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Made in us
Regular Dakkanaut




So a friend and I are doing a doubles tourney at the start of next month and we need to come up with a few lists so I thought I would see what people around here think. So the rules are 1K points each army and we have to meet the basic force org chart when we combine the armies AKA combined we cannot have more then 2HQ, 3 elites, 6 troops, 3 fast, 3 heavy. We pretty much have at least one of everything and multiple of others. Sorry we don’t have 2 monoliths though. So baring that, have at it and I can tailor things or comment and I will try and come up with some lists for us.


Automatically Appended Next Post:
Oh right we each only have to have 1 troop and one HQ.

This message was edited 1 time. Last update was at 2010/11/14 08:33:46


 
   
Made in fr
Wicked Warp Spider




A cave, deep in the Misty Mountains

Generally, you post a list and the dakka community comments on it. If you really havo no idea for a list, look around the forum to get some ideas then make one and get criticism on it to improve it.

Craftworld Eleuven 4500

LoneLictor on thread about an ork choking the Emperor:
 LoneLictor wrote:
I like to imagine the Emperor kills so many Orks that he ends up half buried beneath a pile of corpses, with only his head sticking out. A lone grot stumbles across him, and starts choking him.

Then Horus comes across the lone grot, somehow managing to kill the Emperor, and punts it into space.
 
   
Made in hr
Deranged Necron Destroyer





Zagreb

Well, it doesn't matter if he posts list or not, we can still talk about it rather than he posts something completely dumb and then we work on it...

So, here's my thinking... Having 2 armies is quite a nice thing... That way you can repair weaknesses of one army with other... But first thing you'd want to avoid is playing 2 optimized armies with no synergy effect... Thus, be carefull...

So necron/SM combo has one thing going for them, and that is flexibility of SM over crons... So tailoring your list should go from crons towards SM...

Lets see... So what is the best thing of crons? probably their destroyers... Especially since you have to take only 1 warrior squad... Biggest disadvantage of crons? Definitely cc and bad anti-tanking...

Here are some of my fun ideas to think about:

1. PORTING ARMIES:
Check out what you have here, vod and goi... Could be nice combo having termies w libby and immortals with crons porting around and taking out stuff... 10 immortals with cron lord (rez+vod) is 480pts... 10 wariors are 180 (waiting in reserves) which leaves you with 440 pts... 8 destroyers for fire support and add one more immortal? In same way 200 are termies, 125 or 145 termi libby... There are 2 marines squads with transports (lascannon and transport) for 430pts, and you have 225 more pts for anti-tanking... Perhaps dropping cannons in marines and taking 2xac/2las predators?

2. PROTECTED WRAITH MADNESS:
Well, with one warriors (180 pts) you could add lith (235), 9 wraiths (369) and d-lord with schyte, rez orb and phase shiffter... Thus you have mini-wraith wing army
And now, you get to work on their biggest weakness, and that is firepower! You have nice shooty army in the back to provide cover... This can be done in so many ways at this pts... You could take dakka preds (ac + 2xhb, that is 3 of them for 255pts), rifleman dreads (lascannon+ autocannon, 2 of them fo 290, or 2x ac on each for 250), or some other thing... You could even combine dreads or dakka preds with razorbacs (lasplas)... Would be fun list if nothing else

3. SUPPORTED DROP POD
Now, if we combine nice little destroyers firepower with SM drop pod alpha strike, you get strong firepower that will not be first priority to take out... SM could take 3 MM/HF dreads in pods (450), 2 tac teams in pods (MM and flamer) fpr 410pts and libby for 100 pts... Rest of pts for tweeking gear... Then crons could take 3x4 destroyers (600), d-lord w-rez orb and schyte (180) and 10 warriors (180), with 40pts left (perhaps a phase shifter, or drop warschyte for extra destroyer)...

4. FAST ARMIES
Well, don't have experience with SM bikes, but it could be nice synergy having bikers and destroyers... Quite mobile...

this are basic ideas that I'd try out here... If I think of any other, I'll post... Tell me what you think...

And one more thing... If it is still possible to change SM type (e.g. go with space wolves or blood angels) there are even more cool combos you could explore...


Automatically Appended Next Post:
Damn, just saw that combined foc restriction!

