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Made in us
Squishy Oil Squig




Ft. Leonard Wood, MO

I've played orks for about a year now and felt like trying out tyranids. Please, tell me how I did lol.

HQ:
Hive Tyrant 260
-Pair of Scything Talons
-Toxin Sacs, Regeneration
-Wings
-Paroxysm, Leech Essence

Elite:
2 Hive Guard 100
1 Zoanthrope 100
-Mycetic Spore
1 Zoanthrope 100
-Mycetic Spore

Troop:
10 Genestealers 170
-Toxin Sacs
10 Genestealers 170
-Toxin Sacs
9 Genestealers 202
-Broodlord
-Toxin Sacs
7 Tyranid Warriors 255
-Barbed Strangler
-5 Deathspitters

Fast:
6 Tyranid Shrikes 240
-Pair of Scything Talons
-Adrenal Glands

Heavy:
Carnifex 200
-Frag Spines, Toxin Sacs, Regeneration
Carnifex 200
-Frag Spines, Toxin Sacs, Regeneration

Total: 1997

The idea is basically to run the shrikes as a cover save/ assisting assault with the hive tyrant, the warriors hold an objective, and everything else does their thing.
Any suggestions/ comments?

This message was edited 3 times. Last update was at 2010/11/05 03:21:43


Orks - 3000+ Points  
   
Made in us
Lord of the Fleet





Texas

Even without regen, I think a baseline trygon would be a better MC than a fex. I think shrikes could be replaced by gargoyles, give weight in number and shooting

 
   
Made in us
Raging Ravener



Virginia

If the warriors are to hold an objective, you don't need 7 of them. At least split them into two squads.

I doubt you'll get your money's worth out of the regen on the carnifexes. One round of concentrated fire on one and it's dead, so you won't have turns to roll for regen. It's pretty unreliable even if you do get to roll for it. I'd drop it. Same for the tyrant.

The flyrant works best under two conditions:

(1) You bring plenty of other big, nasty targets. You've got this covered: fexes and warriors/shrikes compete for heavy weapon shots.

(2) You bring lots of gaunts (either hormagaunts or gargoyles).

Paroxysm works great for gaunts because it makes them hit on 3+ and get hit on 5+. Warriors/shrikes and genestealers are already hitting almost everything on a 3+, so they only get the defensive benefit.

I'd also consider taking Old Adversary if you go the gaunt route. Under the right circumstances, you can have gaunts hitting on re-rolled 3+ and wounding on re-rolled 4+ (toxin and adrenal). Nasty, and not that expensive.

One zoanthrope is a big gamble. A lot of the time it's gonna just miss (I think more than 50% of the time, actually, thanks to the psychic test). Either take a couple more or switch it out for more hive guard.

Finally, your stealers, tyrant and shrikes will all hit roughly at once, but your hive guard and carnifex are gonna lag behind. Ideally you want all your heavy hitters hitting at once. That's a reason to consider trygons over fexes.
   
Made in us
Squishy Oil Squig




Ft. Leonard Wood, MO

thanks for the advice, i didnt think i needed 7 in one group either, but i had the dilemma of what to drop in order to get an extra venom cannon or stangler. im gonna take your advice and drop the regen so that problems out of the way.

as for swarm vs godzilla im more partial to godzilla after a year of playing orks. i like the change of pace.

I'm going to consolidate the zoanthrope groups into one.

and as for fexes vs trygon, I for one LOVE carnifexes, the models to me are one of the coolest in the game and from what i was able to gather from the tyranid player at our shop trygons tend to pop up and then get shot to hell. but with my tyrant and shrikes hitting my opponent on approximately the same time it'll show up and at the same time my opponent will prolly be worried about my genestealers tearing through their troops choices and heavy weapons squads their attention should be diverted. so ill prolly end up going with a trygon or two

again thanks a lot for the input

This message was edited 1 time. Last update was at 2010/11/05 04:40:35


Orks - 3000+ Points  
   
Made in nz
Scuttling Genestealer





Somewhere

I would have to agree with Hesperus, Trygons are a much better choice with the lovely WS5 and 6wounds.
Shrikes are a waste without Swords.
and yea 1 thrope per pod is 4 fat kill points that probably won't do much :/
But your Tyrant and Stealers etc are good

The Tyranids are like the great Hydra, remove one head, two more will sprout from it's neck equally deadly, they care not for plea for mercy, for they have no soul to care. All that is left in the void of their soul is a hunger, It is this, that the marines cannot kill...
3k
W/D/L

26/7/11
 
   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

Ok, good list, but:

1: Take the Toxin Sacs off the Tyrant and replace them with Adrenal Glands.

2: Umm....Why in the name of the Emperor did you take Toxin Sacs on a Carnifex? Do the same as above: replace Toxin Sacs with Adrenal Glands.

Otherwise, OK.

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
Made in us
Aspirant Tech-Adept





St. Louis

Not a bad list, but as others have said get the toxin off your monstrous creatures. 2+ to wound is much better than 4+ with a reroll. It looks to be a good starting point for a nid army. Just remember when you play to analyzer your game and make changes as needed. Keep refining your list each game to learn more and focus it down.
   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

For a new nid player I thoroughly recommend this thread by Hulksmash. Some great tactics and advice all around (especially for competitive play).

http://www.dakkadakka.com/dakkaforum/posts/list/319613.page

This message was edited 1 time. Last update was at 2010/11/05 14:49:16


Looking for games in Shanghai? Send a PM 
   
Made in us
Squishy Oil Squig




Ft. Leonard Wood, MO

Thanks for the input from everyone, after taking all of it into consideration i ended up with this:

HQ:
Hive Tyrant 280
-Pair of Scything Talons
-Adrenal Glands, Acid Blood, Wings
-Leech Essence, Psychic Scream
-Hive Commander

Elite:
2 Zoanthropes 160
-Mycetic Spore
1 Hive Guard 50
1 Hive Guard 50

Troop:
4 Tyranid Warriors 145
-Barbed Strangler
-3 Deathspitters
4 Tyranid Warriors 145
-Barbed Strangler
-3 Deathspitters
10 Genestealers 170
-Toxin Sacs
1- Genestealers 170
-Toxin Sacs
9 Genestealers 204
-Broodlord; Pair of Scything Talons
-Toxin Sacs

Fast:
5 Tyranid Shrikes 225
-Pair of Boneswords
-Adrenal Glands

Heavy:
Trygon 200
Trygon 200

Total: 1999

On the Hive Tyrant I ditched the toxin sacs for adrenal glands, dropped Paroxysm for Psychic Scream, gave him Acid Blood to soak up an extra 15 points (couldn't figure out anything else to put on anything)
Consolidated the Zoanthrope groups into one and split up the Hive Guard into two so I can fire them at separate units if I need to.
Split the Tyranid Warriors into two groups.
Added a pair of scything talons onto my Broodlord to soak up an extra 2 points.
Gave the Shrikes boneswords and had to lower the number down to 5.
Swapped out Carnifexes for Trygons.

I feel really good about this list, I've been trying to test it out at the game shop up the street but I haven't been able to get a game in. I'll post the results
Again, thanks guys!

This message was edited 1 time. Last update was at 2010/11/05 20:30:21


Orks - 3000+ Points  
   
Made in us
Raging Ravener



Virginia

Looking much better. I see two problems left, but one's a type-of-list problem: lack of ranged AT. You just won't be able to get much more in and still have the kind of army you want, though. Maybe switch the stranglers out for venom cannons, and/or the zoathropes for 3 hive guard. Of course, then you're relying on your MCs to bust land raiders. Trygons with adrenal are pretty good at that, though.

The other thing is a bigger deal, so big that I'm gonna put it on its own line:

Nothing in your army can assault into cover.

Nids don't get grenades (except on Carnifexes...whoopee). They do, however, have three ways to mitigate the advantage of cover:

1. Paroxysm. If the enemy's hitting you on a 5+, it's not such a big deal that you're going last. I'd put it back on the tyrant.

2. Catalyst. If your dudes can take lickings and keep on kicking, it's not such a big deal that you're going last. Works especially well on gaunts, but tervigons and gaunts don't fit your list.

3. Lash whips and bone swords. At least evens the playing field so you get all your attacks. They're pretty useful otherwise, as well, so consider squeezing them onto your shrikes. To get the points, drop acid blood and maybe a warrior (so you can get adrenal on the trygons and the venom cannons, too).

Just something to think about. I'm interested to see how you do!
   
Made in us
Squishy Oil Squig




Ft. Leonard Wood, MO

I was thinking stranglers over venom cannons so i can pin their heavy weapons units.

But I tried it. It wasnt pretty lol.. Then again I fought Blood Angels, eh Idk, I'll tweak it some more and try again tomorrow or something :p

This message was edited 2 times. Last update was at 2010/11/07 04:24:16


Orks - 3000+ Points  
   
Made in es
Raging Ravener







Melchiour wrote:Not a bad list, but as others have said get the toxin off your monstrous creatures. 2+ to wound is much better than 4+ with a reroll. It looks to be a good starting point for a nid army. Just remember when you play to analyzer your game and make changes as needed. Keep refining your list each game to learn more and focus it down.


So S10 poison attacks versus T9 or less will wound on 4+ instead of 2+??? not a bargain, precisely. I don't see the logic in ignoring strength versus resistance wounding by itself just because you are now poisonous (I just imagine a gaunt bare "palm"-bloking a carnifex scything talon, like a ninja with a sword... hilarious)
I thought poison was an add-on, not a substitute.

 
   
Made in gb
Huge Hierodule





The centre of a massive brood chamber, heaving and pulsating.

You were better off with the Carnifexes.

Squigsquasher, resident ban magnet, White Knight, and general fethwit.
 buddha wrote:
I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition!
 
   
 
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