you've illustrated. It isn't a 'Fall-back move' and is done on one D6

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Made in us
Kid_Kyoto






Probably work

DeathReaper wrote:Well 'Fall back!' says each model in the unit falls back directly towards their table edge.

The are allowed to run in the shooting phase.

'Firing while falling back' says they may chose to run, but if they do so it must be towards their table edge.

Running seems to have left out 'directly' maybe you can run to get back into coherency? since you have to go towards your table edge, but apparently not directly towards it?

It seems the rules are not clear cut.

What do you guys think?



Wow. I didn't even think of that.


Automatically Appended Next Post:
Okay, so sober and in front of a rulebook, I want to point out that under page 45 (small rulebook) in the "Trapped!" section, it says "The models in the falling back unit may move arond these obstructions in such a way as to get back to their table edge by the shortest route, maintaining unit coherency.

Thus, I would also speculate that if there are any obstacles needed to be moved around, regaining coherency is necessary.

Thoughts?

This message was edited 1 time. Last update was at 2010/11/03 22:13:35


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