Well, that changes only few things, but as SM are flexibile, I still think that every combination can be played....

This message was edited 1 time. Last update was at 2010/11/14 11:16:39


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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. 
   
Made in us
Regular Dakkanaut




So I like the porting Army idea but I have to say that your math is WAY off my friend because you forgot to actually add the points for the warriors before you said to add the 8 destroyers. However I was thinking something along the lines of:

Lord, orb, VoD
10 Immortals
10 warriors
4 Destroyers
2 HVY Destroyers

And maybe something like this for the SM's

Either a base captain or librarian
5 term assault with 2 T hammers
5 terms with 1 missile pod
10 marine tac squad with missile launcher and flamer
Rhino
Land raider

I am open to changing out the rhino I just wasn't really sure what do with the extra 35 points. but what do you guys think of this?


Automatically Appended Next Post:
lol one thing I was thinking about was just calling them blood angels and taking the librarian with blood lance, and the sanguinary sword and term armor with like a hand flamer instead of the rhino. I mean there isn't much reason to not take them as blood angels at this point in time because I am not taking anything apart from the rhino that would change. The spells for the librarians are better for the blood angels and the land raider would then have deep strike and then I would also get the red fury for all my guys.

This message was edited 1 time. Last update was at 2010/11/25 21:34:06


 
   
Made in hr
Deranged Necron Destroyer





Zagreb

Well, I don't think there is need for heavy destroyers... Too expensive... Rather have SM Provide better fire support...
It could work, but then again, I don't like having Land raider and termies at this pts cap...

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(='.'=) This is Bunny. Copy and paste bunny
(")_(") to help him gain world domination. 
   
Made in us
Regular Dakkanaut




Alright so what would you suggest I do instead of the heavy destroyers? I could do something like..

Lord, orb, VoD
9 Immortals
11 warriors
4 Destroyers
3 Destroyers

And that comes out to exactly 1K points for them As for the space marines.. I was thinking something along these lines.

Librarian or captain
5 termies assault with 2 T hammers
5 termies with missle pod
10 man Tac squad with missile launcher and flamer
9 man dev squad with 2 missiles and 2 Plasma cannons
Base predator.

I think I have enough anti tank and anti troop in this army mix to do well and there is allot of deep-strike if I need it. What do you guys think.
   
Made in hr
Deranged Necron Destroyer





Zagreb

I wouldn't go walking assault termies... I just don't liek it... Take rather shooty ones... And you need termi armor on your libby to be able to DS with them...

I don't like devs... To expensive and too immobile...

I'd go like this:

NECRON: 988

HQ: 210
Lord w rez orb, warscythe, vod: 210

TROOPS: 198
11x Warriors: 198

ELITE: 280
10xImmortal: 280

FAST ATTACK: 300
3x Destroyer: 150
3x Destroyer: 150

SM: 995

HQ: 125
Termi Libby (goi, mota): 125

ELITE: 230
5xTac Terminators (cyclone): 230

TROOPS: 225
10x Tactical marines (combi-melta, melta, ml): 185
+ dedicated razorback: 40

5x scout (ml, 4xsniper): 85

FAST ATTACK: 90
Land Speeder Typhoon (HB, typhoon ml): 90

HEAVY SUPPORT: 240
Predator (autocannon/lascannon): 120
Predator (autocannon/lascannon): 120

I think this should be ok... Lets see what you got:
PORTING: 20s5 shots, 8s4 shots and 2 s8 (or s4 blasts) shots....
FIRE SUPPORT: 2s7 shots, 2s9 shots, 3s8 shots, 18s6 shots and 3s5 shots

Should be nice... In assault you have termies and lord...

Not even high AV should be a problem... 2 melta in razor, plus 38 glancing shots should do the trick...

