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Made in us
Fixture of Dakka






Lancaster PA

Hey guys, here's my sorta weird, fluffy in its own way WoC army I am planning on fielding for Dakkacon. Two different points levels around the same core, depending on what people bring and field.

2500:

435 Sorc Lord, Lv 4, MoS, Steed of S, Dragon Hat, Diabolic Splendor, Favor of Gods, Runesword, Talisman of endurance (Fast Cav, 2+save, -1 to Ld saves vs it, reroll gods rolls, +1 WS, A, Str,, 5+ ward)

140 Exalted, shield, Sword of ASF
185 BSB, shield, Talisman of 4+ ward
135 Sorc Lv 2, Spell Familiar, Death magic

200 30xMarauder, FC, shield, light armor
200 30xMarauder, FC, shield, light armor
200 30xMarauder, FC, Great weapons, light armor
190 10xMarauder Cav, FC, Spears, Jav, light armor
232 12xWarriors, FC, Halberds, Banner of Flame

220 4xOgres, MoK, Chaos Armor, AHW, musician
250 5xKnights,FC

Left over 113 pts

My main planned list includes a Warshrine as well, with points made from removing some gear from the characters. I might pull 5 of the marauder cav, since I don't actually have the last 5 wolf chicks. I might just throw in some marks or perhaps 12 marauders with flails and MoK to run around or something for the event. I dunno.

2000 points takes a different, lower magic turn

285 Lord, shield, armor of morrslieb, sword of ASF, Favor

135 Lv 2 sorc, spell familiar
185 Exalted BSB, shield, talisman of preservation

200 30xMarauder, FC, shield, light armor
200 30xMarauder, FC, shield, light armor
200 30xMarauder, FC, Great weapons, light armor
110 5xMarauder Cav, FC, spears, jav, lgiht armor
232 12xWarriors, FC, Halberds, Banner of Flame

220 4xOgres, MoK, Chaos Armor, AHW, musician
230 5xKnights, standard, musician

Same core, just fewer marauder horse and no level4.

Not really a super power list, but should be fun with lots of bodies. At the 2500 point level, I might pull Diabolic Splendor and perhaps the rune sword off the Level 4 as well as 5 marauder cav and put in a Giant with MoS. I have a nice model for it so it could be a lot of fun. I could always just do what all the cool kids do and toss around marks for the blocks too

Let me know what you think!


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Dakka Veteran




Los Angeles, CA

A couple points on the 2500 one
1) Why do you have an expensive magical weapon on your sorcere? Seems like a waste to me.

2) I would give the marauders with shields MoT and the marauders with GWs MoK (lose the shields on those guys too, 6+ isnt very useful).

3) With the possible exception of your BSB your chars are pretty weak and easy to kill. I would give the Sorc the 4+ ward talisman

4) I think the ogres need an extra guy. 5 guys >> 4 guys.

Should be able to pay for all that with the extra points and dropping the couple items. But it would mean no warshrine. Not sure if a warshrine is the best thing in this list though.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Fixture of Dakka






Lancaster PA

Hrm interesting, and fairly expected. Which is to say I expected you to say things that would make it better

1) I do see your point on the sorc, and am debating that myself. The plan for her though is to run on the flank with the marauder cav (hence the fast cav mount) to hit flanks cause lots of panic with Aura of Aquiescence (adds Fear or Terror) and Panic causing scream at -1. Might work, might not, but looks cool on the model

2)Yea, marks would be the smart way to go. I might end up doing that, or might not. I like models more than marks, but only on the aesthetic side. Logically, you are right

3) I don't know about the Sorc vs BSB with the 4+. To me, the BSB seems a little more critical to the game plan (big grinding blocks) but I might well end up agreeing with you when it comes to serious competition. A 5+ with MoT would probably go a long way on him.

4) 5 guys >> 4 guys is, obvious, correct! I actually had 5 in the list, then realized I didn't know why considering I only had 4 put together and painted. Might add a 5th, depending.

