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Made in us
Boom! Leman Russ Commander





United States

Here is my DoA army list. Can you help me with it? I played with assault marine focus and it kept getting torn apart by mech guard. They defeated any assaulty generic SM codex very well, such as Raven Guard armies. I was offered with the idea of using sang guard. so far i have had pretty good results but haven't played many games with them.

here is my list:

Dante
Libbie, JP, blood lance, unsure what the second power should be

Honor Guard, champion, LC, melta

x3 sang priests, JP

x3 Sang Guard, 2 inferno pistols, PF
Sang Guard, 1 plasma, PF, banner

Land Speeder, 3 speeders (HBs)

then I either have some more Land speeders with multi-meltas, or 10 scouts which outflank.

total is 1995 with the scouts, i can't recall exactly how much with speeders.

what do you guys think? should I just combat squad assault marine squads instead?

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
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Irked Blood Angel Scout with Combat Knife





Sageheart wrote:Here is my DoA army list. Can you help me with it? I played with assault marine focus and it kept getting torn apart by mech guard. They defeated any assaulty generic SM codex very well, such as Raven Guard armies. I was offered with the idea of using sang guard. so far i have had pretty good results but haven't played many games with them.

here is my list:

Dante
Libbie, JP, blood lance, unsure what the second power should be

Honor Guard, champion, LC, melta

x3 sang priests, JP

x3 Sang Guard, 2 inferno pistols, PF
Sang Guard, 1 plasma, PF, banner

Land Speeder, 3 speeders (HBs)

then I either have some more Land speeders with multi-meltas, or 10 scouts which outflank.

total is 1995 with the scouts, i can't recall exactly how much with speeders.

what do you guys think? should I just combat squad assault marine squads instead?


Are you referring to Dante the Chapter Master of the Blood Angels or a Named Character?

For the Librarian, I would suggest the psychic power Sanguine Sword, which gives the Librarian Str 10 to all melee attacks or Shield of Sanguinius which gives all marines in 6" a 5+ Cover Save, which can help.

Dante the Special Character is another great addition to a DoA army, his Tactical Precision allows his squad not to scatter when deep striking, He also gives them the Hit and Run Special rule.

For the Honor Guard, if this is suppose to be a DoA army, why do they not have Jump Packs? If you are going to use them I would suggest giving them a handful of Infernus Pistols and/or Power Weapons/Fists.

3 Squads of Sanguinary Guard is very pricey, I would suggest taking a single squad and loading them with Death Masks and Inferus Pistols, and possibly the Banner, attach Dante to this squad and you have a great squad to combat Terminators, Mega Armored Nobs, and Wraithguard. Being armed with Infernus Pistols give them great anti-tank/Infantry Weapons.

Sanguinary Priests are always great, my favorite unit in the whole army. But I find them very effective as an additional buff to the Assault Squads by giving them Infernus Pistols and/or Power Weapons.

For outflanking purposes have you thought about Scout Bikers? They have Homing Beacons that allow you to Deep Strike with in 6" of them with out scattering, this is a great benefit to your DoA army.

Another Squad that can be useful to your army is the Veteran Squads, if you give them Jump Packs and a generous amount of power weapons/fists/infernus pistols, they can benefit from their Heroic Intervention Special Rule.

As for Troops, Assault Squads all the way, Load out the Sergeant with a Power Weapon or Fist, I know a lot of people like to give BA assault squads melta guns, but I find it better to give them pistols so they benefit from the extra attack. If you think that Infernus Pistols are way to short range for you, I would suggest then to throw some Plasma Pistols around and some Melta Bombs.

This message was edited 1 time. Last update was at 2010/11/04 05:18:04


4,000pts
 
   
Made in us
Boom! Leman Russ Commander





United States

i mean dante the special character and chapter of the BA. I am using him to count as my own chapter master.

The honor guard do have JPs, sorry that is my mistake.

I hate giving Sang Priests anything! They are independent characters in combat and so get picked out so quickly that any gear you give them is a waste. I was thinking maybe combi-meltas since it would be cheap and useful, but wasn't sure on that.

I can lower the sang guard and beef the remaining unit up, as well as include AM.
I don't really like vanguard vets just since if i cant get that heroic intervention down then its a waste of points almost, plus they are super expensive. Do you have a particular layout for them? Would they be more useful with something like homing beacons on scout bikers so i know exactly where they are going to go!


