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![[Post New]](/s/i/i.gif) 2010/11/14 00:55:50
Subject: Beginner 500 IG
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Paingiver
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Found this list on the internets looked cheap and fun:
HQ
CCS – 60 pts
- Autocannon
Troops
Veteran Squad – 95 pts
- 3 Grenade launchers
- Autocannon
Veteran Squad – 95 pts
- 3 Grenade launchers
- Autocannon
Fast Attack
2 Scout Sentinels – 80pts
- Autocannons
Heavy Support
Leman Russ Battle Tank – 165 pts
- Lascannon
I will mostly be playing against SM and Necron so would it be better to replace the Autocannons and Lascannons with something else?
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2010/11/14 01:14:41
Subject: Beginner 500 IG
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Hurr! Ogryn Bone 'Ead!
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i am still learning IG and 40k in general, but looking at the amount of firepower you got for 500pts im impressed. unfortunatley i know very little about necrons but you should give most 500pts a run for there money with that list i would imagine. i would be tempted to go for sponson heavy bolters over the lascannon, but i like what you got for 500 pts
i will leave it up to the people with experience to better advise you though
GL with the necron and SM
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4000 pts
2500 pts (half Flesh Tearers, soon to be all)
1k
Fresh start |
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![[Post New]](/s/i/i.gif) 2010/11/15 03:04:15
Subject: Re:Beginner 500 IG
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Paingiver
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Thanks for the input. I too am new to 40k and have some Orks but really like the IG as well. I'm not too sure what benefit autocannons are or lascannons or what the different weapons are better against which armies.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2010/11/15 05:28:18
Subject: Re:Beginner 500 IG
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Longtime Dakkanaut
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The list has a solid amount of firepower, but I'm wary of the lack of mobility. Troop choices without transports have a hard time capturing objectives.
The only thing I would really suggest is this:
Drop the sentinels and and autocannons on the veterans. With those points you can pick up a chimera for each of them. Maybe swap the lascannon on the LRBT for a hull heavy flamer and give a lascannon to the CCS.
You would lose 5 autocannons, but would pick up 3 heavy flamers, two multilasers, and get AV12 vehicles that can move your troops around very well and survive decently.
Two light-tanks and a heavy tank will be all but impossible to stop at 500 points. Along with that you have plenty of mobile firepower and can roast foot troops like none other.
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![[Post New]](/s/i/i.gif) 2010/11/15 06:11:42
Subject: Beginner 500 IG
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Nasty Nob on Warbike with Klaw
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Maybe drop the CCS for a Primaris Psyker?
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![[Post New]](/s/i/i.gif) 2010/11/15 06:25:58
Subject: Re:Beginner 500 IG
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Paingiver
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Thanks for the advice. I am shooting to use the army for mostly friends to demo it against my Orks in a small 500pt, no objective battle. Probably have the Orks run footslogging it 2 large units of Boyz and a Warboss. But I do like IG and do want to expand this. I was shooting for this list because it will need a battleforce, an extra sentinel and a LRBT. Tough to beat that.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2010/11/18 00:11:15
Subject: Re:Beginner 500 IG
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Paingiver
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Also came across this list on another forum that would be fun against Orks, no LRBT though.
HQ: CCS w/ regimental standard, grenade launcher- 70
Troops: Infantry Platoon
- PCS - 30
- Infantry Squad w/ grenade launcher, autocannon - 60
- Infantry Squad w/ grenade launcher, autocannon - 60
- Heavy Weapons Section w/ mortars - 60
Troops: Infantry Platoon
- PCS - 30
- Infantry Squad w/ grenade launcher, autocannon - 60
- Infantry Squad w/ grenade launcher, autocannon - 60
Fast Attack: Recon Sentinel w/ multilaser - 35
Fast Attack: Recon Sentinel w/ multilaser - 35
Total: 500
As well as:
HQ:
CCS-4 grenade launchers = 70
Troops :
veteran squad-autocannon, 3 grenade launchers = 95
veteran squad-lascannon, 3 grenade launchers = 105
Fast Attack
scout sentinel-autocannon = 40
scout sentinel-autocannon = 40
Heavy
leman russ battle tank-heavy flamer (hull) = 150
Which of these 3 (and the original) would I be better off with? I know Chimeras would be great but like I said in another post this is no objectives against my Orks.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2010/11/18 01:08:14
Subject: Beginner 500 IG
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Decrepit Dakkanaut
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None of them.
With the exception of the russes in their respective lists, you are bringing VERY little firepower to this points level. To make it worse, your army has NO durability whatsoever, what with the infantry platoons having no commissars, nor the vets having chimera.
What you've done is fished the internet and drug up a 4th ed list that will just get horribly destroyed against any 5th ed player worth his salt.
Take better weapons, get more durability, then you'll start approaching a good list.
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![[Post New]](/s/i/i.gif) 2010/11/18 01:17:13
Subject: Re:Beginner 500 IG
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Jovial Plaguebearer of Nurgle
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Check this list out. 500 Points on the dot. It has lots of firepower and the ability to take out anything that can hit the field at this point level.
HQ: 135 pts Company Command Squad (Flamer x2; Meltagun x2)
1 Chimera (Heavy Flamer)
Troops: 145 pts Veteran Squad(Flamer x2; Meltagun x1, Shotguns)
1 Chimera (Heavy Flamer)
Troops: 145 pts Veteran Squad(Flamer x2; Meltagun x1, Shotguns)
1 Chimera (Heavy Flamer)
Heavy Support: 75 pts Hydra Flak Tank (Heavy Flamer)
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![[Post New]](/s/i/i.gif) 2010/11/18 03:30:36
Subject: Beginner 500 IG
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Decrepit Dakkanaut
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with the exception of the ludicrous infantry-based flamers (which should all be turned into meltaguns, except perhaps the CCS with 2 plasma guns), this is a perfect example of a good 500 pt. guard list.
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![[Post New]](/s/i/i.gif) 2010/11/18 04:42:30
Subject: Beginner 500 IG
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Paingiver
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Ailaros wrote:None of them.
With the exception of the russes in their respective lists, you are bringing VERY little firepower to this points level. To make it worse, your army has NO durability whatsoever, what with the infantry platoons having no commissars, nor the vets having chimera.
What you've done is fished the internet and drug up a 4th ed list that will just get horribly destroyed against any 5th ed player worth his salt.
Take better weapons, get more durability, then you'll start approaching a good list.
Really? I've seen your website and posts and battle reports and I never see you run anything but blobs of infantry and ogryns, which I love by the way. As well as the Basilisk and Monticore.
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This message was edited 1 time. Last update was at 2010/11/18 04:44:10
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2010/11/18 05:01:36
Subject: Beginner 500 IG
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Decrepit Dakkanaut
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Yes, but I run BLOBS, not just infantry platoons. Blobs require commissars, full stop. Also, they require weapons which ignore armor saves, whether this comes with mass plasma spam or mass power weapon spam.
2, 21-man power/plasma blobs puts you back 360, which gives you 140 for a well-tooled CCS, plus some more points on weapons. If you're of the shooty persuasion, you could try...
CCS 2x melta
PCS 2x flamers
PIS, plasma, commissar
PIS, plasma
PCS 2x flamers
PIS, plasma, commissar
PIS, plasma
Although, honestly, shooty blobs tend to do better when you have the points to add in plasma pistols for the sergeants. That, or if you want to do power blobs, do what I did in this, except, you know, don't lose.
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