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Made in us
Fresh-Faced New User




so I am putting together a 2500 point list for a tournament we are having here in town and this is what i came up with.

2 x Shaso's with Plasma rifle, fusion blaster, Shield Generator, Hardwired Multi Tracker, Hard wired target Lock

4 Body Guards with Plasma rifle, fusion blaster, targeting array, hard wired target lock and multitracker

Elite's
1 crisis squad with Flamer, burst cannon, targeting array, sarge has a hard wired multitracker and target lock
1 crisis squad with missile pod, fusion blaster, targeting array,sarge has a hard wired multitracker and target lock
1 crisis squad with Plasma Rifle, Burst cannon ( might swap that out ) targeting array, sarge has a hard wired multitracker and target lock
I could take out the squad with burst cannons and flamers and swap them out for a 6 man squad of stealthsuits ( 2 fusion blaster 4 burst cannons ? )

Troops
2 FW teams with marker lights.

Fast Attack
2 8 man pathfinder teams w/ devilfish
devilfish have disruption pods, multitracker, smart missle, burst cannon, 2 seeker missiles per devilfish

heavy
3 ful squads of broadsides / smart missles, target lock ( so i can shoot at 9 different units with the rails ) 6 shield drones ( 2 per squad )


Any advice and tips would be nice.
   
Made in us
Fixture of Dakka





Los Angeles

Blarg21 wrote:1 crisis squad with Flamer, burst cannon, targeting array, sarge has a hard wired multitracker and target lock
1 crisis squad with missile pod, fusion blaster, targeting array,sarge has a hard wired multitracker and target lock
1 crisis squad with Plasma Rifle, Burst cannon ( might swap that out ) targeting array, sarge has a hard wired multitracker and target lock
I could take out the squad with burst cannons and flamers and swap them out for a 6 man squad of stealthsuits ( 2 fusion blaster 4 burst cannons ? )
Generally, I'm not digging any of these. At 2.5k, the table is going to be really full of enemy models, and I'd like FireKnives for distance & safety. Also, the 2 FB/4 BC Stealth crew is too split in purpose; all BCs are best for them.

Blarg21 wrote:2 FW teams with marker lights.
For 2.5k, waay too thin on troops.

Blarg21 wrote:devilfish have disruption pods, multitracker, smart missle, burst cannon, 2 seeker missiles per devilfish
I'd switch out one Seeker for Target Arrays, to make those 7 shots count.

Blarg21 wrote:3 ful squads of broadsides / smart missles, target lock ( so i can shoot at 9 different units with the rails ) 6 shield drones ( 2 per squad )
I'd bond such big squads.

I think you can afford to lose an XV8 here or there for another FW or kroot unit. Kroot at least for the infiltrate-trade off.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Fresh-Faced New User




I didn't think about that. and did i really not put the targeting arrary on there ? wow. Yeah i know my troop choice is pretty thin but i don't use FW's that much but hey its worth a try
   
Made in us
Trustworthy Shas'vre





Mt. Gretna, PA

I'd say what Brother Erekose Said.

You have a serious lack of anti-horde power.

If you changed all the battle suits to FireKnives, you will only really have your fire-warriors and devilfish to take out troops, and then a load of overkill from everything else as well.

For the crisis suits:

I would suggest fireknives. I would change them all over to plain PR/MP/MT, and possibly giving them a BK and Possibly Shield Drones.

 Goliath wrote:
 Gentleman_Jellyfish wrote:
What kind of drugs do you have to be on to see Hitler in your teapot?
Whichever they are, I'm not on the Reich ones, clearly.
 
   
 
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