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![[Post New]](/s/i/i.gif) 2010/11/07 15:01:54
Subject: Almost too embarrassed to ask...
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Thinking of Joining a Davinite Loge
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Ok, I have a couple of questions that are probably second nature to most of you but since I've not had a battle yet and am currently reading up on the rules, I need a little help to clarify some things.
In a weapons profile, when you see Assault 3 (like a psycannon), does that mean that the weapon in question can be fired 3 times whenever you fire it or only if you assault with it? I'm just not sure how this works and am struggling to understand Assault. Can you fire whilst you are charging in? How does it work? A Grey Knight has 2 CC weapons so would I get 3 attacks in CC if I charge?
Another is, if something has '2' attacks and is holding said psycannon, would you then be able to fire off six shots (cause two attacks with a weapon that fires three times is six). A GKT, for example has 2 attacks as standard.
In a unit's profile, does the attacks stat only count for hand to hand or does it include shooting too?
Also, and finally, grenades. Are Frag/Krak/Melta grenades standard prices whenever they are taken by a squad leader, so a IG sergeant wanting to take melta grenades would pay the same cost as a GK Justicar?
Thanks for having the patience to help me out here
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![[Post New]](/s/i/i.gif) 2010/11/07 15:24:11
Subject: Re:Almost too embarrassed to ask...
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Painlord Titan Princeps of Slaanesh
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There are various types of ranged weapons that determine what the figure can or can not do. See pages 27+ in the BRB (main[Basic] Rule Rook)for specifics.
The Attack characteristic tells you the base number of attacks you can make in the melee phase.
The cost for grenades is usually speciified in the codex under the type of unit that you are looking at. Not all units can have all the types of grenades and not all units have to pay an additonal price to have certain grenades. The specifics are in each codex.
Hope this helps.
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This message was edited 1 time. Last update was at 2010/11/07 15:24:34
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![[Post New]](/s/i/i.gif) 2010/11/07 15:38:56
Subject: Re:Almost too embarrassed to ask...
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Loyal Necron Lychguard
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On weapon profiles: A weapon's type primarily defines what else you can do besides shooting the weapon. Most weapon types do not allow you to assault if a model in the unit fired with that particular weapon in the shooting phase. Assault weapons lift that restriction, meaning you can fire them in the shooting phase and then still assault with that unit in the assault phase. In every case I can think of, there is no weapon that is allowed to be fired in the assault phase (I'm sure someone will turn around and provide an example, but generally speaking it doesn't happen).
The attack stat on a unit or character profile is base melee attacks only. They use that model's strength which may be modified depending on the special rules and wargear equipped on that model.
Nothing carries over between codex to codex. If a unit has an option to buy grenades it will be listed in that unit's entry along with the price. A unit from another codex may have the exact same option but a totally different price, or the exact same unit but it doesn't have the same options.
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2010/11/07 15:44:57
Subject: Almost too embarrassed to ask...
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Regular Dakkanaut
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Assault 1/2/3/4 just means you can fire said amount of shots and assault.
Grey Knights (The PAGK) has the "true grit" rule and therefore never gets a charging bonus. He always receives 2 attacks whether charging or not. Justicar would have 3. Upgrading to a psycannon or incinerator removes the "true grit" ability.
The attacks section of the model's profile is how many dice he rolls in the assault phase not how many shots or number of guns. You can only fire 1 gun at a time on an infantry model. The gun's profile is always separate from that number. You need to check your weapon's profile for shooting and your model's stat line for his assault stats.
Example Psycannon...
Your squad is 4" from your opponent and you have 10 PAGKs with 2 psycannon upgrades in your unit.
Shooting phase - 8 models have storm bolters. That's 16 shots at 4str. 2 models have psycannons. That's 6 shots at 6str (Each gun gets 3 shots).
Assault phase - You charge in. The 8 models with stormbolters have "true grit", therefore no charge bonus. They get 2 attacks at 6str each. The Justicar gets 3 attacks with a 6str power weapon (no armor saves allowed). The psycannon models lost the "true grit" ability when they dumped their NFW for the psycannon so they get a charging bonus. They get 1 attack base + 1 attack charge bonus for 2 attacks each at 4str (So 4 attacks total).