This message was edited 1 time. Last update was at 2010/11/26 22:37:58


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(='.'=) This is Bunny. Copy and paste bunny
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Made in us
Regular Dakkanaut




ok I really don't know where you are getting the points you are making the lists out of. Like I stated in my first post we each have 1000 points to make an army list but when the lists are combined we have to stay in the regular force organization so together we cannot go over 2 HQ, 3 elites, 6 troops, 3 fast, and 3 HVY. We each HAVE to have at least 1 HQ and one troop.

now what he has to work with for his necrons are as follows:

40x Warrior
10x Immortals
10X Scarab Swarm
1x lord w/ orb and Warscythe
1x lord w/ orb
3x Wraith
10x Destroyers
2x Tomb spider
2x Heavy Destroyer
1x lord w/ orb, warscythe, destroyer body
1x monolith

I have the space marines and I have this assembled:

Commander
Librarian
Chaplain
Commander on bike
5 assault termies
5 termies
2X dreds base
5X Command squad on bike 2 X flamers
2X melta gun bikes
2X plas gun bikes
power weapon bike
power fist bike
5X bikers
1 assault bike with Multimelta or HVY bolter
10 man assault squad with 2X falmers and no jump packs
5 man assault squad with Power fist and jump packs
1 Rhino
1 Razor back
1 pred with laz cannons
1 Dakka pred
1 Vindicator
1 Land raider
1 land raider either redeemer/crusader
21 regualr marines
1 flamer marine
2 plasma marines
2 melta marines
1 HVY bolter marine
3 missile launcher marines
2 plasma cannon marines
4 captains with chain swords
3 captains with power firsts

Thats what I have assembled and easy access to because I am in the process of moving. I have some land speeders of all the variations that are not put together that I suppose I could hunt down and throw together in time because the tournament is Saturday the 4th.

As far as the list of the Necrons go I used army builder and all the points add up fine.

It would be
Lord with orb and Vod - 200
9 immortals - 252
11 warriors - 198
4 X destroyers - 200
3X destroyers - 150

That way they can hold the dakka stuff for the most part and I can worry about the tanks. Now I dont see why taking a Land raider would be a bad idea because a land raider for its points is always WAY better then a laz cannon pred because of the power of the machine spirit. I mean sure it will soak up allot of shots but even with a crew stunned it can still shoot.





Automatically Appended Next Post:
ok I see you amended your post

This message was edited 1 time. Last update was at 2010/11/26 23:03:17


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





5 termies assault with 2 T hammers


NEVER EVER take lightening claw Terminators. They just make your squad weaker for no gain. There is a very good reason why the TH/SS combo is more points for every other unit in this codex and more expensive for every other codex to take over the lightening claws. Lightening claws help you against Hordes but Terminators suck against hordes always and will still suck against hordes with LCs. They are great against MCs and other rock units where the LCs become a liability due to poor invun and inability to do enough damage (wounding on 6s or not causing ID etc).

Also if you are DSing around you need guns. Deep strike isn't a great delivery system for assault units, particularly for slow ones. This is why the Daemon codex has such problems...

9 man dev squad with 2 missiles and 2 Plasma cannons


What is the point of firing plasma cannons at vehicles or Missile launchers at Terminators? By having only 9 men you can't split the squad so you need all 4 weapons to be the same. Anyway you could replace this squad with Predators for more mobility, more fire power and more survivability and fewer points... Devastators are rarely a good option.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Regular Dakkanaut




Like I said before I listed what I have access to so as you can see I don't have too many options and I don't really have the money before the tournament to run out and grab anything else to bring. So my anti tank options are really just 2 preds, in any formation, and 2 dreads and then some HVY weapons if I am not using a land raider.
   
Made in hr
Deranged Necron Destroyer





Zagreb

Yes, sure, land raider is better than predator, but for one raider you get 2 predators + 35 spare pts...

But since you don't have 2 predators, you could go with land raider... Just be carefull... Land raider, termies and libby are cca 600pts! That's over half of your force.... And if you go against melta-strong opponent, land raider will die quicker than preds...

Anyways, I wouldn't take assault termies + land raider and normal termies... Too costy... Choose one... Either land raider with termies, or termies with GoI libby....


As for rest, you still need anti-tanking... Assault cannon on crusader is great, but still... Perhaps something like this from models you own:

HQ: 100
Libby (nul-zone, avenger): 100

ELITE: 475
5x Assault termies (all TH/SS): 200
+dedicated crusader land raider (extra armor, MM): 275

TROOPS: 210
10x tac marines (melta, ml, rhino): 210

HEAVY SUPPORT: 205
Predator (autocannon/lascannon): 120
Dakka predator: 85

TOTAL: 990

Perhaps you could even try bikes instead of normal marines... You could take commander on bike and lots of bikes for a troop choice...

