Switch Theme:

1500pts marines vs mech DE - needs advice  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Bonkers Buggy Driver with Rockets






Thought I'd grab some extra advice on this one. My Eldar mate is going straight to DE since the new release and has decided to go mech. Essentially it'll boil down to Siliscus, Raiders, Ravagers, a squad of Reavers or two, and a mix of Wyches and Kabalite Warriors. He may use Vect but otherwise he's going to have an Archon as well and possibly some Incubi in a Venom.

So I've been mulling a list up with some help from another friend and this is what I have:

khan with moondrakken - 205pts

tac squad:+5 men, plasma gun, ML - 180pts
tac squad:+5 men, plasma gun, ML - 180pts
tac squad:+5 men, plasma gun, ML - 180pts

scout squad: +5 men, bolters, 2 HBs, 10 camo cloaks - 190pts

bike squad: +5 bikes, 2 plasma guns - 245pts
bike squad: +2 bikes, 2 meltas - 160pts
bike squad: +2 bikes, 2 meltas - 160pts

The jist of this army is pretty much outflanking everything at the start and entering the table from either end to prevent that first turn rush that seems inevitable if I stood still. I think he'll be taking the vehicle upgrades that reduce weapon range by 6" when I'm shooting him along with possibly the upgraded sails and the deepstriking item. If this good enough to take him out? I really am concerned about the vehicles and I know he likes the idea of using a lot of dark lances so I'm being wary of it.

This message was edited 1 time. Last update was at 2010/11/13 22:40:21




Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in gb
Bonkers Buggy Driver with Rockets






Nobody got any insight?



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
Made in us
Lord of the Fleet





Texas

You'll have to split up the scouts, only one HB per squad. They shouldnt have bolters either, otherwise you mind as well get more tacs. Looks like it can really bing on the pain though

 
   
Made in gb
Bonkers Buggy Driver with Rockets






The scouts are a consideration of dropping but then again having some infatry to grab objectives right from turn 1 is handy. Plus it gives me some more anti-infantry (granted not as effective) which is always helpful.



Grimjaw's Doom Riderz - 1500pts, 98% WIP 
   
 
Forum Index » 40K Army Lists
Go to: