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Made in us
Fresh-Faced New User



Vista, CA

I am planning out my Iguard commander, and figured it would be cool and fluffy etc. for him to be dual-wielding plamsa pistols...
The only problem is that I wouldn't do this if it has no rules effects. I only have the little rule book and all it says about pistols is that they are effectively assault one and count as close combat weapons...

Imperial Fists- about 1,200pts.
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Consigned to the Grim Darkness





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Made in us
Focused Dark Angels Land Raider Pilot




Mesa, AZ

It will just give you an extra attack. No benefit in shooting. Isn't worth the 15pnts. IMHO

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Made in au
Norn Queen






On normal characters, you don't even get the option to equip 2 pistols. Even if you could, you can only fire 1 weapon unless you have the relentless (I think? There's a rule that lets you fire two equipped weapons) rule or are a monstrous creature (which count as relentless).

However, there's nothing at all stopping you from modeling him with 2 plasma pistols. My assault marine sergeant has it as well - I used to represent it by giving him a aster crafted plasma pistol, basically making it twin linked. Until they dropped master crafted as an upgrade option.

This message was edited 1 time. Last update was at 2010/11/12 01:40:04


 
   
Made in us
Napoleonics Obsesser






Melissia wrote:There is if you're a Seraphim.


My thoughts exactly. You can fire one in the shooting phase. They just count as more attacks in assault.


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Made in us
Fresh-Faced New User



Vista, CA

Thanks, that's helpful... I guess one could argue that a plasma pistol to the face could function as a power fist... or at least a power weapon!

This message was edited 1 time. Last update was at 2010/11/12 01:43:23


Imperial Fists- about 1,200pts.
Dwarves- >1,000pts.
 
   
Made in us
Napoleonics Obsesser






I always wondered why plasma pistols don't count as being a single strength 7 hit in assault. Probably because they just hit a guy on the head with it or something


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Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

Samus_aran115 wrote:I always wondered why plasma pistols don't count as being a single strength 7 hit in assault. Probably because they just hit a guy on the head with it or something

Pirates used to use their pistols as club once they had fired them... it's probably not the same though.

This message was edited 1 time. Last update was at 2010/11/12 01:48:20


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Made in au
Norn Queen






Well, if they let you use a plasma pistol in assault, you'd also need to account for Gets Hot. I'd rather not have my own guys blow themselves up in assault.
   
Made in gb
Renegade Inquisitor de Marche






Elephant Graveyard

-Loki- wrote:Well, if they let you use a plasma pistol in assault, you'd also need to account for Gets Hot. I'd rather not have my own guys blow themselves up in assault.

It'd be so awesome though.
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Made in au
Norn Queen






That already happens all the time. I'd rather it not happen in assault as well as the shooting phase.
   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

Especially as in assault you MUST attack where you can chose not to fire the plasma in the shooting phase.

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Made in us
Fresh-Faced New User




Would they not be twin-linked?
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

That's how Creed did it back in the old codex. Two hellpistols became one, twin-linked hellpistol. Of course, we ARE talking about Creed here...

And no, you can't shoot someone in close combat with your pistol. When someone is beating your head in with a rock, taking the time to aim and fire your weapon is straight out of the question. Plasma pistols are clubs, just like everything else (unless you put a bayonet on the front...)

As for the OP, if you want the coolness of a matched pair of pistols without it also being ludicrous, you could give him a pair of bolt pistols. That way, you're only wasting 1 point, and probably filling in a gap that the purchase of the first bolt pistol created.


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There is Cypher, of course. But there are no rules for him currently, right?

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Made in gb
Willing Inquisitorial Excruciator





England

I'd model him with two Plasma pistols and just count it as a PP and close combat weapon. The combination of two plasma pistols and a PP/CC weapon have the same in game effect - I'd have no problem with it.
   
Made in gb
Jealous that Horus is Warmaster




Cornwall UK

There is one sole reason for dual wielding Plasma pistols.
BECAUSE IT LOOKS COOL!

But seriously, if you dual-wielded say a boltgun and a plasma pistol for an SM sergeant, then you can shoot blokes at range with the boltgun, and shoot them silly at close range with a plasma pistol. Would the Plasma pistol give him an extra attack in combat when teamed with a boltgun, though?

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Made in ca
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Only if he has another Close combat weapon. The Boltgun, as far as the rule is concerned, only exists during the shooting phase.

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Made in pl
Regular Dakkanaut




Well the reason to have a dual pistol fig is this:




Not exactly wise to have 2 plasma pistols, but it looks good IMHO. Anyway if you magnetise your fig (just like I did here) you can do it without fear

This message was edited 1 time. Last update was at 2011/02/22 15:22:36


 
   
 
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