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Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

Assuming it's 2000 points this is what I'll be bringing. I think it has an answer for just about everything, it will probably struggle with land raiders and dark eldar, but what wont?

HQ
Fateweaver 333
Herald of Slannesh- charriot 65
Herald of slannesh- charriot 65

Elites
6 Bloodcrushers- icon musican champion 280
6 Bloodcrushers- icon musican champion 280
5 Fiends- unholy might 160

Troops
5 Plaugebearers 75
5 Plaugebearers 75
5 Plaugebearers 75
5 Plaugebearers 75

Fast
3 Screamers 48
3 Screamers 48

Heavy
Daemon Prince- Mark of tzeentch bolt of tzeentch 140
Daemon Prince- Mark of tzeentch bolt of tzeentch 140
Daemon Prince- Mark of tzeentch bolt of tzeentch 140

1999

The idea is to have wave one look like:
fateweaver
1 unit of crushers
1 unit of fiends
2 units of plauges
2 units of screamers
1 prince

and the 2nd wave to look like:
2 heralds of slannesh (to fill the gap of the fiends)
1 unit of crushers
2 units of plauges
and 2 princes

The waves are fairly even, and If I get the 2nd wave I can just drop at a distance and play around in cover until the rest of my reserves arrive. It's sort of like an MSU daemon army, held together by fateweaver for survivability and the crushers as an anchor.

I'm looking to bring the best thing the daemons can muster so I can hopefully win with an army that's considered sub par. What do you think. I'll hopefully go through some crazy teting games between now and then to really master my army.

This message was edited 2 times. Last update was at 2010/11/10 02:27:07


 
   
Made in us
Confessor Of Sins






Scranton

Drop the heralds... change the prince line up and pts left over from heralds to grinders with phlegm...


 
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

I'm finding grinders die too easy against good armies. Since good armies pack tons of mobile melta. At most tournaments you can easily go 3/5 of your games without running into good melta. I doubt I'll be so fortunate at the invitational.
   
Made in us
Furious Fire Dragon





I'm not sure it makes it worth not running them just because there might be counters to them, but I think the princes are good options as well with bolt.

The downside is, they deepstrike in and have to make psychic tests for bolt. Runes of Warding during Mechanicon alone my opponents lost 3 CSM Sorcs, wounded a DP, wounded 2 Rune Priests, etc. Meaning your second wave coming in first could be a problem against marines, eldar, and inquisitorial guard.

Zain~

http://ynnead-rising.blogspot.com/
 
   
Made in us
Confessor Of Sins






Scranton

Deamons of chaos do not make psychic checks

as for nick's comment...

umm.... if you wanna melta something.... you need to get close... which deamons want?

Seems like I can't seem to see why thats a problem...

 
   
Made in us
Furious Fire Dragon





Didn't realize that, but I have no daemons experience except watching.

Either way I think 3 of either one is good.

Zain~

http://ynnead-rising.blogspot.com/
 
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

Suicide melta squads can cost like 70-80 points sometimes and will easily wreck a grinder, not trades I feel like making.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Yeah...Having played the princes regularly they are much better against well built armies. More survivable and a smaller base when deepstriking.

I like the list. The heralds are interesting but I see where your going with them. I used seekers to make up for taking only 1 squad of fiends I do prefer my DP's with Gaze as well as it makes them excellent for landing and dropping the majority of a support shooting squad. Overall a very solid list. Not sure how it'll match up with some of the big dogs but congrats to you for bringing Daemons to that kind of fight

I'm mostly sad cause I have to miss a qualifier for the big invitational that I won a spot at due to work. Here is to hoping I make it to a qualifying event this year if work isn't to crazy....

This message was edited 1 time. Last update was at 2010/11/11 04:50:41


Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in nl
Lesser Daemon of Chaos






Groningen, The Netherlands

Hulksmash wrote:Not sure how it'll match up with some of the big dogs but congrats to you for bringing Daemons to that kind of fight


Iirc Dutch GT this year was won by a CD Fateweaver list, either that or it placed second. There are multiple other tourny results with a similar placement for CD lists. I really don't think that a list like this in the hands of a competent general makes for a risky choice for a tournament. I think you'll do great. Sure, some of the intarwebs will consider Daemons sub-par, I really don't.

