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Made in hk
Shas'la with Pulse Carbine





Hong Kong

Which one is more fun or more accurately is fantasy as fun/more fun than 40k? Simple as that and why? I'm thinking of going into fantasy after my tau. Specifically orcs and goblins.






 
   
Made in us
Inspiring Icon Bearer





I am 4 games into fantasy and I have to say it's loads of fun in the new edition and beats the pants off of 40k in fun factor.

A lot of people see the "Fantasy" part and think it's a Lord of the Rings sortve gig, and while I guess it's similar, there's a few aspects of the game I enjoy far more than 40k.

40k is very meta-gamey as a community. I've never played a fluffy list in any of the three stores I've been to, and rarely are there variations amongst a particulary armies list.

In Fantasy I've found that unless you are in a GW tournie, a lot of players will eschew certain options because they are decidely unbalanced and outside of the norms for a fair and friendly game.

Furthermore, the phases in Fantasy are in some part shared by the players, which makes the whole game more fun and immersive.

In Fantasy for example, your units dont just blindy sit and watch the enemy charge into them at full speed.

One of my biggest complaints in 40k is that a unit of Dire Avengers just watches as they are charged down by whatever stabby enemy of godly WS goodness charges into them.

In fantasy, you get option upon being charges. You also share your Winds of magic phases, being able to actively dispel or use magic items on your opponents turn.

There's also the strategic concepts of moving blocks of infanty as opposed to picking up dudes and placing them in coherency down the measuring tape someplace.

I had the misfortune recently of playing in a 2's game with orcs and goblins and saw a lot of the army shooting itself in the foot. Fanatics are a gamble if the dice doesnt go your way and your army having a shot at not moving sucks.

They are good at countering magic phases however, and suffer a decidedly weaker miscast table than everyone else, just dont try to use them to overwhelm an opponent in beastly melee however.




Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
Made in hk
Shas'la with Pulse Carbine





Hong Kong

Thanks for the info! That really helps. I'm not concerned with the flaws (unless mindblowingly horrible) of the orcs and goblins. I really just want to play for fun. Although why would it be a bad idea to overwhelm an opponent in beastly melee?






 
   
Made in ph
Rough Rider with Boomstick






I've played both games for over 10 years, and BOTH games are different, and are both fun....

Both games are in their best editions so far...WHFB rules have been loosened up so much so that it is much easier to play irregular scenarios than before.

Fun also depends on your opponents, so this may affect your decision after you have had the chance to explore your local scene. If it's your regular mates who you plan to play against and you all are going into WHFB together, then your are guaranteed to have fun for sure!!




Automatically Appended Next Post:
daemon wrote:Thanks for the info! That really helps. I'm not concerned with the flaws (unless mindblowingly horrible) of the orcs and goblins. I really just want to play for fun. Although why would it be a bad idea to overwhelm an opponent in beastly melee?


Overwhelming the opponent in beastly melee IS the geist of WHFB. No such thing as a pure shooty army in WHFB. Even wood elves have rock hard close combat units (Treemen, Treekin)...

This message was edited 1 time. Last update was at 2010/11/08 14:59:29




40K 5th ed W/L/D
65/4/6, 10/2/1, 10/3/0, 2/0/1, 0/1/1

40K 6th ed W/L/D
1/0/0

WHFB 8th ed WHFB
Empire: 12/3/2, Lizardmen: 16/3/2 
   
Made in gb
Mad Gyrocopter Pilot




Scotland

The new edition of fantasy this year has made me a strong fan of it. There's more pace and narrative to fights. Setting the scene and background for the battle can be just as fun as playing it I feel. That said I still immensely enjoy 40k for its grimdarkness and crazy far flung future sci fi setting. Both are good in their own right. Its up to you if you prefer one over the other.

Also if Red and the rumours are true you'll time orcs and goblins right for their new releases next year. If your fancying trying fantasy go ahead! Its a different type of strategy manoeuvring blocks of troops and the like.

This message was edited 1 time. Last update was at 2010/11/08 15:10:27


 
   
Made in us
Regular Dakkanaut



Minnesota ya

I agree with Freddieyu1 that both games are very different from each other.

I've been playing 40k and Fantasy for about 8 years now and I love them both and I can't say that I like one over the other. Just give WHFB a shot and if you don't like it then you always have 40k

 
   
Made in us
Smokin' Skorcha Driver





Never thought I'd be saying this, as I love both platforms, but currently Fantasy is just for more enjoyable than 40k. 8th edition has been a rock solid book so far, probably one of the best publications of rules they've done (based on my limited 8 year experience). 40k is suffering from "7th edition fantasy lite" where there's basically 3 armies controlling the meta. I know currently I'd pick a game in fantasy over 40k any day right now. That could change in the future of course, but right now, that's how I feel.


 
   
Made in us
Paingiver





In 40k the game is won in the Movement and Assault Phase in Fantasy it is won in the movement phase. Being in the right place with the right unit at the right time is key. If you played strategy computer games in the past 40k is along the lines of Dawn of War and Starcraft where Fantasy is played exactly like the Total War Series.

As for Orcs and Goblins if you want a really fun list go all Goblin. Load up on Rock Lobbas, Spear Chukkas and Doom Divers, lots of night goblins with full fanatics. Fanatics are great fun for you as they are devestating and your opponent as the next turn they can come straight for you, which usually results in them getting hit a second time and taking out a few 3pt goblins so meh. Get some casters in there even take an Orc one to get the Big Waaagh Spells, also may want to take a regular goblin or an Orc for your general for the higher leadership.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Inspiring Icon Bearer





Daemon, what I meant is that even the black orcs are moderate in melee. I was in a 2's game with Orcs and Goblins and while the Fanatics were good with a lot of potential, the orc ranks were underwhelming to watch in melee vs WoC or Lizardmen rank and file troops.

I can't really see them winning many block to block engagements by loading up on black orcs.

Yes, you will still have to grind someone up in melee, but do it tricksy by wearing them out with goblin fanatics and combat resolution bonuses. You wont kill them troop for troop as well as another melee army might.



Age of Sigmar, New World Tournament Ruleset


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