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(='.'=) This is Bunny. Copy and paste bunny
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Made in us
Regular Dakkanaut




so why do people like taking the multi melta on the tac marines? what do you do with it?
   
Made in fi
Andy Chambers






Tampere

ignore this post

This message was edited 1 time. Last update was at 2010/11/29 14:52:26


"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Regular Dakkanaut




um... thats nice but I dont have like 2 of the dreads with MM and thats it and I dont really have the cash to go and get 4 more dreads... also not sure how you are getting soo many dreads unless some are ironclads.


Automatically Appended Next Post:
Also not sure how you are getting those point costs for the dreads with assault cannons? Dont those cost more then the Multi metla?

This message was edited 1 time. Last update was at 2010/11/29 05:03:28


 
   
Made in fi
Andy Chambers






Tampere

Yeah my bad

"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Newbie Black Templar Neophyte




He did do his math wrong for the dreds on both how much they cost, and how many you have to use. However the MotF special rule lets you take them as heavy as well as elites, so you can spam 6 of them in a list if you wanted to. I'ld advise against ever taking them like Jabbdo suggested though because they don't serve a purpose. With a TL-AC it implies they will be a long-range firing platform, but a MM left on them means they have to be point blank to use it, and having it there for "Anti-drop/fast" is a null argument because by the time you can use it the dred is already dead.

I would however look into taking one or two Rifleman dreds as you don't have any droppods to land them in close. Just having one will give you 4 TL-Str7 shots; enough to take out light armour or infantry with ease.

Personally I would be slightly worried about the Necrons phasing due to low models towards the rule, and would thus over-compensate by using all 40 of the available warriors and lord with an orb. 140 points left I would put in a 5 man Immortals or a couple of Spyders for kicks. Over-kill?: Check.... Completely ridiculous on the field?: Check.... Enough "Invul" saves from ranged to march across the field laughing?: Check.

And on the bonus having that many warriors on the field will mean you can field them in either 4 10man squads for maximum objective holding or 2 massive 20man squads for kill points. I only mention this because you never stated whether the tourny was Obj or KP. Also you don't have to worry about vehicles...80 shots rapid fire WILL glance to death.
This means your marines can focus entirely on being ranged support, which is something Vanilla Marines do well.

HQ
ChapterMaster
-125

Elites
1xRiflemanDred (2xTL-AC)
-125

1xRiflemanDred (2xTL-AC)
-125

Troops
1x10man Tac w/MissleLauncher/MeltaGun
-Razorback(Basic because you don't state if it is a variant)
-215

1x10man Tac w/MissleLauncher
-170

Heavy
1xDakkaPred w/LasSponsons
-120

1xDakkaPred w/LasSponsons
-120

TOTAL: 1k Exact

Pros: 4Str9 Shots, 2Str8/4 Shots/Blasts, 8TL-Str7 Shots, 3TL-Str5 Shots, 1Melta Shot, and an Orbital Bombardment.
Stick the ChapterMaster in the Razorback with the Tac combat squad w/Melta/Sergeant. Necrons will be providing cover for your vehicles the entire time with-out even worrying about terrain. Dreds in back with Preds and you'll be able to pop any transport on T1 easy.
Cons: Not as much shooty shooty as possible but this is based entirely off of what you have available to use, and I'm throwing this out there under the assumption the Necrons are gonna pull a massive MetalTide across the board, but even if they don't it's not that terrible and I would field it at a normal 1k game myself.

There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter. ~Ernest Hemingway~ 
   
Made in fi
Andy Chambers






Tampere

MarshalKervhart wrote:He did do his math wrong for the dreds on both how much they cost, and how many you have to use. However the MotF special rule lets you take them as heavy as well as elites, so you can spam 6 of them in a list if you wanted to. I'ld advise against ever taking them like Jabbdo suggested though because they don't serve a purpose. With a TL-AC it implies they will be a long-range firing platform, but a MM left on them means they have to be point blank to use it, and having it there for "Anti-drop/fast" is a null argument because by the time you can use it the dred is already dead.


OK, I'm a slow.

This message was edited 1 time. Last update was at 2010/11/29 14:54:02


"Dire Avengers are even great in close combat, I mean, an Exarch with a Diresword can even take down a Carnifex!!"