I am going to make the warshrine sooner or later, just the question is whether I will have it ready for Dakkacon or not. It might languish as an idea for months, or I might crank it out in a weekend... hard to say with me.


Automatically Appended Next Post:
Btw, here's the link to the modeling blog, for those wondering what I mean by "looks good on the model" etc. I will admit this is more a pretty model army than a "Grrr I R Winnar!" army
http://www.dakkadakka.com/dakkaforum/posts/list/311412.page#1838731

This message was edited 1 time. Last update was at 2010/11/05 03:44:30



Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Cypher has some good points, I'd also look at not taking any champions in those marauder units (it just lets a character "challenge to safety" to avoid all those attacks) and upping the numbers in that warrior unit to give you something that's going to stick around.

I was thinking of some sort of other tricks to have them be a more solid block (rapturous standard on the BSB a la Boss_Salvage? along with fury of the blood god for a ward save and even better protection against magic sniping). I think you really need something solid and defensive to go with all those glass hammer offensive marauder units!

Really liking the feel of it, it's a lot of models to paint, though
   
Made in us
Dakka Veteran




Los Angeles, CA

Ok, that's a pretty cool looking army. Those poor knights are going to look so out of place with all that armor...Guess they can be the ones who stole everything from everyone.

Well, to fit the theme i would sack the javalins on the fast cav and give them axes instead. Surprised you didn't go with a daemon prince to represent something horrible they summoned from the wasteland.

Not sure how you have the ogres modeled but you could call them trolls instead. In the center they can help anchor the line. Ogres really don't do anything the marauders don't already do. Trolls can scare cav units and hold up a lot better than ogres in combat as long as the general and BSB are around.
Found the model, definitely could be a troll.


Also, if you end up going with the warshrine give the dude with the ASF sword the favor of the gods. He will be able to jump from unit to unit handing out that bonus while the mage will be far away not getting buffed half the time.

Call me The Master of Strategy

Warhammer
Army Strategy
Unit Strategy 
   
Made in us
Fixture of Dakka






Lancaster PA

Yea I don't know about the champs. On the one hand they get Eye of the Gods with the warshrine, and on the other they must challenge constantly and make enemy characters a bit safer really, like you said. It seems weird to not have them, but you are probably right.

As Cypher said, I do need some more warriors too, just haven't bought the second box yet :-P 12 more of them and 5 more wolf priestesses are going to be Salvage's house present for me

Cypher is right too, the knights are not thrilling me. I think the warriors look pretty good though, so I am going to model the knight's paint job after them to try and tie them in. I kind of want to use the Drune Horned Raiders models for knights, but the fact they are half naked makes even a remorseless counts as player like me cringe a little.

Right now I am just trying to get the army to work with what I have for Dakkacon. Knowing my obsessive collecting habits it will probably become a 4520 point monstrosity of random models I decided were cool. I just counted again this morning and I have ~25 of the Lanyfs of the Black Woods for the other marauder unit I was thinking about.

As to trolls, I was thinking of that, and might actually get some of the GW river trolls because they are so nice, but I am kind of worried about them. I kind of want to see how RT's perform in ripping through my marauders and such before I take a the plunge. I have used the ogres and they did pretty nicely, enough so that I have 5 reinforcements for them should I decide to keep rocking them.

What do you think about making the Sorc Lord a regular Lord with say a demonic steed (or even Jugger) and kitted out for combat with Helm of Many Eyes and Rending sword?


Automatically Appended Next Post:
Oh, and painting isn't so much the problem as putting the little buggers together. I have to actually use the little pins that hold dress shirts nicely in the pack at the store because their little spindly limbs are too small for normal paperclips :( Between that and the fact you have like 1/20th of an inch you can go in before the elbow bends, the material heating up and binding the drill bit (I had one of the raider's horse legs fuse solid, burn my fingers and break out of my grasp, snapping the drill bit and flying literally 20 feet into the next room... good thing I wear glasses :( ) it can take a while to put everything together. That 30 man great weapon unit took >5 hours to assemble in one shot.

