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![[Post New]](/s/i/i.gif) 2010/11/12 09:52:35
Subject: 2000pt Mech Ork Help
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Scuttling Genestealer
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Will somebody steer me in the right direction with this army list. I feel like Ghaz doesn't fit and i feel like I should just pay the few extra points and put the Nobz on warbikes and add a bikerboss to the mix. Things I do not want to change are the Kommandos and I would like at least 3 rolla wagons in the list. My prefer shootaboyz over slugga boyz as well so i would also like to keep them the same. If possible, I would like to tool up the Battle Wagons a bit more if I could free up the points.
Orks 2000pt. Army
_HQ_
1x Ghazghkull Thraka: 225
1x Big Mek: 85
-Kustom Force Field
_Elites_
6x Lootas: 90
-Deffgunz
6x Lootas: 90
-Deffgunz
9x Kommandos: 205
-Burnas (2)
-Boss Snikrot
_Troops_
20x Ork Shoota Boyz: 160
-Nob w/ PK and bosspole
19x Ork Shoota Boyz: 154
-Nob w/ PK and bosspole
*Attached Big Mek*
19x Ork Shoota Boyz: 114
*Attached Ghazghkull Thraka*
6x Nobz: 275
-PK, Bosspole,
-PK, Combi-Skorcha
-Big choppa, Waaagh banner
-Big choppa
-Big choppa, Combi-Skorcha
-Painboy
-Cybork bodies
*Dedicated Transports*
1x Battlewagon: 115
-Big shoota, Deffrolla
_Fast Attack_
1x Deffkopta: 70
-TL Rokkits, Buzzsaw
1x Deffkopta: 70
-TL Rokkits, Buzzsaw
_Heavy Support_
1x Battlewagon: 115
-Big shoota, Deffrolla
1x Battlewagon: 115
-Big shoota, Deffrolla
1x Battlewagon: 115
-Big shoota, Deffrolla
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![[Post New]](/s/i/i.gif) 2010/11/12 10:24:55
Subject: Re:2000pt Mech Ork Help
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Longtime Dakkanaut
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I think thats a pretty nice Mech list...
Only thing that might make it better, is taking out the Kommandos, and adding more Lootas (maybe an extra couple of Nobs as well, and armor plates on the BWs?)....
Oh, and isn't Ghaz in mega armour? which means you need 18 shoota boyz in that squad to fit them in the BW
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2010/11/12 12:42:56
Subject: 2000pt Mech Ork Help
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Plummeting Black Templar Thunderhawk Pilot
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One idea id suggest (though this is ENTIRELY dependant on how you want to play your army), is to maybe drop Ghaz for another mek with KFF? This will give your vehicles more freedom, as long as they stay within range of one of the two meks.
Also, KFF + kan wall = nasty.
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![[Post New]](/s/i/i.gif) 2010/11/12 12:44:48
Subject: 2000pt Mech Ork Help
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Sneaky Lictor
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Hello! The list is good and you don't need to change Ghaz! The auto 6 inches and his personal combat prowess are worth the points!
A couple of suggestions would be to drop the lootas to 5 as the extra 1 doesn't add much and will cost if the squad flees. The nobz can be 15 points cheaper unless you really want the scorchas. Use these points to add armor plates and grot riggers. The BWs must keep moving no matter what.
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FaarisShazad wrote:The guy with the spiky dildo for a picture had a good point.
Ork Management Program
I take care of problems that need to be solved with violence |
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![[Post New]](/s/i/i.gif) 2010/11/12 12:48:31
Subject: 2000pt Mech Ork Help
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Plummeting Black Templar Thunderhawk Pilot
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sn0zcumb3r wrote:The BWs must keep moving no matter what.
This is why i'm suggesting the second KFF.
Also, if most of his boys are meched up, he MIGHT be able to get away withough relying on a huge WAAAGHH! roll.
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![[Post New]](/s/i/i.gif) 2010/11/12 14:23:13
Subject: 2000pt Mech Ork Help
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Tower of Power
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Firstly, you don't need two KFFs, one is enough. For the Battlewagons you can get you'll find all will be under the KFF protection anyway.
Never been a fan of Ghazgkull or special characters, really.
Drop a Loota from each unit and you will save 30 points there.
Kommandos aren't that good. They'll come in maybe tie something up in assault and then die, pretty expensive and not that good. I know what you said, but honestly, I would drop them.
Boyz are fine but Ghazgkull takes two spaces for his mega armour  so you need to lose another Boy.
A power klaw on the Nobz really help as well
Rest is ok.