EUROCHEESE - You can smell it.

 
   
Made in us
Newbie Black Templar Neophyte




Nah not a slow, everyone mashing up wrong numbers time to time.

Honestly if IA was allowed and you had the models, I would stick 2xBasic Dreds in Lucious Pattern Pods and a Tac squad in a pod. 2 dreds coming in on T1, popping 2 different tanks/transports, and then assaulting the units embarked inside to tarpit/annihilate them would be a definate boon to this list.

There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter. ~Ernest Hemingway~ 
   
Made in us
Regular Dakkanaut




Sadly as far as dreds go I only have 2 multi melta arm dreds, one from black reach and the other is an old metal one. Also for the razor back I have the HVY bolters and the laz cannons for them. I think I can borrow a drop pod from someone. If I ran bikes I was thinking along the lines of:

Captain on bike with power sword
5 man Command squad with banner, champion with combat shield, 2X flamers

5 man bike squad with 2X meltas, Sergent with P fist and assault bike with Multi melta

6 man bike squad with 2X plasma guns

Dred with multi melta and drop pod.

I would have 45 points left over for something but I am not sure what to get with the extra points. This is assuming I went with bikes.

The idea of running all the warriors is interesting with me running fire support. However like I said I don't have the RiflemanDred dreds so I would have to find something else to fill those extra points like I don't know maybe a vindicator and and something or maybe two MM dreads one with a drop pod or something. I don't really know what I would fill the dreds space if I took them out.


Automatically Appended Next Post:
Could try and borrow my brothers attack bike and give the plasma gun squad either the HVY bolter or a Multi melta for the extra points.

This message was edited 1 time. Last update was at 2010/11/30 05:14:30


 
   
Made in us
Newbie Black Templar Neophyte




Are you allowed to run the two dred "Counts As" if you notify your opponent before the game? My local store there's alot of "I would like to have it but don't" scenarios and we normally allow something that small to slide because it's not really that big of a deal; whether it's visual or verbal, we play it as it is in the list.

If not then you already have assault troops without jumppacks, run some "vanguard" or "sternguard" in a rhino with a couple of special weapons. It will give you some additional anti-tank or infantry and they can really hold their own in close combat. If you brought some sternguard you could rush them forward and use special ammo all day on whatever swings towards their objective, using the rhino and razorback to shield them. The combat squaded unit can even claim it while inside their razorback, making it very difficult to push the marines off the marker.

There is no hunting like the hunting of man, and those who have hunted armed men long enough and liked it, never care for anything else thereafter. ~Ernest Hemingway~ 
   
Made in us
Regular Dakkanaut




Ok so I like a few things people are doing.. maybe something like:

Lord, warsythe, orb
20 warriors
10 Warriors
2 Destoyers
7 immortals

But I was wondering what would be better that or:

Lord, warsythe, orb
20 warriors
10 warriors
2X3 Destoyers

I would be backing it up with something like:

HQ
librarian (avenger, null zone)
-100

Elites
1x rifleman dread
-125

1x rifleman dread
-125

Troops
1x10man Tac w/MissleLauncher/MeltaGun
-Razorback
-215

Fast
1x bike squadw/2xmelta, meltabomb
-115

Heavy
1xDakkaPred w/LasSponsons
-120

1xDakkaPred w/HB Sponsons
-85

1x vindicator
-115

That is assuming I can borrow 2 Rifleman dreds or they let my use my multi-melta dreds as rifleman. What do you guys think of those pairings and which necron list should I take and is there anything I should do with the space marines because I am not quite 100% sold on the bikers but I think I can get them to work just fine because I have used bikers before and I run a saim hann eldar army with lots of bikes.

This message was edited 1 time. Last update was at 2010/12/01 12:38:08


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





I'd consider switching the Necron Warrior squad to 2X15 rather than 20 and 10. 10 man squads are too squishy and 20 man squads containing the lord are too big a target.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Regular Dakkanaut




So I got my friend to loan me his Rifleman Dreads so I think I will run that list with 2 assault bikes with MM's and then have my friend run the 6 destoyer list and yea I will prolly have him run 2X15 instead for the warriors.
   
 
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