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Made in us
Paingiver





Found this list on the internets looked cheap and fun:

HQ

CCS – 60 pts
- Autocannon

Troops

Veteran Squad – 95 pts
- 3 Grenade launchers
- Autocannon

Veteran Squad – 95 pts
- 3 Grenade launchers
- Autocannon

Fast Attack

2 Scout Sentinels – 80pts
- Autocannons

Heavy Support

Leman Russ Battle Tank – 165 pts
- Lascannon

I will mostly be playing against SM and Necron so would it be better to replace the Autocannons and Lascannons with something else?

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in gb
Hurr! Ogryn Bone 'Ead!





Sunderland, UK

i am still learning IG and 40k in general, but looking at the amount of firepower you got for 500pts im impressed. unfortunatley i know very little about necrons but you should give most 500pts a run for there money with that list i would imagine. i would be tempted to go for sponson heavy bolters over the lascannon, but i like what you got for 500 pts

i will leave it up to the people with experience to better advise you though
GL with the necron and SM

4000 pts

2500 pts (half Flesh Tearers, soon to be all)

1k

Fresh start 
   
Made in us
Paingiver





Thanks for the input. I too am new to 40k and have some Orks but really like the IG as well. I'm not too sure what benefit autocannons are or lascannons or what the different weapons are better against which armies.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Longtime Dakkanaut





The list has a solid amount of firepower, but I'm wary of the lack of mobility. Troop choices without transports have a hard time capturing objectives.

The only thing I would really suggest is this:

Drop the sentinels and and autocannons on the veterans. With those points you can pick up a chimera for each of them. Maybe swap the lascannon on the LRBT for a hull heavy flamer and give a lascannon to the CCS.

You would lose 5 autocannons, but would pick up 3 heavy flamers, two multilasers, and get AV12 vehicles that can move your troops around very well and survive decently.

Two light-tanks and a heavy tank will be all but impossible to stop at 500 points. Along with that you have plenty of mobile firepower and can roast foot troops like none other.
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

Maybe drop the CCS for a Primaris Psyker?

   
Made in us
Paingiver





Thanks for the advice. I am shooting to use the army for mostly friends to demo it against my Orks in a small 500pt, no objective battle. Probably have the Orks run footslogging it 2 large units of Boyz and a Warboss. But I do like IG and do want to expand this. I was shooting for this list because it will need a battleforce, an extra sentinel and a LRBT. Tough to beat that.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Paingiver





Also came across this list on another forum that would be fun against Orks, no LRBT though.

HQ: CCS w/ regimental standard, grenade launcher- 70
Troops: Infantry Platoon
- PCS - 30
- Infantry Squad w/ grenade launcher, autocannon - 60
- Infantry Squad w/ grenade launcher, autocannon - 60
- Heavy Weapons Section w/ mortars - 60
Troops: Infantry Platoon
- PCS - 30
- Infantry Squad w/ grenade launcher, autocannon - 60
- Infantry Squad w/ grenade launcher, autocannon - 60
Fast Attack: Recon Sentinel w/ multilaser - 35
Fast Attack: Recon Sentinel w/ multilaser - 35
Total: 500

As well as:
HQ:
CCS-4 grenade launchers = 70
Troops :
veteran squad-autocannon, 3 grenade launchers = 95
veteran squad-lascannon, 3 grenade launchers = 105
Fast Attack
scout sentinel-autocannon = 40
scout sentinel-autocannon = 40
Heavy
leman russ battle tank-heavy flamer (hull) = 150

Which of these 3 (and the original) would I be better off with? I know Chimeras would be great but like I said in another post this is no objectives against my Orks.

Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

None of them.

With the exception of the russes in their respective lists, you are bringing VERY little firepower to this points level. To make it worse, your army has NO durability whatsoever, what with the infantry platoons having no commissars, nor the vets having chimera.

What you've done is fished the internet and drug up a 4th ed list that will just get horribly destroyed against any 5th ed player worth his salt.

Take better weapons, get more durability, then you'll start approaching a good list.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Jovial Plaguebearer of Nurgle




Somewhere in GA

Check this list out. 500 Points on the dot. It has lots of firepower and the ability to take out anything that can hit the field at this point level.

HQ: 135 pts Company Command Squad (Flamer x2; Meltagun x2)
1 Chimera (Heavy Flamer)

Troops: 145 pts Veteran Squad(Flamer x2; Meltagun x1, Shotguns)
1 Chimera (Heavy Flamer)

Troops: 145 pts Veteran Squad(Flamer x2; Meltagun x1, Shotguns)
1 Chimera (Heavy Flamer)

Heavy Support: 75 pts Hydra Flak Tank (Heavy Flamer)

DS:80S++G++M—IPw40k99/re++D+++A++/sWD-R+++T(T)DM+++

 paulson games wrote:

The makers of finecast proudly present Finelegal. All arguements and filings guaranteed to be full of holes just like their resin.
 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

with the exception of the ludicrous infantry-based flamers (which should all be turned into meltaguns, except perhaps the CCS with 2 plasma guns), this is a perfect example of a good 500 pt. guard list.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Paingiver





Ailaros wrote:None of them.

With the exception of the russes in their respective lists, you are bringing VERY little firepower to this points level. To make it worse, your army has NO durability whatsoever, what with the infantry platoons having no commissars, nor the vets having chimera.

What you've done is fished the internet and drug up a 4th ed list that will just get horribly destroyed against any 5th ed player worth his salt.

Take better weapons, get more durability, then you'll start approaching a good list.



Really? I've seen your website and posts and battle reports and I never see you run anything but blobs of infantry and ogryns, which I love by the way. As well as the Basilisk and Monticore.

This message was edited 1 time. Last update was at 2010/11/18 04:44:10


Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

Yes, but I run BLOBS, not just infantry platoons. Blobs require commissars, full stop. Also, they require weapons which ignore armor saves, whether this comes with mass plasma spam or mass power weapon spam.

2, 21-man power/plasma blobs puts you back 360, which gives you 140 for a well-tooled CCS, plus some more points on weapons. If you're of the shooty persuasion, you could try...

CCS 2x melta

PCS 2x flamers
PIS, plasma, commissar
PIS, plasma

PCS 2x flamers
PIS, plasma, commissar
PIS, plasma

Although, honestly, shooty blobs tend to do better when you have the points to add in plasma pistols for the sergeants. That, or if you want to do power blobs, do what I did in this, except, you know, don't lose.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
 
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