Here's my 2k Ork Battlewagon Brigade if any help: http://www.imperiusdominatus.com/2010/09/army-lists-orks-ead-manglers-ladz-2000.html remember to leave some comments
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/11/12 18:59:36
Subject: 2000pt Mech Ork Help
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Scuttling Genestealer
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Mercer: Our lists are identical. I don't know why people dislike the Kommandos. I have had alot of success with them and I'd like to think it affects how my opponent sets up.
Rodgers37: Good point on 18 boyz instead of 19. I don't know if I am ready to point sink 40 points to add armor to my Bat Wags. Is it worth it?
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![[Post New]](/s/i/i.gif) 2010/11/13 11:03:58
Subject: 2000pt Mech Ork Help
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Agile Revenant Titan
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Grot Riggers on the battlewagons have worked for me in the past. However, if you are really short on points, you can only take 2 as the Big Mek can try to fix the one he's in.
Ghaz is a force multiplier as well as another great option of peeling away armor. He can jump out (Boyz stay inside wagon) and go after things like Land Raiders. If he drops it, he'll get charged the following turn by whatever is inside it (Terminators for example). At that point is when you call Ghaz's waagh ability (he can call it at any time which is key) as your opponent has already committed to a bad assault choice. This means ghaz willl likely survive the asssault and now you are in position to counter assault with another unit that's inside a Battlewagon and they still get the 6" Run/Fleet move.
I've found Kommandos are decent without Snikrot. While I like Snikrot, he makes the unit expensive while not doint a whole heck of a lot.
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No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. |
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![[Post New]](/s/i/i.gif) 2010/11/13 22:50:13
Subject: 2000pt Mech Ork Help
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Scuttling Genestealer
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I didn't realize you can call Ghaz's Waaagh on the opponents player step. Great tip! Are you sure the Waaagh carries over to your next player step even though its an entirely new game turn?
Also, I love my kommandos. They may not be WAAC, but they are fun to me and I insist on keeping them. I played a game last night and they took out 2 devastator squads(5 man) and contested an objective.
I have also refined my list to what I think will be slightly more competitive. I need to playtest Ghaz to be sure if he justifies his cost in the list.
Orks 2000pt. Army
_HQ_
1x Warboss: 100
-Cybork body, Kombi-Skorcha, PK
1x Big Mek: 85
-Kustom Force Field
_Elites_
5x Lootas: 75
-Deffgunz
5x Lootas: 75
-Deffgunz
9x Kommandos: 205
-Burnas (2)
-Boss Snikrot
_Troops_
20x Ork Shoota Boyz: 160
-Nob w/ PK and bosspole
19x Ork Shoota Boyz: 154
-Nob w/ PK and bosspole
*Attached Big Mek*
19x Ork Shoota Boyz: 154
-Nob w/ PK and bosspole
*Attached Warboss*
6x Nobz: 425
-PK, Bosspole,
-PK, Combi-Skorcha
-Big choppa, Waaagh banner
-Big choppa
-Big choppa, Combi-Skorcha
-Painboy
-Cybork bodies
-Warbikes
_Fast Attack_
1x Deffkopta: 70
-TL Rokkits, Buzzsaw
1x Deffkopta: 70
-TL Rokkits, Buzzsaw
_Heavy Support_
1x Battlewagon: 145
-Big shoota(4), Deffrolla, Armour plates, Boarding plank
1x Battlewagon: 140
-Big shoota(4), Deffrolla, Armour plates
1x Battlewagon: 140
-Big shoota(4), Deffrolla, Armour plates
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This message was edited 1 time. Last update was at 2010/11/13 22:52:50
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![[Post New]](/s/i/i.gif) 2010/11/13 23:05:41
Subject: Re:2000pt Mech Ork Help
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Bonkers Buggy Driver with Rockets
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Nobz could do with a wagon as well but to get it, the lootas will have to disappear. Also drop the kombis from them. Can drop a Nob as well so the squad is 5 instead of 6.
Koptas could do without the twin rokkits IMHO - theyre hit and run units for tank hunting or holding up people, not really shooting.
Kommandos don't really fit in and I'd drop them personally.
Warboss needs more gear: lose the kombi, add eavy armour and cybork body, maybe attack squig.
Wagons need grot riggers and red paint instead of guns. drop 3 big shootas off each and add the 2 upgrades. Boading plank is questionable and not really needed.
A 4th wagon can be fitted in - make it the same as the others and this time add the warboss and bigmek to it. Bump the other boyz to 20 to compensate for the loss of the leaders.
That's what I'd do anyway.
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