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Made in gb
Lord of the Fleet






London

Got the new DE Codex yesterday so I threw together this list in little under half an hour

HQ

Baron Sathonyx - 105

Haemoculus Ancient - 160
- Agoniser
- Hexrifle
- Casket of Flensing
- Webway Portal

Elites
4 Incubi -168
- Klaivex
- Bloodstone
- Venom

Troops

10 Kabalite Warriors - 195
- Shredder
- Syrabite
- Splinter Cannon
- Power Weapon
- Raider
- Splinter Racks

5 Kabalite Warriors - 135
- Shredder
- Syrabite
- Agoniser
- Venom

10 Hellions - 195
- Helliarch
- Power Weapon
- Phantastic Grenade Launcher

5 Hellions - 95
- Helliarch
- Power Weapon

Fast Attack

3 Reavers 98
- Heat Lance
- Cluster Caltrops

Heavy Support

Cronus Parasite Engine - 100
- Spirit Vortex

Ravager - 120
- Flickerfield
- Retrofite Jets

Ravager - 120
- Flickerfield
- Retrofite Jets

What do you think? I plan to mount the Haemoculus in the Venom with the Incubi and use the Webway Portal en route, out of which the Hellions will emerge. The Ravagerrs can Deep Strike and hit the rear armour of enemy vehicles, and the Cronos is there to provide FnP to troops.

   
Made in us
Hacking Interventor




I'd drop the hex rifle, the web way portal is pretty much hit or miss so consider when to deploy or not.

Drop the bloodstone on the incubi and get onslaught

On the kabalites, drop the sybarites, there's no reason why they should ever hit combat and having a str 3 sergant with a power weapon won't save you, I'd take a blaster instead of the shredder, on the raider you should consider fickle shields

On the venom warriors, since the venom itself is anti infantry why should the guys inside be that also? Give them a blaster and give the syb a blast pistol instead of the agoniser.

10 hellions, that I guess baron is going here? should be pretty nasty since if I believe so baron gives them stealth.

The other hellions, I'm not really sure what you expect them to do, I guess if you take the points away from the units I listed above you could increase the squad size.

No problem with the reavers, might try points for another squad.

I'm not sold on the Cronus but it you can make it work but I really don't think your army needs it.

Drop the jets on the Ravagers, if your gonna try for the whole DS raider/ravager thing you might as well field the duke where you get it for free.

Well other than the only concerns I have is that you might not have enough anti tank weapons, you do have a solid CC with the army, just need to find some more anti tank units. I hope this helps.

 
   
Made in us
Sslimey Sslyth




I'm actually a bit of a fan of the Hex Rifle 'cuz it's pretty cheap, and has the off chance to give you one of those improbable late-game kills that can turn the tide.

I'm not too sure about taking Onslaught on that small of a squad. On the charge, it'll statistically only net you about a half an extra wound (13 attacks average two sixes, which will hit 1 1/3 times, resulting in .66 additional wounds against MEq). One use of the Bloodstone has the potential to result in more kills than Onslaught will over the course of a game. Now, if the Incubi unit were larger, then Onslaught becomes progressively more worth it.

I half agree about the sybarite; the main reason I like the upgrade is to give the unit Ld 9. I do agree that the power weapon upgrade probably isn't the best choice for that model; is there not a shooting weapon that could be given to the Syb that would be more synergistic with the shooting theme of the unit? It appears that the units are set up to be anti-infantry, so the Shredder does make sense in combination with the Splinter Cannon, and is cheaper than the Blaster.

I agree that you might not have quite enough anti-tank. There are really only five units that have any serious anti-vehicle capability, so you can only engage a maximum of five enemy vehicles per turn. It might be worth it to tweak a little bit to get at least one more anti-vehicle unit, though that really depends on the meta-game in your area.
   
Made in us
Hacking Interventor




Saldiven wrote:I'm actually a bit of a fan of the Hex Rifle 'cuz it's pretty cheap, and has the off chance to give you one of those improbable late-game kills that can turn the tide.

Well if the haemie was with another squad like warriors I'd agree, but since hes wanting it with the incubi and he already has an agoniser it just seems like he could spend it elswhere.

I'm not too sure about taking Onslaught on that small of a squad. On the charge, it'll statistically only net you about a half an extra wound (13 attacks average two sixes, which will hit 1 1/3 times, resulting in .66 additional wounds against MEq). One use of the Bloodstone has the potential to result in more kills than Onslaught will over the course of a game. Now, if the Incubi unit were larger, then Onslaught becomes progressively more worth it.

Well the reason for onslaught is that you can generate more attacks, the bloodstone would actually hurt this unit as with the old codex you don't want to be out in the open after an assault.

