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![[Post New]](/s/i/i.gif) 2010/11/14 17:48:06
Subject: 2000 Necrons 3x Monolith
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Irked Necron Immortal
Rhizome 9
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So I'm toying around with this idea for a list. Is it any competitive? I feel it is, because with all the warriors I have and the Deceiver, my opponent will have a hard time destroying anything.
Necrons~2000 Points
HQ
Deceiver
TROOPS
10 Warriors
10 Warriors
10 Warriors
10 Warriors
10 Warriors
FAST ATTACK
8 Scarabs
HEAVY SUPPORT
Monolith
Monolith
Monolith
Thoughts?
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This message was edited 1 time. Last update was at 2010/11/14 17:48:40
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![[Post New]](/s/i/i.gif) 2010/11/14 17:52:25
Subject: Re:2000 Necrons 3x Monolith
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Longtime Dakkanaut
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Won't have a hard time keeping the warriors down :(
I don't really think any Necron list is 'competitive' i think it takes a good Necron list, and a very good player with a lot of experience playing that list to be able to achive much in a competitive environment (look at the two 'most competitive' builds, IG mech, your only really going to do damage with glances at close range, and if you don't do enough, far to many Crons will go down.... and Long Fangs will rip the warriors apart.... :( its a shame really)
I think this list could work, if you get everything right, but it will rely on everything putting out max damage really, if the deciver dies before doing anything, your probably stuffed...and Monoliths can find it very hard to do much damage themselves, so warriors coming out of them will have to provide a lot of damage...
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2010/11/14 18:01:25
Subject: 2000 Necrons 3x Monolith
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Irked Necron Immortal
Rhizome 9
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The thing is I probably wouldn't be teleporting warriors around that much. Even though I would have trouble with mech lists, they would have a lot more trouble with me. Long Fangs, Leman Russ Executioners, Lascannons and the like are all going to have a very hard time even glancing it.
My plan would be to shoot off the monolith template as much as possible for the first few turns, then when I'm close teleport the warriors forward and hopefully weaken them.
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![[Post New]](/s/i/i.gif) 2010/11/14 18:02:50
Subject: Re:2000 Necrons 3x Monolith
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Twisted Trueborn with Blaster
Tapiola
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I'd divide the scarabs into smaller squads and just use them to contest objectives. This list can work as long as your opponent doesn't pack str10. Unfortunately, IG gets lots of str10 and in a tournament if you run into IG you'll probably be sent tumbling to the middle/bottom tables. Not a bad list at all, but there are quite a few armies that can counter this.
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![[Post New]](/s/i/i.gif) 2010/11/14 18:13:27
Subject: 2000 Necrons 3x Monolith
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Irked Necron Immortal
Rhizome 9
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Well yeah the guard does have good deal of STR 10, but just because 1 army has a few weapons that will still need 5 penetrate, isn't something I should change my whole list around. If anything I should be more worried about tau.
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![[Post New]](/s/i/i.gif) 2010/11/14 19:00:38
Subject: 2000 Necrons 3x Monolith
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Twisted Trueborn with Blaster
Tapiola
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Soulx wrote:Well yeah the guard does have good deal of STR 10, but just because 1 army has a few weapons that will still need 5 penetrate, isn't something I should change my whole list around. If anything I should be more worried about tau.
Tau, Orks, and IG all get loads of str 10. Space wolves with TWC, mephiston, lysander. I'm not saying you should trash the list, many players rely on melta to destroy av14, but there are many lists that will pose problems. As I said, if you get good pairings you should do well.
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![[Post New]](/s/i/i.gif) 2010/11/15 01:20:44
Subject: 2000 Necrons 3x Monolith
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Irked Necron Immortal
Rhizome 9
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haizelhoff wrote:if you get good pairings you should do well.
Hooray for a glimmer of hope
I'm thinking about flayed ones. I feel that there is a good possibility for them to really excel here. Maybe drop the scarabs and 1 sqaud of warriors for 2 squads of infiltrating goodness.
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![[Post New]](/s/i/i.gif) 2010/11/15 02:17:49
Subject: 2000 Necrons 3x Monolith
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Grisly Ghost Ark Driver
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All I can say is that an army based around warriors won't get the job done. at 2k, 3 monoliths and the Deceiver can't beat an entire army by themselves.
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Falcon Punch!
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![[Post New]](/s/i/i.gif) 2010/11/15 05:13:46
Subject: 2000 Necrons 3x Monolith
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Stern Iron Priest with Thrall Bodyguard
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Drop down to about 30 Warriors and take 2 squads of 3 Destroyers instead. Leave the warriors in reserve and keep the scarabs turbo-boosting for tarpittin and the like. Monoliths float around being dicks, destroyers waste transports and make foot units disappear...it'd be fun!
