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![[Post New]](/s/i/i.gif) 2010/11/06 21:18:54
Subject: Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Longtime Dakkanaut
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I was just thinking that streamlining is all well and good but sometimes a good old fashioned complex wargame is what i wanna play. I remember when i played more frequently (about 5 year ago) i was always shocked how shallow the 3rd edition rules were compared to it's contempary edition of WHFB. So lets have some suggestion for 'deeper' optional rules for 40k. My suggestions are 'Psychology', 'Veteran skills', 'Chain of command', 'Overwatch', 'Combat resolution', 'Timed detonations', 'fortifying positions' and 'Enfillading fire'... Can't be bothered going into detail with any of these but you should get the idea. Discuss.....
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2010/11/07 01:55:21
Subject: Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Homicidal Veteran Blood Angel Assault Marine
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Most of those aren't included in the game because this is supposed to be more of a game than, for example, going on Overwatch every turn and annhiliating the other person's army because you got turn 1.
Timed Detonations don't matter for example, because you can move away.
Enfilading fire isn't something that really matters when people have Power Armor on and when it's something that never happens.
etc. etc. 40k is just a different enviorment than Fantasy in some cases, and in other cases, it's unbalanced or would be useless.
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![[Post New]](/s/i/i.gif) 2010/11/07 02:39:36
Subject: Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Courageous Questing Knight
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I can't really see this working. I like the idea of fortifying positions. something like "units who are carrying assault, pistol, [maybe rapid fire]" weapons can fortify their position if they don't move, giving +1 to cover saves. [though, this is like a souped up version of going to ground.]
care to expand?
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DR:90S+++G++MB+I+Pw40k096D++A+/areWD360R+++T(P)DM+
3000 pt space marine 72% painted!
W/L/D 24/6/22
2500 pt Bretons 10% painted
W/L/D 1/0/0
http://www.dakkadakka.com/dakkaforum/posts/list/337109.page lekkar diorama, aye? |
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![[Post New]](/s/i/i.gif) 2010/11/07 03:40:16
Subject: Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Homicidal Veteran Blood Angel Assault Marine
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But that's what "Going to Ground" is, plus it's done correctly and limits you. Just standing still shouldn't make sense, and Fortifying positions I believe was for the Techmarine alone.
Afterall, in the middle of a battle on a wartorn field you don't suddenly turn the bushes in front of you into steel or lay in Adaminatine Barricades to your trench system./
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![[Post New]](/s/i/i.gif) 2010/11/07 05:20:51
Subject: Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Longtime Dakkanaut
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I'll be honest the main things i want are veteran skills and psychology. But seriously in my opinion WHFB 6th Ed was the perfect game, so tactical, like chess. WH40K just feels like so much dry dice rolling... The narrative element is all that keeps me playing 40k...
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Mary Sue wrote: Perkustin is even more awesome than me!
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![[Post New]](/s/i/i.gif) 2010/11/07 07:51:39
Subject: Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Pulsating Possessed Chaos Marine
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Perkustin wrote:I'll be honest the main things i want are veteran skills and psychology. But seriously in my opinion WHFB 6th Ed was the perfect game, so tactical, like chess. WH40K just feels like so much dry dice rolling... The narrative element is all that keeps me playing 40k...
I'm pretty sure the unit stats cover the veteran skills and psychology parts already.
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D.O.O.M.F.A.R.T.'s Night Panda of Asian Lurking |
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![[Post New]](/s/i/i.gif) 2010/11/07 08:31:48
Subject: Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Cultist of Nurgle with Open Sores
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the other thing besides balance to consider is that each turn in 40K is supposed to be equivalant to 2 seconds of real battle, enfilade fire cant happen in a 2 second spurt, its just not physically possible, entire games of 40K in real time only last 10-14 seconds.
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Army:
Havenican sector:
Amory IV legion 2750 points (100% painted)
Sons of Plague 2600 (95% painted)
HoverBoy wrote:
Skaven either devastate the enemy, or explode in spectacular shows of selfdestruction. |
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![[Post New]](/s/i/i.gif) 2010/11/07 21:11:49
Subject: Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Homicidal Veteran Blood Angel Assault Marine
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nsdocholiday wrote:the other thing besides balance to consider is that each turn in 40K is supposed to be equivalant to 2 seconds of real battle, enfilade fire cant happen in a 2 second spurt, its just not physically possible, entire games of 40K in real time only last 10-14 seconds.