Grenades. This is codex specific and upgrade costs can vary for the same upgrade in other books. In this case, yes melta bombs cost the same for the Justicar or an IG Sgt.
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I take it you are playing Grey Knights.
Rule for psycannon. It is assault 3 AND heavy 3. It can shoot 2 different ways. If you do not move in the movement phase the gun has a 36" range. If you did move the range is cut down to 18".
Grey Knight Terminators may fire at 36" always even if moved. Their armor allows heavy weapons to be fired when moving therefore giving you the longer ranged stat.
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![[Post New]](/s/i/i.gif) 2010/11/07 16:00:54
Subject: Almost too embarrassed to ask...
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Thinking of Joining a Davinite Loge
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Flyinmiata1 wrote:
Grey Knight Terminators may fire at 36" always even if moved. Their armor allows heavy weapons to be fired when moving therefore giving you the longer ranged stat.
Awesome! Psycannons here we come! At least with my Termies, anyway. I'm a little worried about the upcoming codex as they may make changes to psycannons which make them not as good so I hope I don't waste my money on them!
And thanks for all the advice, it's really helped to clear a few things up for me that I just couldn't get right in my head.
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![[Post New]](/s/i/i.gif) 2010/11/08 20:22:07
Subject: Re:Almost too embarrassed to ask...
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Thinking of Joining a Davinite Loge
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Can I also ask, how does equipping a GKT with a psycannon (wrist mounted in the Termie's case) affect his number of attacks? He wouldn't get true grit but does have 2 close combat weapons. A GKT also has 2 attacks in his stat line, so with 2 close combat weapons, does that mean he attacks twice with two weapons (i.e 4 attacks)? And if he is assaulted with no true grit, does he lose an attack? With his standard attacks being two, I would assume he always gets 2 attacks no matter what and uses 2 weapons in CC?
Thanks
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![[Post New]](/s/i/i.gif) 2010/11/08 20:31:03
Subject: Almost too embarrassed to ask...
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Plummeting Black Templar Thunderhawk Pilot
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Pending no other special rules to intervene with this process, here is the attack breakdown (note this has NOTHING to do with shooting) -A model will attack with the number of Attacks (A) in its profile - It gets +1A if it assaulted that turn - It gets + 1A if it is wielding 2 close combat weapons (e.g, chainsword + bolt pistol, 2 chainswords, 2 lightning claws) -A model can NEVER gain +1 attack for 2 close combat weapons if those are different, e.g a Powerfist + Lightning Claw) Although I've cited a pistol here, this is a special case. It's number of shots/weapon profile has no bearing on its close combat capeabilities
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This message was edited 1 time. Last update was at 2010/11/08 20:31:19
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![[Post New]](/s/i/i.gif) 2010/11/08 20:32:37
Subject: Re:Almost too embarrassed to ask...
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Fixture of Dakka
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You get: Base Attacks (in statline) + 1 if you have 2 CCW + 1 if you charge
Having a single CCW isn't any different from having zero. Having 3 isn't any better than having 2. That bonus in no way depends on the number of base attacks a model has. Automatically Appended Next Post: liam0404 wrote:Pending no other special rules to intervene with this process, here is the attack breakdown (note this has NOTHING to do with shooting)
-A model will attack with the number of Attacks (A) in its profile
- It gets +1A if it assaulted that turn
- It gets + 1A if it is wielding 2 close combat weapons (e.g, chainsword + bolt pistol, 2 chainswords, 2 lightning claws)
-A model can NEVER gain +1 attack for 2 close combat weapons if those are different, e.g a Powerfist + Lightning Claw)
Although I've cited a pistol here, this is a special case. It's number of shots/weapon profile has no bearing on its close combat capeabilities
Well, you do get a bonus if you have 2 different CCW if one is a "normal" ccw, and one is a special CCW not explicitly prohibited from working with normal ones.
For example: Power Weapons (not power fists) get a bonus attack from having a pistol.
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This message was edited 1 time. Last update was at 2010/11/08 20:34:33
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