I half agree about the sybarite; the main reason I like the upgrade is to give the unit Ld 9. I do agree that the power weapon upgrade probably isn't the best choice for that model; is there not a shooting weapon that could be given to the Syb that would be more synergistic with the shooting theme of the unit? It appears that the units are set up to be anti-infantry, so the Shredder does make sense in combination with the Splinter Cannon, and is cheaper than the Blaster.

well, I favor the blaster more than the shredder because it gives the unit the ability to take on a tank if need be or kill a tough target (low T multiple wounds for example). I guess if he wanted he could give the syb a blast pistol.

I agree that you might not have quite enough anti-tank. There are really only five units that have any serious anti-vehicle capability, so you can only engage a maximum of five enemy vehicles per turn. It might be worth it to tweak a little bit to get at least one more anti-vehicle unit, though that really depends on the meta-game in your area.


I think if you dropped the cronus and added in another ravager that could help also.

 
   
Made in gb
Lord of the Fleet






London

Well the Cronos has a lot of Ap3 firepower and can give nearby units plenty of Pain Tokens, and I already thought two Ravagers were enough.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Valkyrie wrote:Well the Cronos has a lot of Ap3 firepower and can give nearby units plenty of Pain Tokens, and I already thought two Ravagers were enough.

Maybe. However its strength is a liability.
See the battle reports of BuFFo.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Lord of the Fleet






London

Hmm, ok so here is DE 1500 list 2.0

HQ

Baron Sathonyx - 105

Haemoculus Ancient - 145
- Agoniser
- Casket of Flensing
- Webway Portal

Elites

4 Incubi
- Klaivex
- Bloodstone
Having considered the abilities of each option I believe the Bloodstone will be more efficient than the Onslaught upgrade
- Venom

Troops

5 Kabalite Warriors - 140
- Blaster
- Syrabite
- Blast Pistol
- Venom

10 Kabalite Warriors - 200
- Shredder
- Shuriken Cannon
- Syrabite
- Power Weapon
- Raider
- Flickerfield
- Splinter Racks

10 Hellions - 195
- Helliarch
- Power Weapon
- Phantastic Grenades

5 Hellions - 95
- Helliarch
- Power Weapon

Fast Attack

4 Reavers - 120
- Heat Lance
- Cluster Caltrops

Heavy Support

Ravager - 115
- Flickerfield

Ravager - 115
- Flickerfield

Cronos
- Spirit Vortex

Doesn't look like I've changed much, but I've made some small alterations to the overall list after considering your input.

This message was edited 1 time. Last update was at 2010/11/05 23:21:49


 
   
Made in us
Raging Ravener



Virginia

The problem with the bloodstone:

Incubi already kill power armor. You therefore don't need it for offense.

Bloodstone plus assault from Incubi equals dead squad, which means your Incubi get killed by shooting. Therefore bloodstone hurts you on defense.

Gotta say, I'm not really sure what the small squad of Hellions are gonna do except die. Why not just combine them with the big squad, so they all benefit from the Baron?

Is there any way you can squeeze another splinter cannon onto those Venoms?

Just to make sure, you know vehicles can't use the portal anymore? Maybe you weren't planning to have the vehicles use it anyway.

Oh, the Baron comes with grenades, so you don't need to buy them again for his unit.

If' you're going to buy a power weapon, just go whole hog and get an agonizer. Never hurts, nearly always helps.

I'll add my voice to the chorus: you probably need more AT.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Its more a fun list. One units of Hellions should suffice.
Ravagers should have nightshield too.
Reavers can become a liability too if they face one casualty and fail to pass the morale check.
I always stayed away from them and I will do it in the future.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Lord of the Fleet






London

Hmm, I've been having some more thoughts, and here is the third idea.

HQ

Archon - 160
- Huskblade
- Soul Trap
- Combat Drugs
- Ghostplate
- Shadow Field

Elites

4 Incubi - 143
- Venom

Troops

5 Kabalite Warriors - 140
- Blaster
- Syrabite
- Blast Pistol
- Venom

10 Kabalite Warriors - 210
- Blaster
- Syrabite
- Agoniser
- Blast Pistol
- Raider

10 Kabalite Warriors - 200
- Shredder
- Shuriken Cannon
- Syrabite
- Power Weapon
- Raider
- Flickerfield
- Splinter Racks

Fast Attack

10 Hellions - 195
- Helliarch
- Power Weapon
- Phantastic Grenades

3 Reavers - 98
- Heat Lance
- Cluster Caltrops

5 Scourges - 134
- 2 Heat Lances

Heavy Support

Ravager - 115
- Flickerfield

Ravager - 115
- Flickerfield

So what do you guys think now? I think this will be the final idea as this has a nice variety of the new models and allows for some conversion work.

   
 
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