This message was edited 1 time. Last update was at 2010/11/05 12:23:08



Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Omnipotent Lord of Change





Albany, NY

You may not understand how thrilling it is to see a chaos list with unmarked infantry (!), lead by a sorcerer lord who still remembers that she's fighty (!!), and is using slaanesh magic (!!!). Like, crazy awesome stuff and I hope you stick with it for a few games before succumbing to the Internets ...

Wehrkind wrote:
435 Sorc Lord, Lv 4, MoS, Steed of S, Dragon Hat, Diabolic Splendor, Favor of Gods, Runesword, Talisman of endurance (Fast Cav, 2+save, -1 to Ld saves vs it, reroll gods rolls, +1 WS, A, Str,, 5+ ward)

140 Exalted, shield, Sword of ASF
185 BSB, shield, Talisman of 4+ ward
135 Sorc Lv 2, Spell Familiar, Death magic

200 30xMarauder, FC, shield, light armor
200 30xMarauder, FC, shield, light armor
200 30xMarauder, FC, Great weapons, light armor
190 10xMarauder Cav, FC, Spears, Jav, light armor
232 12xWarriors, FC, Halberds, Banner of Flame

220 4xOgres, MoK, Chaos Armor, AHW, musician
250 5xKnights,FC

Left over 113 pts

You can jam a warshrine in quite easily, and I think I would too, because it'll turn out to be a great model, but because it'll also give some oomph to your somewhat mundane choices - turtle marauders, warriors or the ogres all can be tweaked out enormously by a lucky roll. Anyway, dropping a knight champ gets you to 133 real quick like. I also agree with swapping the favor over to the ASF exalted, to get some buff control where you need it.

The real question will be how you manage the level 4, since she's not as point-n-click as most chaos s-lords. I'm not sure that running with the marauder cav is always going to be a great idea, but she is free to join any unit she wants, including the knights, the ogres, etc. May not get a LOS! but that will depend on your opponent, his saturation of war machines, how quickly they're neutralized, etc. If enemy artillery is absent or silenced there isn't much stopping her from solo-ing around 20" a turn, jamming slaanesh magic where it's most unpleasant and also prepping for combo-charges - remember that she gets +3 CR for charging a rear, +2 for a flank just by herself. And she should be fairly immune to most any small arms fire that matters.

As to the drune riders, I'd do them up as knights in a heartbeat. This is chaos, why can't a half-naked guy have an Aura of Hate / Faith that has the same function as 1+ chaos plate?

EDIT: I do think the warriors are too small to amount to much, particularly @ 2500. I would probably drop 5 marauder cav + 2 turtle marauder champs to push them to 18-strong, a much more frightening proposition.

Spoiler:
L: Sorcerer Lord - MoS, level 4, diabolic splendor, runesword, dragonhelm, talisman of endurance, steed of slaanesh = 430

H: Exalted - BSB, talisman of preservation, shield = 185
H: Exalted - sword of swift striking, favor, shield = 145
H: Sorcerer - level 2, spell familiar = 135

C: 18 Warriors - banner of eternal flame, full command, halberds = 328
C: 30 Marauders - full command, great weapons, light armor = 200
C: 30 Marauders - standard, musician, shields, light armor = 192
C: 30 Marauders - standard, musician, shields, light armor = 192
C: 5 Horsemen - full command, spears, javs, light armor = 110

S: 5 Knights - standard, musician = 230
S: 4 Ogres - MoK, musician, ahw, chaos armor = 220

R: Warshrine = 130
--------
2497


Wehrkind wrote:
285 Lord, shield, armor of morrslieb, sword of ASF, Favor

135 Lv 2 sorc, spell familiar
185 Exalted BSB, shield, talisman of preservation

200 30xMarauder, FC, shield, light armor
200 30xMarauder, FC, shield, light armor
200 30xMarauder, FC, Great weapons, light armor
110 5xMarauder Cav, FC, spears, jav, lgiht armor
232 12xWarriors, FC, Halberds, Banner of Flame

220 4xOgres, MoK, Chaos Armor, AHW, musician
230 5xKnights, standard, musician

A solid 2000 pointer that covers most all of your 8th edition bases, should be good to learn with. Lack of a monster perhaps, but the slaanesh giant is quite a pricey toy for 2k

- Salvage

This message was edited 2 times. Last update was at 2010/11/05 13:44:42


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I agree, that 2K list is solid! For the 2.5K I do think you definitely need to up those warriors' numbers, and Salvage has a great suggestion for it.

Keep the knights, I personally fear them more than anything else in the WoC list (with my low static combat res armies that fear killiness like that!) . You'll surprise people with how deadly they still are!

Somehow, I missed that nothing had marks. That is a cool theme to run with, too . I can't take marks on most of my units so I forgot about 'em. That's a cool way to go and I would like to see how it works out!

So what state is this army in currently (assembled, partially painted, etc)? I.e. how much of a frenzy do you have to go into to have it finished by late January

This message was edited 1 time. Last update was at 2010/11/05 13:45:22


 
   
Made in us
Fixture of Dakka






Lancaster PA

Thanks Salvage and RT; I will look to making those tweaks.

As to painting Frenzy, I have the first 30 shield marauders, the ogres, the exalted, the lv2 sorc, and the warriors done. (well, 98% on the warriors.) I have 4 wolf chicks about 70% done and 30 GW marauders together with 12 about half painted. The Level 4 is partially together (still deciding on tentacles or not... displacer-taur?) the BSB is about 1/2 painted, and I have 30 marauders that need building. The knights are together with one pretty much painted, but if I switch to the Rackham models I have 6 together that need basing and painting. The warshrine is still in theory zone, though I have the models and raw materials for it.

So really I am looking at building 30 marauders (2-4 hours work probably, they can't be as bad as the 5 hour raiders :( ) and painting them and the rest of the hordes, which is probably two weeks work. The wolf chicks I hope to finish on Sunday when I get back from visiting my parents, and the knights should actually be just a day or two since I figured out how to get the paint scheme done fast with the warriors. The Lv4 is going to be tricky since I want to lavish some love on her, but all in all if I can focus a bit I should be able to get it done before Christmas. That is, of course if Angela doesn't get one of the jobs in DC she was interviewing for and we end up moving. (Castle Wehrkind might be fairly empty in that case, so bring a sleeping bag Salvage.) Of course I am walking from my job in the next two weeks probably, so being a Gentleman of Leisure ought to help my painting speed


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Make sure to plan out your time! I, unfortunately, got very little hobbying in the couple of months that I was between jobs...

I just figured out that Salvage had posted a list in the spoiler section of his post- I really like that one . Definitely something to consider!
   
Made in us
Omnipotent Lord of Change





Albany, NY

RiTides wrote:I just figured out that Salvage had posted a list in the spoiler section of his post- I really like that one . Definitely something to consider!

Yea I ninja'd it in there ... Quick, what's that over there?!

Spoiler:
I gave a little thought to the champion situation and figure this is a better set up, as it cuts out the silly expensive horse(wo)men champ and keeps the turtle champs, which are actually useful for protecting your characters, as opposed to the lumberjack champ, which you probably don't want to have a character in, of if you do you're killing with said character, not worried about keeping them alive as with the bunkers.

L: Sorcerer Lord - MoS, level 4, diabolic splendor, runesword, dragonhelm, talisman of endurance, steed of slaanesh = 430

H: Exalted - BSB, talisman of preservation, shield = 185
H: Exalted - sword of swift striking, favor, shield = 145
H: Sorcerer - level 2, spell familiar = 135

C: 18 Warriors - banner of eternal flame, full command, halberds = 328
C: 30 Marauders - full command, shields, light armor = 200
C: 30 Marauders - full command, shields, light armor = 200
C: 30 Marauders - standard, musician, great weapons, light armor = 192
C: 5 Horsemen - standard, musician, spears, javs, light armor = 98

S: 5 Knights - standard, musician = 230
S: 4 Ogres - MoK, musician, ahw, chaos armor = 220

R: Warshrine = 130
--------
2493

With the last 7 points I would grab a tasty 5 point item for someone, most likely dragonbane gem for the ASF exalted or ironcurse icon for the BSB. Both excellent items in the right situation (and their particular situations show up a lot)

- Salvage

This message was edited 1 time. Last update was at 2010/11/05 19:38:33


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Lol . I didn't think about which marauder units wanted champions, but it does make sense to include them in the "turtle" ones- good thinking!

