Well, I just had my first game after a 15 year break.
Here's what I have to work with:
This is my Civil Defence Force company. It is a private security company and a subsidary of Bowie Industries based out of Alarion in Lyran space, loyal to House Steiner. I only had record sheets for the ARC-2R. Alpha Lance has four
Archers and Bravo Lance and Charlie Lance each have three
Archers and a point of battle armor.
My opponent was Lord Cameron from the www.classicbattletech.com forums. He decided on a Free Worlds League unit called the Sirian Lancers consisting of:
Warhammer 7M
Tempest 3M
Caesar 3R
Wolverine 7D
I decided on my Alpha Lance consisting of four ARC-2Rs. I would rather have had 7Ls or 4Ms or 5Ws, but, like I said, I only had record sheets for the 2Rs. On a good note, his force totalled over 6200 points so I was able to improve my gunnery to 3 on my lead
Archer - Alpha One (the only painted
Archer).
Here's our set-up:
Basic 2x2 maps. Scenario is a skirmish. A FWL lance engages a merc lance loyal to House Steiner in a minor border dispute on an obscure unimportant planet. The year is 3050 and the FWL lance has all updated equipment compared to the Lyran mercs who still have 3025 tech.
During the initial moves shots were exchanged at long range but nothing hit:
Because Lord Cameron had split his forces I decided to take advantage of this situation. I moved all my
Archers together and concentrated fire on the
Caesar to the north:
I used the level 3 hill close to me to completely block
LOS to the rest of the Sirian Lancers:
This gave me a couple rounds to freely fire on the
Caesar in a 4 on 1 battle at long range. The
Caesar was badly mauled by this exchange but all my damage against it was too evenly spread out and despite horrific losses of armour and being blown off its feet at one point, it remained fully functional throughout the battle.
The FWL 'Mechs used this time wisely and closed range behind the safety of the hill:
Now the battle really heated up at close range with the FWL 'Mechs taking the hill and my four
Archers retreating out of the water and into nearby woods. The water really slowed my withdrawal down and I took considerable damage in the retreat:
Lord Cameron's
Wolverine made an excellent shot with its ER Large Laser into the back of one of my
Archers creating an ammo explosion which completely gutted the 'Mech since 2Rs don't have CASE. In the very next round his
Warhammer blasted a hole into another
Archer causing another ammo explosion and gutting that 'Mech.
It was time for my last two
Archers to retreat. They backed into woods and only the
Tempest pursued, for which its pilot paid for when my lead
Archer, Alpha One, punched the
Tempest in the head:
In the end, my last two
Archers left the field to the Lord Cameron's Free Worlds League.
It was a good battle but my deployment wasn't the best choice. I had hoped to concentrate fire on and quickly take out the
Caesar while isolating the rest of the enemy lance. That almost worked but it didn't solve the problem of the rest of the enemy getting too close for comfort.
My force composition may be the subject of ridicule but I really like
Archers. ARC-7Ls with their jump jets and stealth armor would have been much preferred and I will get those record sheets asap. I'll also get my
Archers painted up asap.
It was great fun despite the loss and it's good to be back after 15 years.