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![[Post New]](/s/i/i.gif) 2010/11/09 03:51:32
Subject: Shooty boy squad - nob question
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Regular Dakkanaut
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Hi guys. I'm relatively new and am working on expanding my ork force from just the black reach models into something of an ok size, with the majority of tweeks and complete unit replacements coming later.
Long story short, just what do you give a nob in a shoota boy squad?
Will that change depending on how many points the battle is?
Is a nob even a good idea?
I want to drive them around in a trukk or battlewagon, both drawing and dishing out fire, but once the vehicle is destroyed I don't want them to hightail it off the board, so was thinking a nob + bosspole. But should I spend the points for a PK when the chances of using it are so low?
Of course on the flipside, I cant give the nob a shoota, so hes REALLY useless (except for the bosspole) if I don't give him a PK.
Thoughts?
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![[Post New]](/s/i/i.gif) 2010/11/09 05:00:09
Subject: Re:Shooty boy squad - nob question
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Irked Necron Immortal
On the train headin down to delicious town
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Yes he is worth it and yes you should give him a PK!
Nobs get 4 attacks on the charge w a PK...thats 4 attacks that wound on 2s and allow no armor save. You need this to remain in combat if you are unable to wipe your opponent out then and there. You may be using a shooty squad but you will find that they are still quite formidable in CC. You could also use your 2 wound nob to soak up a wound so you dont lose a boy! On a side as well if you are going to buzz your boyz around in a trukk I wouldnt make them shootas there are too few of them, (i know some will disagree w me here) your wagon however would be a good candidate for a shooty squad as youll be dumping out 38 to 39 shots a turn with your assault 2 guns!
The klaws are pretty much ALWAYS worth it! Especially in a boyz squad!
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loota boy wrote:Ah, I see you have run into the great Mephiston, Lord of Cheese! Not to worry, that block of chedder can be tied up easily with 30 boyz, can get his ass handed to him in a match with Ghazzy, and can be squigified with Zogwort. How satisfiying would that be? ....Squigfiston, Lord of gak...
grendel083 wrote:"Dis is Oddboy to BigBird, come in over."
"BigBird 'ere, go ahead, over." "WAAAAAAAAAGGGHHHH!!!! over"
"Copy 'dat, WAAAAAAAGGGHHH!!! DAKKADAKKA!!... over" |
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![[Post New]](/s/i/i.gif) 2010/11/09 05:37:37
Subject: Re:Shooty boy squad - nob question
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Regular Dakkanaut
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Ah of course. With the increased chance to wound in melee it helps protects my boys from losing the melee in the first place.
Many thanks. And extra thanks on clarrifying what I was leaning towards with the whole trukk vs wagon thing. Mucho appreciated!
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![[Post New]](/s/i/i.gif) 2010/11/09 09:14:29
Subject: Re:Shooty boy squad - nob question
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Squishy Squig
Where'vre'a da fightn's at
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Always take a PK with your nob it's just too good an investment not to.
A few tips. Don't really bother with driving shoota boyz around in a trukk. 12 just isn't going to cut it and they'll get wiped out mighty fast. Trukks are better with slugga boyz rushing at the weaker shooty crap of the other army. But a solid strat is to put 19 shoot'as and a nob (with PK) in a battlewagon and just have that sucker gun it for midfield. Unload and just start shooting at crap. If you can dump em out into some cover (like a carter or something) all the better. I've used this little trick which is only a 205pt investment 3 games so far. And what happens is you opponent goes all crazy trying to kill em all and uses up his first shooting phase and if your lucky his second.
Ok ok you might of already known that stuff but I got a cool trick for ya. When your down to 6 or less guys (provide they don't run away) find some cover and go to ground in it. Ya, it seems odd but it makes your opponent worry. Why? because of that PK just waiting to jump up and take a bite out of a tank or slam into his tems or cause some kinda nonsense to mess with him.
Battlewagon : 135 total
Base:90
Red Paint: 5
Kannon: 10 (optional)
Big shoota's X4 : 20
Shoota Boyz: 170
20 modles : 120
Nob: 10
PK: 25
Boss: 5
big shootas x2 : 20
All together: 205. It's a no brainier.