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/11/15 05:20:11
Subject: 2000 Necrons 3x Monolith
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Shrieking Guardian Jetbiker
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extrenm(54) wrote:All I can say is that an army based around warriors won't get the job done. at 2k, 3 monoliths and the Deceiver can't beat an entire army by themselves.
Yep your threat range is currently 24"...
there is a lot of table outside of that 24" bubble even if you spread out (which the rules reward you for clustering)
Just a comment, there is a lot of stuff that can reach out and grab you from more than 24" away virtually every codex has the ability to do that. Also think of it this way you'll only get to shoot at them when they are within 24" of you and there are a lot of assault units that make crons cry with big assault ranges. Stopping this will come down to you leveraging those liths and the deceiver
T6 + multi wound models will cause you problems as well but i guess thats what the deceiver is for just dont assume you'll be able to shoot down a big MC from range. Ive had issues with monolith heavy lists not being able to effectively down T6 + MC the lith really only has the potential to take 1 wound off it a turn and only from 24" away coupled with the fact that it is slower than whats chasing it as well.
Again not something to change your list because of just something to be aware of it really comes down to if YOU can make it work on the table; more so than any other army finesse will be required to pull off repeated wins.
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2k
2k |
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![[Post New]](/s/i/i.gif) 2010/11/15 07:07:25
Subject: 2000 Necrons 3x Monolith
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Fresh-Faced New User
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If experimented a lot with my buddies crons and found that you really NEED destroyers. Rhino/Razorback rushes will wreck you. Black templars running a million land raiders will wreck you. 9 Obliterators from chaos by themselves would chew through most of your warriors. Guard vanilla leman russ would cause you to phase out before the Deciever even got to CC. Tau broadsides wouldn't have too much a problem taking out the monoliths. Dark Eldar would have trouble with this list having no S10, but i'm sure could muster the firepower to take down enough warriors. Eldar, same story, except fire prisms will help taking down monoliths. Though with 2 prisms they can drop ap3 large blasts on your warriors. Chaos daemons would have some trouble with your list, but even 2-3 souls grinders with tongue could be enough anti-tank to take out on or two monoliths. But again, they also have S8 ap3 large blasts for warriors as well. Hell, what are you going to do against a Land Raider with Termies? Space wolves with Ragnar, Logan and termies with dual wolf claws or frost weapons will eat a squad a turn. And orks can get a decent amount of S9-10 as well, though you'd probably have an easier time killing them than marines. Even a witch hunters army could run a bunch of penitent engines to give you a run for your money.
Your list looks fun but for being really competitive I would definitely suggest fitting in some Destroyers.
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![[Post New]](/s/i/i.gif) 2010/11/15 19:28:30
Subject: 2000 Necrons 3x Monolith
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Irked Necron Immortal
Rhizome 9
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Smufflez wrote:If experimented a lot with my buddies crons and found that you really NEED destroyers. Rhino/Razorback rushes will wreck you. Black templars running a million land raiders will wreck you. 9 Obliterators from chaos by themselves would chew through most of your warriors. Guard vanilla leman russ would cause you to phase out before the Deciever even got to CC. Tau broadsides wouldn't have too much a problem taking out the monoliths. Dark Eldar would have trouble with this list having no S10, but i'm sure could muster the firepower to take down enough warriors. Eldar, same story, except fire prisms will help taking down monoliths. Though with 2 prisms they can drop ap3 large blasts on your warriors. Chaos daemons would have some trouble with your list, but even 2-3 souls grinders with tongue could be enough anti-tank to take out on or two monoliths. But again, they also have S8 ap3 large blasts for warriors as well. Hell, what are you going to do against a Land Raider with Termies? Space wolves with Ragnar, Logan and termies with dual wolf claws or frost weapons will eat a squad a turn. And orks can get a decent amount of S9-10 as well, though you'd probably have an easier time killing them than marines. Even a witch hunters army could run a bunch of penitent engines to give you a run for your money.
Your list looks fun but for being really competitive I would definitely suggest fitting in some Destroyers.