As for other replies: Soul Grinders (besides being a tad more vulnerable than DP's) don't have any synergy with Kairos, that alone should be reason to take the DP's.

I think I'd move around with some points to make minor adjustments. I'd like UM on the Heralds, a 6th Fiend and Gaze on the Princes. My guess is Id drop some Crushers to get there. I'd also consider using just one group of 6 Crushers and getting a large squad of Flesh Hounds. That'll add numbers, tactical flexibility, speed and some additional transport-killing-power. In a list like that Id go without Screamers.

333 Kairos Fateweaver
75 Herald of Slaanesh, Chariot, UM
75 Herald of Slaanesh, Chariot, UM

190 6 Fiends of Slaanesh, Unholy Might
280 6 Bloodcrushers of Khorne - all upgrades

75 5 Plaguebearers
75 5 Plaguebearers
75 5 Plaguebearers
75 5 Plaguebearers

260 16 Flesh Hounds, Karanak

160 Daemon Prince of Tzeentch, Bolt, Gaze
160 Daemon Prince of Tzeentch, Bolt, Gaze
160 Daemon Prince of Tzeentch, Bolt, Gaze

1993

Don't really know whether I think it's better looking at it. Comes down to playstyle mostly I think.

Anyway, good luck with the list, let us know how you did :-)

Cilithan


Fiery the angels fell; deep thunder rolled around their shores; burning with the fires of Orc.

Armies:
Daemons: 5000+ points
CSM/Black Legion: 5000+ points
Deathwatch/Knights: 5000 points
 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

@Cilithan

Daemons are solid. But they are also more at the mercy of dice than any other army out there. They are very competitive over 3 games. Pretty Competitive at 4 games. And barely competitive at 5+. The reason simply being you are more likely to have that single game where you get the wrong wave and have horrible scatters (one or the other is fine, both screw you unless it's against a poorer opponent) and your also more likely to run into that rock army (libbies w/Nullzone and a LR or two). Not to mention this is an event where you can expect your opponents to be good from game one and know your army as well which makes it harder on daemons. My comments were made in the spirit of the event. I've played daemons competitively at quite a few events this year and was always on the top table going into the final game and that's when the scatters and reserve rolls always seem to kick in for me and since I'm normally playing a good opponent that's when I get hammered.

I'd almost prefer I get those rolls early since I can normally overcome that against an early round opponent.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in fi
Andy Chambers






Tampere

Princes are usually better than grinders if you're taking MC's for HQ slots, just to give you more redundancy. Plus with fateweaver you're actually getting to make use of his power, which grinders will never do.

The list is solid, good for what daemons can do. Best of luck!

This message was edited 1 time. Last update was at 2010/11/11 18:26:57


"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Longtime Dakkanaut



Somewhere in the confinds of central Jersey

Thanks guys! I really appreciate the comments

Hulk- It's a shame you might have to miss a good qualifying event. But you're certainly good enought o earn a ticket, best of lusk and hope to see you there!

Cilithan- It's true that daemons when played well are highly competitive, it's just that few people understand how to really pull it off. I'm not a fan of flesh hounds, they're probably better than seekers, but I wouldn't rate them as more important than another crusher squad. Also id I dropped the other crusher squad then I'd certainly add a second group of fiends, but I;m hesitant to do that since the crushers really anchor my force.

In general I don't know how helpful gaze would be on my princes, since I'm probably going to be shooting tanks or running into fateweavers bubble.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Yeah, i'm coming more to the conclusion that 2 squads of Crushers is fast turning into a must with my list. W/the fixins. I prefer the seekers to make up for the rending as well Nick.

In regards to gaze it just helps more down the line i've found. You do eventually get to the point of their being no vehicles and then you need to kill infantry and it gives you the chance to pick them off when your other killy stuff is busy or to far away. Just preference really. for just 60pts for all 3 I think it's worth it. They'll kill well over 4 MEQ's in the course of a game. Also it's another 3 shots at side armor on Chim's or 3 possible glancing shots on rhinos which is useful. Just something I've had a lot of luck with

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
 
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