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![[Post New]](/s/i/i.gif) 2010/11/10 18:35:33
Subject: 1000 Mech Eldar Ideas
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Lord of the Fleet
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This is my first go at a Mech Eldar list, so don't shoot me down if I completly balls it up.
HQ
Farseer - 100
- Doom
- Guide
- Spirit Stones
Elites
6 Fire Dragons - 206
- Wave Serpent
- Shuriken Cannon
Troops
10 Dire Avengers - 272
- Exarch
- Double Shurikens
- Bladestorm
- Wave Serpent
- EML
10 Storm Guardians - 222
- 2 Flamers
- Warlock
- Destructor
- Wave Serpent
- Scatter Laser
Heavy Support
War Walker Squadron
- Scatter Laser and Scatter Laser
- Scatter Laser and Scatter Laser
- Scatter Laser and Scatter Laser
So what do you guys think?
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This message was edited 1 time. Last update was at 2010/11/10 19:30:58
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![[Post New]](/s/i/i.gif) 2010/11/10 18:40:32
Subject: Re:1000 Mech Eldar Ideas
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Longtime Dakkanaut
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Two points i would make....
Farseer doens't need both Doom and Guide...hes only allowed to cast one, i would keep Doom....
War walker squadron...... Don't like that at all, far too expensive, the weapons don't really go together with each other...
If i where you, i would try and get either 2 Fire Prisms, or a Falcon in their....
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2010/11/10 18:51:10
Subject: 1000 Mech Eldar Ideas
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Longtime Dakkanaut
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Looks good
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5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2010/11/10 19:24:09
Subject: Re:1000 Mech Eldar Ideas
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Commoragh-bound Peer
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Don't put a brightlance on the serpent that carries your fire dragons. that transport should be flying full speed to deliver the dragons and you'll be wasting a brightlance shot.
put all scatter lasers on the war walkers. they are BS 3 and EMLs cost too much to miss with BS 3. also, 24 scatter laser shots is no joke.
give your farseer spirit stones if you want to have two powers, this allows her to cast two spells in the same turn.
give all your transports spirit stones no matter what. if you have extra points, add a 6th fire dragon and add an extra shuriken cannon to your troop transports GOOD LUCK.
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This message was edited 1 time. Last update was at 2010/11/10 19:25:30
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![[Post New]](/s/i/i.gif) 2010/11/10 19:29:42
Subject: 1000 Mech Eldar Ideas
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Lord of the Fleet
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Hmm, I only had that Bright Lance because I already have a Wave Serpent with it, but I probably could change that. I'll give it TL Shurikens instead, as that's the cheapest option. I'll also drop the EMLs on the Walkers to Scatter Lasers and give the Farseer Spirit Stones.
This leaves me with 30 points spare. I can add another Fire Dragon to the unit, and Spirit Stones to one transport.
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![[Post New]](/s/i/i.gif) 2010/11/10 22:51:52
Subject: 1000 Mech Eldar Ideas
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Stoic Grail Knight
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you can still run bright lances on a wave seprent, just not one that is transporting Fire dragons. Dire Avenger Wave Serpents, and Storm Guardian Waveserpents are great mounts for bright lances
the reason you don't want a lance on a dragon wagon, is it puts too much of your anti tank into the proverbial basket. Having bright lances spread out to Dire Avenger Transports, keeps your anti tank more spread out and harder for your opponent to eliminate.
At 1000 points, you can get by with one squad of dragons, and no lances, but when you start moving towards 1500 points or more, you'll need to either add another dragon squad or some more lances.
Other than that the list looks fairly solid. I would replace one of your farseers powers with runes of warding however. One of the best psychic defenses in the game for 15 points is usually always worth it in an all comers case.
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![[Post New]](/s/i/i.gif) 2010/11/10 22:56:54
Subject: 1000 Mech Eldar Ideas
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Lord of the Fleet
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Thanks for the ideas akean
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