I guess I will try out AM again, I had major issues with them before but I guess it was due to the limited amount of melta and that i didn't combat squad everything.
Do you think three squads with assorted meltaguns, inferno pistols, and one or two plasma pistols a good amount of marines to take up the 3 sang guard spots? And I do think I will add in some scout bikers.

what do you think of the land speeders?

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

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Hamburg

Well, I'd consider Assault Marines as a core.
Sang. Guard is too expensive and cannot have special weapons like meltas.

Former moderator 40kOnline

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wuestenfux wrote:Well, I'd consider Assault Marines as a core.
Sang. Guard is too expensive and cannot have special weapons like meltas.


Well, they do have Infernus Pistols and a variety of Melee weapons.

4,000pts
 
   
Made in us
Boom! Leman Russ Commander





United States

Here is a new list, tell me what you guys think, its 1995
Dante
Libbie, JP, Blood lance, shield of sang
honor guard, champion, LC, melta, JP

Sang Priests x3 all with JP

Sang Guard with banner, 2 inferno pistols, and PF (Don't want death masks since Dante will be with them and he has one.)
Assault squad, 10 marines, 2x melta, PF
Assault Squad, 10 marines, melta, inferno pistol, PF
Assault Squad, 5 Marines, flamer

Vanguard Vets, 6 veterans with JP, Storm shield, LC, PW, and Serg with Thunderhammer
Land Speeders x2, Heavy Bolters.

What do you guys think, I would combat squad everything, this would give me 8 units on the field, 9 inculding land speeders, and i would have 6 that were scoring. I don't have much anti-hoard but Ithink the HB speeders, the flamer squad, and the close combat beast whichis BA would be able to handle that. I feel like there are more than enough anti tank with 4 inferno pistols, 4 meltaguns, 3 PF, a thunderhammer, and blood lance. Am I wrong to think that is a good amount of anti-tank. I found meltaguns to be cheaper which is why I like them over inferno pistols, I also been using LC a good amount since I enjoy the reroll I get with them since I tend to get bad rolls when it matters, and amazing ones when it doesn't hahaha.

so comments please?
I was thinking of the idea of easy 5 man scout squads with a beacon since its cheap, and having 2 of those with 60 points extra if i drop the vanguard vets. I don't want to have a large unit of vanguard vets, i find they eat up points and if i don't get that deep strike charge they are a waste, at least the ones i have in this list are around the points of my assault squads.

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

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where ever the army sends me

You actually don't have mch anti-horde other than close combat and even then combat squads will get torn apart by a true horde or left in the open and shot to pieces if you do kill everything. I have never had much luck with heavy bolter speeders. Multimelta can hurt vehicles and put flamers on themand they can hurt horde but with just HB they don't really do alot.
   
Made in us
Boom! Leman Russ Commander





United States

okay, so maybe HB and Flamers? I don't want to have them be anti-tank since i think i have a good amount. Correct me if I am wrong! What would you recommend me to fix it order to haev more anti-hoard, i knew i was a bit low on anti-hoard

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in us
Irked Blood Angel Scout with Combat Knife





http://www.games-workshop.com/gws/content/article.jsp?catId=cat440165a&pageMode=multi&categoryId=900003§ion=&pIndex=1&aId=8000031a&start=2

Here is a link to the Blood Angels sample army for a Jump Army, you can replace Mephiston for Dante, and change it/ add on to it as you please.

I find that having some ground support in the forum of Tactical Squads, Devastators, Sternguard can really benefit your army by giving it a nice solid back bone to attack from, It can also give your enemy something to focus on rather than waiting on your units to deploy.

4,000pts
 
   
Made in us
Boom! Leman Russ Commander





United States

I have looked at that list but i don't thinkk it is optimal. It has very few melta for 1500 points, as well as a ton of expensive deathstar like units, and wasting gear on Sang Priests, which always get targetted in combat and then killed so their weapon layout becomes a waste. My list I think is very similar to that list in how it is layed out with just more anti-tank and different beefed up squads.


I like your idea of having ground support, but then I run the risk of losing out on my DoA units, and if i only take a bit of ground support then it becomes just free kill points for my opponent since i would leave only a small group of men against his whole army! maybe some tanks would be useful, but i'm not sure.

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

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Well if you take units from areas that do not have DoA units, such as Heavy Support, you can start your ground force from there. A Devastator Squad and a Predator would be great Anti-Vehicle Support for your army.

Some units I can suggest are;
-Baal Predators (Anti-Horde and Meq with Scout)
-Dreadnoughts (Count as Heavy Support in Blood Angels)
-Predators
-Devastators

I know you don't want to lose out on DoA units but a one or two tactical squads in rhinos for holding objectives will allow your Jump-Units to keep going and not be bogged down on holding objectives.

This message was edited 1 time. Last update was at 2010/11/05 01:03:11


4,000pts
 
   
Made in us
Boom! Leman Russ Commander





United States

I wasn't saying I didn't agree with you, I am starting to like the idea the more I think of it, I just don't know exactly how to make it viable. If i have two tactical squads in rhinos, i run the risk of having my enemy get a whole turn of shooting on those two rhinos. I don't think those rhinos will live to be honest. If i could find a way to keep those units alive I would, I was thinking of maybe a landraider with some tactical marines in it since that would survive, but that ends up being expensive.

Some preds sound good, def if i can have them outflank.

but do you see my issue here, or am i wrong with that?

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
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Irked Blood Angel Scout with Combat Knife





Well, Baal Predators can Scout, but not outflank. Hrmm, you could actually field Scout Marines/Scout Bikers to scout/Infiltrate around the field. Taking a Scout Squad w/t a locator beacon and a size of 10 allows you to break up into two groups, one for holding positions and the other to flank the enemy and then use the Locator Beacon for Deep Striking Units.

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Made in us
Boom! Leman Russ Commander





United States

if they can scout cant they outflank?

I just played two games with the above list, just without the land speeders, instead with the third assault squad being flushed out with a second flamer.

I played eldar first with rangers and striking scorps. Pie plates killed my marines, it was nasty, It was an objective game with 4 objectives, I lost one to zero, I almost tied it but some lucky shots took out my last troop squad. I found the combat squads work out really well. My issue in this game was mostyly my awfullll melta rolls, i got great deep striking on turn two, and got all my meltas out but i only got one tank killed! If my meltas had done even a tiny bit better i would have done SO much better!

Second game was white scars. It was another lost, but a very close game, with two objectives. It was a very very very very close game, Khan is a beasttt! dante really showed his worth in this game, as well as combined assaults just knocking anything out! This game just had my deathstar unit (sang guard, dante, libbie, priest) getting torn apart by Khan with honor guard. I was amazed they went down to easily after knocking out everything they touched. I could see the beauty of assault squads in combat thou. I do need to figure out what is a good killling deathstar unit.


i also learned vanguard vets don't have DoA!!! thou they should!! its sickening!!

"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
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Hamburg

i also learned vanguard vets don't have DoA!!! thou they should!! its sickening!!

Of course, they have.
Please have a look into the entry 'jump packs'.

Your approach to play DoA is not really convincing at the moment,
since a mix of units (DoA and tanks) will dilute the army's effectiveness.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Boom! Leman Russ Commander





United States

I don't have any tanks, all I have are vanguard, sang guard, assault marines, and some land speeders.

tanks was talked about but it isn't in my list yet since i haven't been convinced of them


Automatically Appended Next Post:
just read the jump pack rules. you are correct! I had thought they had DoA for a while, and then I was told earlier that they didn't and since i couldn't find an argument in the book saying otherwise i thought they were correct.

Nice to hear that DoA can be used with vanguard vets!

This message was edited 3 times. Last update was at 2010/11/06 07:36:03


"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, I counted Speeders as tanks too.

I suggest to play a full DoA army. Please have a look into my two short battle reports. It can work.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Boom! Leman Russ Commander





United States

okay, that's what i did in my last two games, and thou i lost both they were very close and very fun games! ill look at your reports now.


Automatically Appended Next Post:
i read through your battle reps. I like your list, it is very different. I don't like the use of termies, but how you use them makes sense.

Is there any reason in particular you don't use dante for the hit and run, and the none scattering drop for one unit?



Automatically Appended Next Post:
Would this list be better do you think, wuestenfux?

All have JPs

Dante
Libbie
Honor Guard, 4x melta
Honor Guard, LC, Champion, Melta
2x sang priests
Chaplain combi-flamer

2x assault squads, PF, 2melta
assault squad, PF,2 flamer
2x vanguard vets, PF

I liked your list a good amount, I just wanted to include dante and the honor squad I already made. I also wanted to make my list more anti-hoard since I usually will have no idea who I am playing before hand.

This message was edited 2 times. Last update was at 2010/11/06 23:34:22


"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick

Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! 
   
 
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