Blarg21 wrote:1 crisis squad with Flamer, burst cannon, targeting array, sarge has a hard wired multitracker and target lock
1 crisis squad with missile pod, fusion blaster, targeting array,sarge has a hard wired multitracker and target lock
1 crisis squad with Plasma Rifle, Burst cannon ( might swap that out ) targeting array, sarge has a hard wired multitracker and target lock
I could take out the squad with burst cannons and flamers and swap them out for a 6 man squad of stealthsuits ( 2 fusion blaster 4 burst cannons ? )
Generally, I'm not digging any of these. At 2.5k, the table is going to be really full of enemy models, and I'd like FireKnives for distance & safety. Also, the 2
FB/4
BC Stealth crew is too split in purpose; all
BCs are best for them.
Blarg21 wrote:2 FW teams with marker lights.
For 2.5k, waay too thin on troops.
Blarg21 wrote:devilfish have disruption pods, multitracker, smart missle, burst cannon, 2 seeker missiles per devilfish
I'd switch out one Seeker for Target Arrays, to make those 7 shots count.
Blarg21 wrote:3 ful squads of broadsides / smart missles, target lock ( so i can shoot at 9 different units with the rails ) 6 shield drones ( 2 per squad )
I'd bond such big squads.
I think you can afford to lose an XV8 here or there for another
FW or kroot unit. Kroot at least for the infiltrate-trade off.