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![[Post New]](/s/i/i.gif) 2010/11/14 07:03:22
Subject: Wound Allocation tricks
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Waaagh! Warbiker
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Im sorry, but i managed to forget what the wound allocation trick is. Could somone please tell me?
(I just took a hiatus from Warhammer)
Thanks
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"Da Mek'z tinker nd do their job
The boys 'll smash yah, so will da Nob
The Bos 'll stompa till your dead
Snikrot 'll kill ya wiff is hands behind is 'ead!"
^^^^ Ode to Snikrot, the Sneakiest, Stabbiest, Morkiest, Kommando to ever walk the face of whoever looked at him funny! Tourne W/D/L 6/0/0 Public W/D/l 24/2/8 All with my orksof course
squidhills wrote:It is for the same reason that Chaplains wear black: so that they will be inherantly more awesome than the guy in blue, and thus the purity of the Chapter is assured.
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![[Post New]](/s/i/i.gif) 2010/11/14 07:06:36
Subject: Wound Allocation tricks
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Eternally-Stimulated Slaanesh Dreadnought
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abaddonfidelis wrote:
the rules for wound allocation state that each member of a squad has to be assigned an armor or invulnerable save before any member of a squad can be assigned a 2nd. they also state that models with identical characteristics roll their saves as a group.
so.... consider 2 different terminator squads with 5 men in each. the 1st has all thunder hammers. the 2nd has 4 thunder hammers and 1 lightning claw. both squads have to take 20 saves, 4 of which are invulnerable saves and 16 of which are armor saves.
for the 1st squad each guy is assigned 4 wounds. how you assign them doesnt matter because you're going to roll them all as a group. however many times you fail, thats how many casualties you take. so lets say you fail 2 invulnerables and 2 armor save rolls, right? thats 4 casualties for the 1st squad.
for the 2nd squad its more complex, and you can use that complexity to minimize the casualties you take. because models with identical stats and wargear roll as seperate groups, you can isolate the 4 invulnerable saves by putting them on the one guy with lightning claws. so 4 invulnerables to him and 4 armor saves to the each of other terminators. when you roll those saves, if your dice rolls are exactly identical, you'll take 3 casualties. you failed 2 armor saves so you lose 2 thunder hammer guys. the lightning claw guy failed 2 invulnerable saves so he dies too, but because he only has one wound the extra failed result is wasted.
so, taking exactly the same fire and rolling exactly the same results, the 2nd squad took fewer casualties thanks to clever use of the wound allocation rules.
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![[Post New]](/s/i/i.gif) 2010/11/14 07:40:52
Subject: Wound Allocation tricks
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Drew_Riggio
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How exactly does the Hidden Power Klaw tactic work in relativity with the Wound Allocation Trick?
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![[Post New]](/s/i/i.gif) 2010/11/14 07:50:37
Subject: Wound Allocation tricks
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Eternally-Stimulated Slaanesh Dreadnought
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well a 'hidden weapon' just means its on a sergeant or some such that cant be picked out in close combat. you just assign as few wounds as possible to him, or if you have to do it, weak wounds, so your guy with a weapon is more likely to live. If I understand your question right...
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![[Post New]](/s/i/i.gif) 2010/11/14 08:06:20
Subject: Wound Allocation tricks
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Boom! Leman Russ Commander
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I mean i don't really consider that a wound allocation trick if I understand it correctly.
Here is my understanding of the Hidden Power Klaw trap! A power Klaw is a great weapon at crushing through tanks and taking away armor saves from elite units. Enemies tend to fear weapons such as a power klaw due to their abilities. Orks don't have much anti-tank, so the power klaw becomes extremely important to them since it allows one of their combat troops to have the ability to kill tanks and hurt troops with high armor saves.
By having the nob with the Pk within a squad of 29 ork boyz (this being a full ork boyz unit) it requires the enemy to shoot through 29 regular ork wounds. Whenever that unit takes fire you allocate the wounds to the regular boyz which allows your nob to survive under most circumstances, and can still unleash its hidden PK package. The ork leadership rule allows them also to have a leadership value of the size of the unit, if there are 11 or more orks they become fearless. This makes it so that you would have to kill 19 ork boyz before they have to take a test, and even then they would count as having a leadership of 10. This further provides the nob with the Pk an even better chance at reaching his target with his deadly PK
does that make sense? I don't see it as much as a wound allocation trick as much as just having enough models to keep the important ones safe. I think i prob explained it in more words then I needed to haha.
What I see as a wound allocation trick would be the way abaddonfidelis described it with Termies. A simple trick is ork nobz, it is used a ton when they are on bikes with a painboy since they become almost unkillable. If most/all the orks have different gear you are able to spread the wounds out among the models, this can allow you to take less wounds as abaddonfidelis showed with his termie example, and it can also allow you to keep certain models alive for longer by allocating wounds away from them and onto other models as seen by the hidden PK trap!
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"Reality is, when you stop believing in it, doesn't go away"
-Philip K. Dick
Constant Lurker, Slowly getting back into modelling! Someday a P&M Blog link will lurk here! |
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![[Post New]](/s/i/i.gif) 2010/11/14 08:19:15
Subject: Wound Allocation tricks
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Hurr! Ogryn Bone 'Ead!
CT
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When I hear Wound Allocation Tricks I think of Nob Squads, usually bikers. Nobs can all be armed differently and fall into the 2nd model AF used above. The key factor here though is that each model has 2 wounds so a squad of 8 Nobs can eat up to 8 unsaved wounds before it loses a single model. You can get past this part of the trick by using weapons that insta kill the models but it its one of the more commonly seen ways to run Nobs. On the broader scale the wound allocation of in a complex unit generally offers less because single wound models. While they are great at catching bullets for sergeants and special weapons they are gone afterward. Just my 2 cents. Cheers, ~Volkan
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This message was edited 1 time. Last update was at 2010/11/14 08:20:05
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![[Post New]](/s/i/i.gif) 2010/11/14 08:27:00
Subject: Wound Allocation tricks
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Waaagh! Warbiker
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Thanks soooo much!
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"Da Mek'z tinker nd do their job
The boys 'll smash yah, so will da Nob
The Bos 'll stompa till your dead
Snikrot 'll kill ya wiff is hands behind is 'ead!"
^^^^ Ode to Snikrot, the Sneakiest, Stabbiest, Morkiest, Kommando to ever walk the face of whoever looked at him funny! Tourne W/D/L 6/0/0 Public W/D/l 24/2/8 All with my orksof course
squidhills wrote:It is for the same reason that Chaplains wear black: so that they will be inherantly more awesome than the guy in blue, and thus the purity of the Chapter is assured.
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![[Post New]](/s/i/i.gif) 2010/11/14 23:51:49
Subject: Wound Allocation tricks
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Stealthy Grot Snipa
Right behind you. No, really.
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all Hidden PK does is make sure that the klaw cant be targeted.
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