I also like the marauder horsemen at just 5- they're fragile no matter what, no need to put more numbers/points there.

And of course warriors at 18 makes me happy
   
Made in us
Fixture of Dakka






Lancaster PA

I do like that a good bit, and not just because it saves on buying more frustrating to paint Wolfy chicks Of course, I will have to get that shrine built

Good thinking on the champs too. I almost never see that sort of thing as optional, but it really probably is. You are right though, I won't be dumping characters in the GW lads most likely, and in fact will be hoping my opponent splits fire between the BSB (who will probably be in a turtle), the little sorc (in the other turtle) and the GWM or Halberd Warriors. Or even the Big Sorc out running round with the cav

The extra marauder horse were really just to add another rank for the possibility of disruption, as well as having the 5 rank and file for the LOS for the level 4 prancing along with them. May or may not be worthwhile, but that's the fun of experimentation.

Come to think of it, where should Exalted McStabbyfirst go? Dump him in along with the little sorc? Put him in with the BSB as another layer of challenge buffer? Drop him in with the warriors for extra Str5 pwnage?

And yea, I will have to be careful with my schedule. Mrs Wehrkind is none too keen on the idea of me being unemployed. Plus this week she has already been dissing my house husband skills, despite the fact I have been working from home, not just screwing around! In fact, my screwing around time has been severely compromised of late! BAH!


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Wehrkind wrote:The extra marauder horse were really just to add another rank for the possibility of disruption, as well as having the 5 rank and file for the LOS for the level 4 prancing along with them. May or may not be worthwhile, but that's the fun of experimentation.

The reason I haven't seen this working is that they're so fragile, if they take one lost model in close combat they will no longer disrupt ranks (you check at the end of a combat). I also don't think you really want to stick a character with these fellas... they're a fragile bodyguard, to be sure! I really like them at 5...

I can relate to the unemployed situation. I seriously get more done now then when I didn't have a job! But not because I was super-efficient... I believe Dakka was the equivalent of "alchohol to ease the pain" sort of thing . If you go into it thinking ahead like this, though, I bet you could get into a routine of using some of that time for hobbying.
   
Made in us
Fixture of Dakka






Lancaster PA

Yea you may well be right. My plan was to have the Sorc on her 50x50 base (taking up two slots) and 3 horse in two ranks and then 4 in the last, so you have to kill 5 marauder cav before you lose the second ranks. I figured from the flank that should be a neat trick, especially when you have Fear/Terror at -1 Ld to work through

Hehe Dakka used to be the alcohol that eased the pain at work, till the bastards blocked it some 3-4 months ago! It wasn't exactly the last straw as such, but possibly the 3rd or 4th from the last. If they had figured out how to block PandoraOne I probably would have left that week for want of mental stimulation. As it is, I am pretty stoked to be moving on and changing careers, even if it means 5 years of being dirt poor and largely relying on the wife for room and board. I am no psychiatrist (nor is that the new career ) but reading up on it a bit I am fairly certain I have developed low grade depression over the past few years. I figure going back to grad school will either help pick me up, or drive me the last few yards over the cliff. Either way, it will be a resolution! :-P


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Wehrkind, that is a seriously good call. I was in a job I did not enjoy... finally quit, and went to work with kids for 2 years. Even though I'm in engineering again now, I am at a job I enjoy and had a great experience going through a "reset" career-wise and starting over. I think it can only be a good thing!

As to the flanking manuever, that's a very interesting idea, and I would like to hear about the results if you try it . The last time I saw marauder cav, they tried to frontal-charge DE crossbowmen... which meant goodbye cav
   
 
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