I have a problem with everything you're saying. Do you not understand the We'll Be Back rule? The weapon has to be double strength, not just a low AP. A lot of the possibilities you're saying would almost never happen too. Yes a chaos list with 9 obliterators could be somewhat effective, but what anyone ever field a list like that? And what would destroyers do? They'rer only AP 4 and strength 6, which isn't effective for the things you would want them to do. I would need a 6 just to penetrate a rhino, and for everything else a warrios could do better wit a glance. Terminators, Land Raiders, Thunderwolves would have to get close, and with me being able to lay down all those templates I wouldn't let that happen. I'm not saying I can avoid combat with a few of my warrior sqauds, but by the time they get their, I'll be able to weaken them out.
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![[Post New]](/s/i/i.gif) 2010/11/21 07:44:16
Subject: 2000 Necrons 3x Monolith
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Fresh-Faced New User
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I ran 'Ard Boyz two years in a row and the first year we had a list with 9 oblits and two lists with 6, one came in first one came in third, the other somewhere else down the line. And i'm just saying, from experience, i've obliterated your exact list with casual fun lists. but yeah, you can weaken them down, potentially. I do understand the We'll Be Back rule, in CC you're screwed if they have power, at range you're screwed if it's double toughness, which battle cannons are, along with the ap3 is double deadly.
And believe me, 3 S9 large blasts isn't enough to consistently stop land raiders.
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![[Post New]](/s/i/i.gif) 2010/11/21 12:55:13
Subject: Re:2000 Necrons 3x Monolith
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Automated Space Wolves Thrall
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I like the necrons, I have my own army, but is not a competitive list because you have less options than other codex and the cost of a single necron is expensive, for a tournament is no my first option, better IG or space wolves... I expect the new codex of the metal men to see new options of the supreme evil.
At least you always can disarm a tank with several superficial impacts.
And sorry, but 3 monoliths is a little to much.
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En este país hablamos español y muy mal español. |
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![[Post New]](/s/i/i.gif) 2010/11/21 13:30:34
Subject: 2000 Necrons 3x Monolith
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Human Auxiliary to the Empire
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i would drop 1 monolith and and take 3 hv destroyers
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2000
sometimes the biger they are the harder they kick your ass |
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![[Post New]](/s/i/i.gif) 2010/11/21 17:56:15
Subject: 2000 Necrons 3x Monolith
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Stern Iron Priest with Thrall Bodyguard
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Destroyers gain you something that your army is entirely lacking: Mobility. With them being Jetbikes you can get more side armor shots, harass an opponents backfield and instead of waiting for them to get there, be in there face causing issues. Add in that they're Jetbikes and you can use them for contesting objectives and providing cover for warriors while getting 3+ cover.
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"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"
"If all else fails, empty the magazine" |
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![[Post New]](/s/i/i.gif) 2010/11/22 13:23:37
Subject: Re:2000 Necrons 3x Monolith
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Automated Space Wolves Thrall
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I see list with 2 monolith, but 3 is too much, is better destroyer or inmortals with a necron lord and veil of darkness, less points, more damage
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En este país hablamos español y muy mal español. |
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![[Post New]](/s/i/i.gif) 2010/11/22 13:39:14
Subject: Re:2000 Necrons 3x Monolith
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Sure Space Wolves Land Raider Pilot
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I'd drop the deceiver and a squad or 2 of warriors,yes he is good, and his abilities can give your opponent a headache but at 200 plus points (dont have a codex in front of me) hes a point sink. With the extra points you can throw in a Nec Lord an a bunch of destroyers
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40k:
Pre-Heresy Space Wolves - 8000+
Deathwing - 1500 pts (Sold)
Mech Blood Angels - 1500 pts(Sold)
Warmahordes:
Khador - ~100 pts
Cryx - 35 pts |
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![[Post New]](/s/i/i.gif) 2010/11/22 15:21:45
Subject: Re:2000 Necrons 3x Monolith
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Nimble Glade Rider
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The list could work if you play it as defensibly as possible, which means using the monoliths as moving cover and as you said generally being d***'s, it would have a hard time vs tau but could be really awkward for armies which rely on melta's. I am looking at you sisters of battle :(. I know some of my lists would really struggle to get past the monoliths even with my whole army. That said, not all tau players take a billion rail guns, some also rely on fusion guns for there anti tank.
The trick though would be knowing how much damage your units can dish out, as an experienced cron player should, and be very careful about committing warriors, so that you can overwelm pockets of resistence perhaps using the monoliths to cut units off from the rest of the army. A very fast army with lots of jump infantry would be annoying again.
Best of luck!
Cute-Hydra
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Tournament Results:
Throne of Skulls (Jan 2012) 5/0/0
X Legion (Feb 2012) 3/1/2 13/40
6th ed score: (15/2/3)
Chaos New Codex: (9/2/1)
Dark Eldar & GK: (0/0/0) |
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