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![[Post New]](/s/i/i.gif) 2010/11/09 11:46:57
Subject: Shooty boy squad - nob question
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Sneaky Lictor
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H4X you must win quite a few games then! Hehe, check again 135+170=305
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This message was edited 1 time. Last update was at 2010/11/09 11:51:39
FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2010/11/09 13:50:20
Subject: Re:Shooty boy squad - nob question
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Kovnik
Bristol
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TheH4XIncarnate wrote:Always take a PK with your nob it's just too good an investment not to.
A few tips. Don't really bother with driving shoota boyz around in a trukk. 12 just isn't going to cut it and they'll get wiped out mighty fast. Trukks are better with slugga boyz rushing at the weaker shooty crap of the other army. But a solid strat is to put 19 shoot'as and a nob (with PK) in a battlewagon and just have that sucker gun it for midfield. Unload and just start shooting at crap. If you can dump em out into some cover (like a carter or something) all the better. I've used this little trick which is only a 205pt investment 3 games so far. And what happens is you opponent goes all crazy trying to kill em all and uses up his first shooting phase and if your lucky his second.
Ok ok you might of already known that stuff but I got a cool trick for ya. When your down to 6 or less guys (provide they don't run away) find some cover and go to ground in it. Ya, it seems odd but it makes your opponent worry. Why? because of that PK just waiting to jump up and take a bite out of a tank or slam into his tems or cause some kinda nonsense to mess with him.
Battlewagon : 135 total
Base:90
Red Paint: 5
Kannon: 10 (optional)
Big shoota's X4 : 20
Shoota Boyz: 170
20 modles : 120
Nob: 10
PK: 25
Boss: 5
big shootas x2 : 20
All together: 205. It's a no brainier.
I am fairly sure your not allowed to post the points costs like that
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Nerivant wrote:The Custodes are the reason Draigo is staying in the Warp.
ObliviousBlueCaboose wrote:I cant wait until i team up with a cron player an kill a land raider with a lasgun.
Black Templars- Nothing makes you manly like unalterable AV 14! |
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![[Post New]](/s/i/i.gif) 2010/11/09 18:20:11
Subject: Re:Shooty boy squad - nob question
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Sneaky Kommando
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Chaos Lord Gir wrote:
I am fairly sure your not allowed to post the points costs like that 
Especially since it's wrong. It adds up to 305, not 205.
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Da Bonebringaz Waaagh!!! 1500 point - - - - - - - 5W/4L/3D
DC:90-S+G+MB--IPw40K10#+D++A+/hWD-R+T(T)DM+
http://www.petitionspot.com/petitions/StopMattWard |
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![[Post New]](/s/i/i.gif) 2010/11/09 20:16:18
Subject: Re:Shooty boy squad - nob question
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Decrepit Dakkanaut
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Well Ill say I MOSTLY agree on always taking a PK nob in a boyz mob. I say mostly because lately my wifes nid swarm has been making me rethink some on how I field Orks. I seem to struggle a bit with her..........gaunts. Thats right not the big guys its those damned guants. Of any kind even. What Ive been doing lately is chalk up on as many guns as possible and have finally been showing success with just shooting the ever living piss out of them.
Infact the last game we played, my boyz mobs didnt have a PK anywhere near them. Instead I gave the nob a bigshoota and bosspole. I lost the main objective in that game, but I did win in kill points. I was just mowing down her guants with shoota/bigshoota fire. So Ill say in a game where your facing off against hordes then the option of not taking a PK becomes higher/better then a PK that may never be used. I mean really, a PK would give me what, 2 or 3 dead gaunts a turn? Big deal. Specially when the damn things go days before I can, and can kill boyz as easy as I can
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![[Post New]](/s/i/i.gif) 2010/11/09 21:43:43
Subject: Shooty boy squad - nob question
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Regular Dakkanaut
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Keep in mind that a lot of Ork players refer to Boy mobs as "Power Klaw delivery systems".
IMO, you always take a PK to help with combat resolution, among other reasons. You never want your <10 strong Boy unit falling back.
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Armies | Orks (2000 - Magna-Waaagh!) - | Blood Angels (1500 - Sylvania Company) - | Dark Eldar - (1500 - Kabal of the Golden Sorrow) - | Salamanders (1000 - Vulkan Ravens) - | Chaos (1500 - Wisdom and Wrath) - |
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![[Post New]](/s/i/i.gif) 2010/11/09 22:23:42
Subject: Re:Shooty boy squad - nob question
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Regular Dakkanaut
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KingCracker wrote: Instead I gave the nob a bigshoota and bosspole.
