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![[Post New]](/s/i/i.gif) 2010/11/06 18:38:02
Subject: Chaos Daemons 1500P's
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Grovelin' Grot
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1 Bloodthirster with Death Strike Instrument of Chaos and Blessing of the Blood god. 280P
The Masque 100P
Skull taker on juggernaught. 175P
Elites
4 Blood crushers and 1 Instrument of chaos 165P
Troops
10 Bloodletters and 1 with fury of khorne. 170P
10 Bloodletters and 1 with fury of khorne. 170P
15 Daemonettes 1 with Instrument of chaos and 1 with Chaos Icon. 240P
15 Daemonettes 1 with Instrument of chaos. 215P
Heavy support.
Soul Grinder 160P
My friend made this I'm a Tzeentch guy myself. So I came to the experts to evauluate his list.
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![[Post New]](/s/i/i.gif) 2010/11/06 20:27:35
Subject: Chaos Daemons 1500P's
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Irked Blood Angel Scout with Combat Knife
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Number one recommendation for this list is to get all the wargear for the crushers for optimal wound allocation... helps them survive even longer. I like UM on my thirster rather than death strike, but never really used death strike, so not sure how effective it would be. Not a huge fan of the mask since she can't join a unit, has only 2W and has low toughness... I'd have a tzerald chariot with bolt instead.
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![[Post New]](/s/i/i.gif) 2010/11/07 03:11:01
Subject: Chaos Daemons 1500P's
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Horrific Horror
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I'm a Tzeentch guy, too.
However: this list is built for anti-infantry fighting. If your opponent brings all infantry, you'll probably do fine... but if not, you have almost no anti-vehicle capability. You have 2 highly visible and very obvious targets, and if your opponent takes them out, you'll be sitting around desperately hoping to get a glance or two in on his vehicles.
A good dark eldar, eldar, or tau army would tear this thing apart. As would a marine army with a couple of LRs and some decent firepower.
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wins: 9 trillion losses: 2 ties: 3.14 |
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![[Post New]](/s/i/i.gif) 2010/11/07 20:09:52
Subject: Re:Chaos Daemons 1500P's
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Andy Chambers
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Lookin' good!
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"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"
EUROCHEESE - You can smell it.
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![[Post New]](/s/i/i.gif) 2010/11/09 09:18:02
Subject: Re:Chaos Daemons 1500P's
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Storming Storm Guardian
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some comments
1. Drop the death strike give hte unholly might, it is a must really !!
2. take all the upgrades on juggers
3. soul grinder has what ?? tongue ? phlegm ?? i myself find tongue better than phlegm
4. drop all upgrades (apart from chaos icon) from Your troops
5. i would drop one squad of daemonettes and took two squad of horrors wih bolts
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![[Post New]](/s/i/i.gif) 2010/11/09 15:55:18
Subject: Chaos Daemons 1500P's
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Alluring Mounted Daemonette
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Make squads smaller. Instead of 2 squads of 10 or 15, run 3-4 squads of 7. More targets, more charges equals more attacks, fewer models getting hit by blast templates, better chance of getting objectives, etc.
Maybe even take one of each troop choice. Bearers for objectives, horrors for range, letters and 'ettes for attacky.
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The Daemonic Alliance Infinite Points
Nightbringer's Darkness 3000 Points
Titan's Knights of the Round: 4000 points
"Too often we enjoy the comfort of opinion without the discomfort of thought." JFK |
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![[Post New]](/s/i/i.gif) 2010/11/09 16:04:04
Subject: Chaos Daemons 1500P's
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Growlin' Guntrukk Driver with Killacannon
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Shenra wrote:Make squads smaller. Instead of 2 squads of 10 or 15, run 3-4 squads of 7. More targets, more charges equals more attacks, fewer models getting hit by blast templates, better chance of getting objectives, etc.
Maybe even take one of each troop choice. Bearers for objectives, horrors for range, letters and 'ettes for attacky.
I disagree with this. Small squad sizes work well (Holy Alliteration, Batman!) for Plaguebearers and Horrors. However, for the other troop choices, you need the extra bodies to soak up bullets. Daemonettes especially need large mobs to be effective as they depend on volume of attacks to do damage, and with T3 and a 5++ aren't very survivable. I wouldn't run Bloodletters in squads smaller than 10 either.
Trading Death Strike for Unholy Might is a very good idea. The Masque isn't that great, and you need those upgrades for your Crushers so I would drop her.
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Orks W-L-D
27-10-8
Daemons W-L-D
6-5-3
Warboss Lemmy's Speed Freaks: 1730pts painted
+ Skullbearers: 750pts painted
DT:90S++G+MB-I+Pw40k09#+D++A+/hWD-R+++T(T)DM+
My Battle Reports: Orks against: Tau , Tau , Tau |
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![[Post New]](/s/i/i.gif) 2010/12/10 17:05:25
Subject: Chaos Daemons 1500P's
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Huge Hierodule
The centre of a massive brood chamber, heaving and pulsating.
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Hi.
I made this list whilst I was round at his house. The Soul Grinder has the Tongue upgrade to deal with those pesky tanks.
Death Strike is there because, well, it's a plasma pistol that doesn't get hot....I don't know, I'm a fool.
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Squigsquasher, resident ban magnet, White Knight, and general fethwit.
buddha wrote:I've decided that these GW is dead/dying threads that pop up every-week must be followers and cultists of nurgle perpetuating the need for decay. I therefore declare that that such threads are heresy and subject to exterminatus. So says the Inquisition! |
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![[Post New]](/s/i/i.gif) 2010/12/10 17:44:43
Subject: Chaos Daemons 1500P's
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Sure Space Wolves Land Raider Pilot
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I feel like solo soulgrinders are just going to eat every anti-tank gun in your opponents army, so they either need to be fielded in multiples or not at all. I think dropping the grinder and the masque for a couple bolt of tzeentch pink horror squads would be your best bet.
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DT:80S++G++MB++I+Pw40k07+D++A++/areWD-R++T(T)DM+ |
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