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![[Post New]](/s/i/i.gif) 2010/11/15 00:21:09
Subject: Solos to Expand Menoth Utility?
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Flameguard
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hey all! I've been playing skirmish games for the past few Saturdays, and loving it.
I'm just starting out my Menoth army, and I'm looking for a diverse skirmish sized force.
We've been doing 3 player matches, and I think our forces are going to be of limited size for a while, so I'd like to field a small force that can react to different threats.
One way I can do that (I think) is with some fairly generic units, and then support solos that can provide diverse boosts as needed.
My army generally looks like this...
pKreoss
Crusader
Castigator
Redeemer
Choir (1 leader, 3 grunts)
Vassal
Eiryss (non epic)
I also have a Repenter and a unit of Exemplar Bastions that are a little pricey to field at this point size.
I can't find any solid info on the Menoth solos, but Rhupert Carvolo (Merc) sounds like a good investment, and I'm eyeing Sam and the Devil Dogs as a merc unit that can take down warjacks, and can screen an area, hindering advance.
What do you all think?
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www.goodideagames.com
Currently writing Evil High: the role-playing game of aspiring super villains, in high school.
www.evil-high.com |
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![[Post New]](/s/i/i.gif) 2010/11/15 02:54:38
Subject: Solos to Expand Menoth Utility?
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[MOD]
Madrak Ironhide
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Rhupert is solid for Menoth infantry, especially if you're fielding melee
troops. Another option is Gorman who will be useful as a debuffer. I'm
not sold on Sam MaHorne.
Wracks are a solid investment for 1 point. Extra focus is always welcome.
A lot of your options are limited until you get more infantry on the table.
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![[Post New]](/s/i/i.gif) 2010/11/15 03:01:29
Subject: Re:Solos to Expand Menoth Utility?
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Doc Brown
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You need an infantry unit for Rupert, something like Knights Errant work pretty well. If you don't have a unit, Rupert doesn't do anything, he just stands around making himself tough.
Sam and the Dogs aren't terrible, but you have Menoth, there are piles of great infantry available, so unless you have your heart set on Sam I'd just run one of the many good infantry options.
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![[Post New]](/s/i/i.gif) 2010/11/15 05:54:56
Subject: Re:Solos to Expand Menoth Utility?
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Flameguard
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Thanks! I think I should go with Gorman. His large cloak will look good in Menoth White/Red as well.
What are your thoughts on Lady Aiyana/ master holt?
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www.goodideagames.com
Currently writing Evil High: the role-playing game of aspiring super villains, in high school.
www.evil-high.com |
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![[Post New]](/s/i/i.gif) 2010/11/15 06:43:46
Subject: Re:Solos to Expand Menoth Utility?
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Wraith
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Temple FlameGuard with Tough are a nightmare.
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Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 |
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![[Post New]](/s/i/i.gif) 2010/11/15 13:16:51
Subject: Solos to Expand Menoth Utility?
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Freelance Soldier
Havelock, NC
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Zealots are a solid, cheap unit, who have a really strong Unit Attachment.
Rhupert is an excellent solo, but you definitely need some troops for him to work with.
There's a couple of Menoth Jack Solos in the mechanic and Vassal...
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"Let no joyful voice be heard! Let no man look up at the sky with hope! And let this day be cursed by we who ready to wake... the Kraken!"
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![[Post New]](/s/i/i.gif) 2010/11/15 14:07:01
Subject: Solos to Expand Menoth Utility?
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[MOD]
Madrak Ironhide
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He has a vassal already, but he doesn't have a mechanik iirc.
I haven't tried the Menoth mechanik yet.
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![[Post New]](/s/i/i.gif) 2010/11/15 14:15:37
Subject: Solos to Expand Menoth Utility?
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Freelance Soldier
Havelock, NC
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that he does. A reclaimer is good, but you need infantry for that.
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"Let no joyful voice be heard! Let no man look up at the sky with hope! And let this day be cursed by we who ready to wake... the Kraken!"
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![[Post New]](/s/i/i.gif) 2010/11/15 17:13:13
Subject: Solos to Expand Menoth Utility?
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Buttons Should Be Brass, Not Gold!
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The mechanic is great. He's squishy, but I find he usually lives longer than the choir if he's placed B2B with a second line warjack. Fixing key systems to bring a heavy fully online in the late game can be huge, and his one point investment makes him more worth it to me than the wracks.
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![[Post New]](/s/i/i.gif) 2010/11/15 18:13:54
Subject: Solos to Expand Menoth Utility?
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Wraith
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He makes the Avatard even more annoying than it already is with the requisite pet Vassal in tow.