This is something that I've been wondering about.
Damn these horribly worded and written codexes.
One BOY may be upgraded to a nob.
One ORK may replace his slugga or shoota with a big shoota.
Cheers for pointing that out to me.
At least its all written on the same page, unlike the Fearless rules >.>
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![[Post New]](/s/i/i.gif) 2010/11/09 23:39:23
Subject: Re:Shooty boy squad - nob question
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Decrepit Dakkanaut
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lol Yea that one gets alot of people.
One ORK may upgrade to have a bigshoota. And then one BOY may be upgraded to Nob. It doesnt say that boy has to be bone stock. So upgrade a boy with the bigshoota and then upgrade same boy with nob status. Infact alot of people give Boyz nobs a bigshoota AND the pk. Its nice.
And about my PK statement
I agree that the PK in a boyz mob is a delivery system. And I did say MOST the time I agree with that. Specially against MEQs and the like. But I have to say that against horde types taking more fire power is really the way to go. Specially since I tend to use other units for taking out really tough units. So its pretty much just easy shooting weak/poor armor save units to ribbons. You dont really have to worry about the combat resolution.
Not to mention when the tactic is "shoot the piss out of it" having more bullets is more important then the PK. Answer me this, whats the best way to down a Ctan? Assault it with boyz/pk nob or shoot them with boyz?
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![[Post New]](/s/i/i.gif) 2010/11/09 23:44:43
Subject: Shooty boy squad - nob question
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Lord of the Fleet
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Yea some rule lawyers may not let the Big Shoota Nob go by while others might. Check with your local people first. All it really does is tacks on a bit more firepower to a nob who could use a shoota since his PK no longer gains additional attacks. Could make all the difference though.
On the subject of PK, if your nob is within 6" of a ctan, why not shoot THEN assault if that bugger survives!
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This message was edited 1 time. Last update was at 2010/11/09 23:45:04
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![[Post New]](/s/i/i.gif) 2010/11/09 23:44:53
Subject: Re:Shooty boy squad - nob question
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Zealous Sin-Eater
Chico, CA
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KingCracker wrote: Answer me this, whats the best way to down a Ctan? Assault it with boyz/pk nob or shoot them with boyz?
Shoot and Assualt every unit in the army other then the C'tan and watch the C'tan phase out, thats the way to deal with one.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2010/11/09 23:52:33
Subject: Re:Shooty boy squad - nob question
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Mekboy Hammerin' Somethin'
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My Shoota boyz squad nob has a Power Klaw, Bosspole, and a Big Shoota
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This message was edited 1 time. Last update was at 2010/11/09 23:53:48
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![[Post New]](/s/i/i.gif) 2010/11/10 00:42:43
Subject: Re:Shooty boy squad - nob question
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Decrepit Dakkanaut
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Noir wrote:KingCracker wrote: Answer me this, whats the best way to down a Ctan? Assault it with boyz/pk nob or shoot them with boyz?
Shoot and Assualt every unit in the army other then the C'tan and watch the C'tan phase out, thats the way to deal with one.
You have a future in politics, way to dodge a question
Also cant Ctan just phase out of combat (the deceiver anyways) before blows are struck? Anywho to answer it since people cant answer it strait, is to shoot them. Again Im not saying PKs should be ignored and never used, I mean CMON its a str8 attack that ignores armor saves in every boyz mob. Thats basically a 20-31 wound nob with a PK. Talk about tough.
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![[Post New]](/s/i/i.gif) 2010/11/10 01:58:40
Subject: Re:Shooty boy squad - nob question
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Regular Dakkanaut
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KingCracker wrote:Anywho to answer it since people cant answer it strait, is to shoot them. Again Im not saying PKs should be ignored and never used, I mean CMON its a str8 attack that ignores armor saves in every boyz mob. Thats basically a 20-31 wound nob with a PK. Talk about tough.
You can't wound C tan with shoota/slugga boys
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![[Post New]](/s/i/i.gif) 2010/11/10 02:03:22
Subject: Re:Shooty boy squad - nob question
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Zealous Sin-Eater
Chico, CA
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KingCracker wrote:Noir wrote:KingCracker wrote: Answer me this, whats the best way to down a Ctan? Assault it with boyz/pk nob or shoot them with boyz?