Wrong...
The idea of time in the game is rather a misunderstood thing.
It's different in every circumstance, at many points in the book it is represented as troops sneaking forward through cover, and other times as them running across a field shooting and getting gunned down in a second's notice.
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![[Post New]](/s/i/i.gif) 2010/11/08 10:07:06
Subject: Re:Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Lieutenant Colonel
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HI folks.
There are many games that 'grow with the player skills.'
They all start with the minimum resolution methods and direct mapping mechanics to deliver simple rules and complex gameplay.
(Many simply have a few modifiers to get minimal graduation which can be expanded upon later WITHOUT adding more rules, to give a more detailed game.EG we started with 5 artilery modifiers in Firefly. Then progressed untill we were using all 32!Very detaiuled resolution with out a special rule in sight.)
Unfortunatley 40k has been developed with VERY complicated rules for the simple gameplay.As it focused heavily on stratey rather than tactical gameplay , to directly support minature sales.
To arrive at simple rules that can be expanded to give a range of complexity to suit a wider range of gamers.A complete re-write is the most effective way forward IMO.
IF we rerduced the resolution methods from 7 to 2.
We would have loads more room for detail in the 40k rules.
40k is written with VERY complicated rules and very simple game play because most at GW think this is what thier core demoghraphic want.(11 to 16 year olds.)
Older more experianced players usualy want simple rules and more complex gameplay.(And so 80 % leave GW behind.)
TTFN
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![[Post New]](/s/i/i.gif) 2010/11/09 21:32:03
Subject: Re:Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Zealous Sin-Eater
Chico, CA
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Wouldn't the special rules of SC/IC and even some normal unit, cover thous types of rules. If you want basic 40K use the quick start book that comes with AoBR. A 1500pts game can already take up to 2 hours, we don't need a bunch of rules that will just slow the game down.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2010/11/09 21:41:34
Subject: Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Rotting Sorcerer of Nurgle
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Warmahordes FTW!
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This is a little story about four people named Everybody, Somebody, Anybody, and Nobody.
There was an important job to be done and Everybody was sure that Somebody would do it.
Anybody could have done it, but Nobody did it.
Somebody got angry about that because it was Everybody's job.
Everybody thought that Anybody could do it, but Nobody realized that Everybody wouldn't do it.
It ended up that Everybody blamed Somebody when Nobody did what Anybody could have done.
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![[Post New]](/s/i/i.gif) 2010/11/14 11:27:08
Subject: Re:Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Willing Inquisitorial Excruciator
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40k was toned down in complexity to allow for larger games with more models on the field, and I think it should stay that way. There are Other games out there is you want more complexity but fewer models on the field. Just imagine trying to play a battle of 100 models vs. 100 models using D+D rules. A game like that would take days probably. It is a Marketing decision that GW decided to make the game easier for more models on the table so people will not feel bad owning an entire chapter of marines but never being able to put more than 1500pts of them on the table.
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40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1 |
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![[Post New]](/s/i/i.gif) 2010/11/14 12:28:29
Subject: Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Pyromaniac Hellhound Pilot
Australia
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Yeah I agree with that...I do still miss being able to throw hand grenades though...but then...I don't miss those damn rapid fire dice and guns jamming every second turn!
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4th company
The Screaming Beagles of Helicia V
Hive Fleet Jumanji
I'll die before I surrender Tim! |
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![[Post New]](/s/i/i.gif) 2010/11/14 19:01:53
Subject: Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Apprehensive Inquisitorial Apprentice
In my garden being molested by an androgynous lamb.
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No
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97% of people have useless and blatantly false statistics in their sigs, if you are one of the 8% who doesn't, paste this in your sig to show just what a rebel you are! |
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![[Post New]](/s/i/i.gif) 2010/11/14 19:13:28
Subject: Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Decrepit Dakkanaut
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More detail does not entail more depth. If you're not getting the tactics of Warhammer 40,000, then head down to the Tactics Forum and start looking for posts that aren't just misplaced from the Army List forum.
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![[Post New]](/s/i/i.gif) 2010/11/18 14:04:07
Subject: Re:Beginner 40k and Advanced 40k: should there be sepperate rulebooks/additional chapters.
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Lieutenant Colonel
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HI .
I agree with Nurglitch.
More player options in game , creates more tacticval diversity, and expands the gameplay options.
If applied badly , all more detail does is bog a game down with unecissary complication.
TTFN
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