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Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Back with another entry in Relentless- including an 8th edition first for the series: Beastmen.

This game was actually played several days ago, so apologies if things end up a little vague. Some of the specifics are a little hazy this far on.

The dwarfs of Relentless stubbornly stuck to the exact same list I've been running. I've been doing some thinking about some change-ups, but still need to catch the painting bug anew.

Here's what I was facing:

Doombull general, w/Sword of striking, Gnarled hide, Ramhorn helm, 4+ ward
Gorebull BSB, w/Int 10 sword, 5+ ward, 3+ armor save
Slugtongue <Purple Sun, Caress of Laniph>
Brayshaman, Lvl 2, Chalice of Dark Rain <Doom & Darkness, Fate of Bjuna>
40 Ungor, spears, full command
20 gors, full command
20 gors, full command
5 Minos, great weapons, full command, stone of spite
5 Minos, great weapons, full command, blackened plate

We decided to roll scenario and use the terrain chart. Aaron's a great opponent for setting the board up in an interesting theme rather than "strategic" terrain. We used the rolls to put down a ruined river crossing settlement, and rolled up a basic battleline.

I had deployment issues right off the bat, and almost tried to drop everything on the small side of the river, but in the end decided more room to maneuver would benefit my more numerous blocks. The other notable challenge was that Slugtongue and ambushing gors make for a bit of a conundrum. If I protected my machines with blocks, they'd almost certainly end up in Slugtongue's aura range*. If they dropped away in the corners, they'd be exposed to packs of roving beastmen.

*For those unaware- Slugtongue has a chance to inflict wounds on anything within 36" before the game starts.

In the end, I decided not to sweat Slugtongue too much. Two of my war machines had 4 wounds so would only get dropped by his top result, and then on only half of those. I did expose the organ gun a little, but if any machine could help deter ambushing herds, that was the one. So how did this plan work out?



Slugtongue accounts for almost 400 points of models. My sobbing makes it difficult to hold the camera steady.

So, lost the cannon, grudgethrower, dragonslayer, 3 hammerers, and 2 warriors. Can't wait for turn one!



Errrm. Poop.

The beasts were done deploying about 4 drops before me so took an easy first turn. My Strollaz move was more or less insignificant, with just some minor shifts.

Turn One
One gor herd appeared from ambush on my left, but were blocked from the organ gun by rangers. Minos stamped forward and Slugtongue and his retainers set up in a tower for miscast protection. The magic phase was kicked off with an irresistible Purple Sun that puttered out 6" away and drained the rest of the pool dice.

In my turn, I was at something of a loss. I figured I might be able to pull a win on the left if I could drop a couple minos then combo up the BSB's unit to pick up VPs there. On the right, I figured I'd delay as long as possible with gyro redirects and try to smack the doombull's unit in the flank with my general, BSB, and warriors. So off went the gyro and it was on to the shooting phase. Which consisted of the organ gun. Which was rained out by the Chalice.



Gotcha right where I want ya. You should probably just concede now.

Turn Two

The gyro failed to bait a charge from the Doombull’s frenzied unit, though the Doombull voluntarily charged solo to send it away, then redirected for a long charge at my lord’s block but fell short. Not sure on the wisdom of this move- I think he may have been underestimating the durability of my lord’s build.

On the left, the gors and minos advanced far enough to make for comfortable charges next turn, but leaving mine all a little too far out to count on.

A second IF purple sun only travels 6” while the miscast further reduces numbers in the tower.



Well, there was my one trick. Try it again next turn?

Not to be outdone in reckless solo charges by generals, I charged by general out at his (needed about a 9+ on the dice to make it). My only explanation is that, unbeknownst to me, Slugtongue had inflicted D6 wounds to my brain. I was drastically overestimating the durability of my lord- something I’ve done more than once before, mostly because I think I’m doing something cool and clever that will catch people out…

I declare a slightly more sane (but very long charge) with my longbeards at the flank of the BSB minos- with WS 5, strength 4, they have a chance of winning that combat if they hit the flank early, and a failed charge doesn’t really lose me anything. On a lark, I also try to send the slayers at the same unit of minos, thinking that they should drop some before the bulls even swing. Wish I’d done the mental math on that one. The only successful charge turned out to be the slayers- and successful for slayers doesn’t really mean successful for me…

Remaining moves consist of trying to bait the minos away with the gyro again while picking an angle for my hammerers based on the terrible assumption that there would be any slayers left at the end of the turn.

In the shooting phase, I’ve missed my chance to shred some minos off the BSB’s unit so fire on the approaching gor herd. I kill a healthy 5 or 6, but they pass panic on the BSB re-roll. The slayer combat goes poorly- I inflict only a single wound and lose the entire unit, giving a free combat reform and an additional attack token. Oh dear.