Shoot and Assualt every unit in the army other then the C'tan and watch the C'tan phase out, thats the way to deal with one.
You have a future in politics, way to dodge a question
Also cant Ctan just phase out of combat (the deceiver anyways) before blows are struck? Anywho to answer it since people cant answer it strait, is to shoot them. Again Im not saying PKs should be ignored and never used, I mean CMON its a str8 attack that ignores armor saves in every boyz mob. Thats basically a 20-31 wound nob with a PK. Talk about tough.
You do know S4 can't hurt T8 right?  Like I said you beat a C'tan by destorying the rest of the army and forcing a phase out.
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Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor. |
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![[Post New]](/s/i/i.gif) 2010/11/10 02:05:28
Subject: Re:Shooty boy squad - nob question
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Regular Dakkanaut
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Noir wrote:
You do know S4 can't hurt T8 right?  Like I said you beat a C'tan by destorying the rest of the army and forcing a phase out.
I think he didnt. But now he knows...
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![[Post New]](/s/i/i.gif) 2010/11/10 03:29:36
Subject: Re:Shooty boy squad - nob question
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Irked Necron Immortal
On the train headin down to delicious town
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psyklone wrote:Ah of course. With the increased chance to wound in melee it helps protects my boys from losing the melee in the first place.
Many thanks. And extra thanks on clarrifying what I was leaning towards with the whole trukk vs wagon thing. Mucho appreciated!
I almost always run a shoota wagon in my lists! I find it useful for dumping a TON of fire on something that needs firing on! Making my opponent choose between my nobz wagon, burnination wagon, and a shoota wagon is quite worthwhile...as the shoota wagon runs about shooting things and assaulting on my terms when necessary while my opponent is usually trying to wipe out the other 2 wagons!
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![[Post New]](/s/i/i.gif) 2010/11/10 10:08:58
Subject: Shooty boy squad - nob question
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Squishy Squig
Where'vre'a da fightn's at
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sn0zcumb3r wrote:H4X you must win quite a few games then! Hehe, check again 135+170=305
*headdesk* Son of a! Well... what kinda ork player would I be if I mastered basic math? But damn... Still for 305 pts. it's still really effective!
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![[Post New]](/s/i/i.gif) 2010/11/10 13:03:41
Subject: Re:Shooty boy squad - nob question
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Decrepit Dakkanaut
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striderx wrote:Noir wrote:
You do know S4 can't hurt T8 right?  Like I said you beat a C'tan by destorying the rest of the army and forcing a phase out.
I think he didnt. But now he knows...
Wow, I thought it was lower then that for some reason. Heres a tip fellas, read the codices often
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![[Post New]](/s/i/i.gif) 2010/11/10 13:53:00
Subject: Re:Shooty boy squad - nob question
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Regular Dakkanaut
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KingCracker wrote:striderx wrote:Noir wrote:
You do know S4 can't hurt T8 right?  Like I said you beat a C'tan by destorying the rest of the army and forcing a phase out.
I think he didnt. But now he knows...
Wow, I thought it was lower then that for some reason. Heres a tip fellas, read the codices often
You need the tip more than we do, because we read ours - it's T8
Knowing the rules and codex is the first step to giving proper advice.
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This message was edited 1 time. Last update was at 2010/11/10 13:54:39
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![[Post New]](/s/i/i.gif) 2010/11/10 17:11:21
Subject: Re:Shooty boy squad - nob question
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Decrepit Dakkanaut
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Oh forgive me making a mistake on a codex I havnt read/played against in over a year. I guess I should just never give ORK advice ever again, since I made an error on Necrons.
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![[Post New]](/s/i/i.gif) 2010/11/11 09:46:43
Subject: Shooty boy squad - nob question
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Sneaky Lictor
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Dude a mistake is no problem, but it's not cool to give advice when you don't have your facts straight. When in doubt check before telling others what to do
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2010/11/11 12:40:53
Subject: Re:Shooty boy squad - nob question
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Decrepit Dakkanaut
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I do agree on that, but the problem is I really THOUGHT they were a lower T. There wasnt any guessing on it. It wasnt a problem of well I THINK they are T6. Just a mistake, and I admitted to it
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