How to make a bad situation worse: Exhibit 1

Turn 3

BSB minos head into my hammerers, and Aaron passes a Frenzy test to do a nice charge that I haven’t quite blocked. His doombull blows past my lord ( I assumed we’d fight that one out) and hits my BSB block behind. Instead my general gets a face full of 5 minos with great weapons.

The gors on the left fail a charge, but it’s really all about the fights with the minotaurs. I dispel or use runes on the magic to keep my general’s leadership from being bumped down by Doom & Darkness.

The hammerers’ gatekeeper challenges the gorebull to keep as many hammerers alive as possible to swing simultaneously at the end of combat. It’s enough to bag two minotaurs, but I lose combat, and give them all another attack.

The next fight is the Doombull who fails to wound on impact, and only manages 4 wounds on my champ in their challenge. This translates to a tie that I win on musician and send him running! A spot of hope that I totally don’t deserve…

…is somewhat blotted out when I fail to catch him and my general is absolutely creamed by 16 strength 7 great weapon attacks. The pursuing minos hit my BSB unit quite comfortably.



Who needs generals?

I do have a good opportunity here- the unengaged warriors charge the doombull who must flee again- right in front of the gyro who promptly runs it down, landing in a River of Light and gaining Time warp to boot. Just like that, I’m back in it. The warriors redirect into the minos that just trampled my general, giving me a nice 50 vs. 4 scenario.

On the left longbeards counter charge the BSB minos, but because of weak positioning earlier, I can’t get their flank.

The organ gun lets rip again, shredding the gors down to eight strong, so I’m feeling good there as well.

The hand to hand phase goes surprisingly well on the left- my longbeard champ challenges out the gorebull who can’t manage to kill me (8 attacks score 4 hits, score 2 wounds, with one saved and one parried, and the stomp fails to wound!). The challenge lets the hammerers swing one last time before getting wiped out and they manage to drop another bull. With the amazing performance from the greatbeard, and only 4 hammers available to kill, the BSBs unit loses the combat , frenzy, and all their extra attacks.

On the right, though I inflict two wounds, enough to drop one before they hack huge chunks out of my BSBs unit I hold, but things look a little sketchy.

Turn 4

The gors on the left fail another charge, which is about all the movement for the phase. Magic is a mixed blessing- a purple sun comes just short of the gyro (the third 6” sun) the shaman irresisitibles Doom and Darkness on my healthy warrior block, but the miscast panics his unit out of the tower.

In hand to hand, the minotaur on the right lose one but have so many attacks they still shred my good warriors down to 12 plus the BSB. A very shaky break test is passed for both (steadfast 6 re-rollable on the big unit, re-rollable 6 on the attacked unit).

The longbeard champion heroically survives another storm of attacks, finally succumbing to a stomp, while the rest of the longbeards generate enough wounds to win the combat, break the unit and wipe them out, saving what remains of the left flank and possibly the game.

The longbeards turn to eyeball the ungor horde, feeling great with two characters and a very healthy 18 models. The gyro rockets around and draws a bead on the fleeing shamans and their surviving herd members, but can’t quite drop them below 25% to put them on double 1s for rallying. I also take the opportunity to hit the gors with a third organ gun blast, and bring them to just three models.

Unfortunately in combat, I can’t generate the wounds on the right, and the BSB’s unit is no longer steadfast, while the partner warriors can’t help much with too few in contact to generate any kind of attacking power.



Fought back to close to even, but I’m about to lose the units on the right.

Turn 5

The ungor horde charges my longbeards, and the 3 gors charge my rangers hoping to get lucky. In a stroke of great luck, the shaman herd rolls a 9 to rally and runs even closer to the board edge, but is sitting right in front of the gyro…

In combat, the ungor don’t get primal fury, but kill 3 to only 4 losses in return, putting me on a no re-roll 7. Failure would loses me about 550 points. Definitely didn’t expect to be worrying about the ungor… but I pass.

On the right, my BSB makes way to the front to try to help drop two wounds from a minotaur and reduce the incoming attacks, but I only get one. The BSB dies, and the large supporting block flees, while the last three warriors from his unit stay to fight to the last.



Fighting minos is a fools game, I tells ya!

The gyro gets my spirits up by chasing away the shaman herd, but the minos hack up the last of the warriors and get ready to go after the second rallied warriors. The longbeards lose again but pass on an 8. While the rangers wipe out the last of the gor.

Turn 6

The longbeards take one more crack at losing to the ungor, but I pass on another 8 check. I reduce the minotaur to just the Bloodkine, but at this point he has about a hundred attacks from bloodgreed and breaks the unit.



Let’s never do this again…

They flee off the board, but he can’t pursue fast enough, which means…

…I blow him away with the organ gun. In the bottom of 6, my rangers fail a long charge to try to bail out the longbeards, but they go crazy and break the ungor and catch them, which means the beasts are tabled. Of course, my dead pile isn’t exactly tiny either:




That’s not my deadpile. I’m just running tons of skirmishing dwarves.

That was that- possibly the bloodiest game I’ve ever played, and just a couple models away from total mutual annihilation. I’ll give full post-game thoughts tomorrow, but I really didn’t deserve to win this after I took a rough start and made it worse with some really poor moves in Turn 2. But the dice came up happy at some very key junctures, and I got the cheeky victory.

As always- thanks for reading.

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in ph
Rough Rider with Boomstick






wow..last man standing wins...



40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in se
Nervous Accuser





Sweden

Slugtongue sounds like an outright nasty son of a cow...
Nice comeback though, even though it was a close one.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Two of my favorite things in batreps: Relentless + beastmen

Bravo on turning around what was looking like utter devastation after Slugtongue kicked in big time - from what I've seen and heard he's really fallen out of favor in 8th, but apparently still has some virulence in him! And your gyro really proved its tactical use, netting a buttload of points simply through being one mobile little stunty.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Wow, what a close battle! A great report... also, I like the models he's using for minotaurs .

Funny how you both chose to (seemingly somewhat inadvisably) charge your generals out of their units . Bloodgreed on both sides, right?
   
Made in us
Fixture of Dakka






Lancaster PA

Nice report man, a really fun read as usual. Sluggy is pretty terrible to see in action like that, though his death spells apparently did terribly little. Was he ending his Purple Suns every turn, or were you dispelling them (I note you didn't talk magic much, so I assume the latter).

Pretty impressive all around, going down to the last bleeding units clinging to the table. Gotta love a blood soaked battle like that!


Woad to WAR... on Celts blog, which is mostly Circle Orboros
"I'm sick of auto-penetrating attacks against my behind!" - Kungfuhustler 
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Some post game thoughts:

Unit of the match: Gyrocopter. The organ gun and longbeards get something of a nod, but the gyro picked up points that I'd have had to leave on the table otherwise.

Chump of the match: Dwarf Lord and/or slayers. Due to bad choices on my part, both ended up in fights that they had no business being in, and basically died for zero net gain. (Or even a net loss!)

Villain of the match: It would be easy to say Slugtongue, and perhaps I should, but the 5 minotaur on the right killed 50 dwarfs, including my BSB and general, for about 1225 VPs, all bonuses accounted for. Slugtongue crippled my shooting but also contributed to the miscasts that gutted and panicked his gor herd.

All in all, I seriously underestimated the killing power of frenzied, great weapon minotaur. I needed to use every possible chance to organ gun the minotaur on the left, and stick to the original plan of using the gyro to allow a flank charge on the right to have a shot that didn't rely on both mino characters fluffing crucial rolls.

Some good lessons learned, and it's always good to get a match in against any army I haven't seen yet.

@ Boss: The Gyro still offers something that's just not available anywhere else in the dwarf list. I've certainly squandered it in some games, but in others, it's been pure gold. Positioning behind combats gives the opportunity to charge in for a possible +3 (before attacks) bonus or run down fleeing units. I can't quite get convinced to drop it, despite frequent recommendations to do so.

@ RiTides: Interesting you should mention that. Aaron sculpted his own Minos in a clay of some kind and cast them in resin. He's got several different heads, weapons, and so forth. It's quite cool- something he whipped up for the last book to try to get an all mino army (which was eventually invalidated by the new book).

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Flashy Flashgitz





Chicago Suburbs Northwest

Great report, thanks. I think this may be the first one I have read that features Beastmen.

I always enjoy your reports and learn a little more about playing from it.

- Blackbone

Us Blood axes have learnt a lot from da humies. How best ta kill 'em, fer example.  
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

It was this shot that made me notice them the most:



Sweet mother that's intimidating He's like triple the dwarves' height! (maybe not in reality, but from that shot and with the large weapon he's holding, to boot)
   
Made in us
Longtime Dakkanaut






USA, Indiana

Who makes those beastmen models? great report as always!

Dont worry, Be happy
Play:
Flames of War 
   
Made in us
Crafty Bray Shaman





RiTides wrote:It was this shot that made me notice them the most:



Sweet mother that's intimidating He's like triple the dwarves' height! (maybe not in reality, but from that shot and with the large weapon he's holding, to boot)


I'm sorry, but when a friend would tell me '' Oh my GOD you should have seen that minotaur! He was as big as three dwarves!'', I am not too terrified.


Good BR.

 
   
Made in us
Trollkin Champion





Indiana

As always, great job on the report. I think I've read all your reports from 8th now. Even though I don't play dwarves, I really like seeing your tactics with them. I'm looking forward to your next battle.

"You have to be realistic about these things." Logen Ninefingers.
 
   
Made in gb
Fixture of Dakka





Southampton

Fun report and great pics Minotaurs are clearly a force to be reckoned with.

This message was edited 1 time. Last update was at 2010/12/12 14:59:36


   
 
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