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![[Post New]](/s/i/i.gif) 2010/11/15 23:08:40
Subject: Solos to Expand Menoth Utility?
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Regular Dakkanaut
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Hi, Sp4m;
Bring what you like, my elves will kill them anyway.
Love,
The Iosans
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![[Post New]](/s/i/i.gif) 2010/11/16 02:25:14
Subject: Solos to Expand Menoth Utility?
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Regular Dakkanaut
Rockford,IL
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Another nice choice is Vilmon, at three points he can be switched with eryiss to change things up.
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I am the whitekong. |
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![[Post New]](/s/i/i.gif) 2010/11/16 02:43:08
Subject: Solos to Expand Menoth Utility?
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[MOD]
Madrak Ironhide
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Oh, duh. How can I forget the Covenant?
People hate the Covenant. Still not sure how much I'd use it for 'jack reliant
forces. I think I'm too much of an infantry-phile.
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![[Post New]](/s/i/i.gif) 2010/11/16 04:31:02
Subject: Re:Solos to Expand Menoth Utility?
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Flameguard
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Oh no themocaw! the Gig is up! He's my friend whose been teaching me how to play, and now he knows the source of my anti-him strategy! Oh well. Moving on.
There is something I hadn't thought about... with pKreoss and 25 point skirmish forces, should I be fielding a 'Jack army? That Crusader does beat a lot of ass, and the redeemer is a nice 16" kill switch (aside from cursed elven stealth!!) but I do have enough light jacks to do a 'jack army.
In that case, the solos I would want are choir, vassal,
mechanik
eiryss (to flank their caster, maybe force them into a vulnerable position)
Gorman, for a little debuffing.
My jacks would be Crusader, Redeemer, and Repenter.
I'm not sure what the point cost is for that... are there any tools to help players make army lists?
I also would like to have an effective 25 point infantry list that utilizes my bastions.
I'm thinking Redeemer, Bastions, eiryss, that bag pipe guy, and an additional infantry, either flameguard (which I understand would be good to own), or the errants, who could effectively shoot through gaps in my line of bastions.
(errants could be supplemented with the seneschal)
Does that sound reasonable? I'm only just getting my feet wet with building some lists.
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www.goodideagames.com
Currently writing Evil High: the role-playing game of aspiring super villains, in high school.
www.evil-high.com |
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![[Post New]](/s/i/i.gif) 2010/11/16 04:59:49
Subject: Solos to Expand Menoth Utility?
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Master Tormentor
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I'm not sure what the point cost is for that... are there any tools to help players make army lists?
My personal favorite is iBodger, although that's only for the iPhone OS (and I think Android now). There's also Forward Kommander, although it's not as nice.
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This message was edited 1 time. Last update was at 2010/11/16 05:00:05
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![[Post New]](/s/i/i.gif) 2010/11/16 06:00:02
Subject: Solos to Expand Menoth Utility?
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[MOD]
Madrak Ironhide
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Forwardkommander is a nice online one.
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![[Post New]](/s/i/i.gif) 2010/11/17 09:30:37
Subject: Solos to Expand Menoth Utility?
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Dakka Veteran
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the menoth mechanik is the toughest mechanik in the game if you can keep him b2b with a jack, 15def and arm is difficult to hit for many infantry units and it will sometimes force a good amount of commitment to kill a 1 point model.
On a side note, the redeemer should roast those stealthy elves, I had a game against them where my mortar smoked damn near most of their army. Last I knew, you can shoot at a stealther, it just auto misses, which is fine, since my mortars cant hit anything anyway.
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71 pts khador - 6 war casters
41 pts merc highborn - 3 warcasters |
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![[Post New]](/s/i/i.gif) 2010/11/17 18:09:16
Subject: Solos to Expand Menoth Utility?
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Wraith
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Beware the Battle Mages and anyone within Arc Node range of Rahn if you're relying on blasts. They are and he can make things immune to blasts.
Drove the last Menoth player I faced crazy since he was playing a pop and drop pKreoss. Unfortunately I had to summarily execute those dice after the game...
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![[Post New]](/s/i/i.gif) 2010/11/17 18:36:19
Subject: Re:Solos to Expand Menoth Utility?
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Doc Brown
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Rahn doesn't make things immune to blast damage, he controls deviation directions. Discordia on the other hand is a different story...
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![[Post New]](/s/i/i.gif) 2010/11/17 18:43:19
Subject: Solos to Expand Menoth Utility?
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Wraith
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His Force Field spell disagrees with you.
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![[Post New]](/s/i/i.gif) 2010/11/17 18:45:42
Subject: Re:Solos to Expand Menoth Utility?
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Doc Brown
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No it doesn't it makes him immune to blast damage, but that's all.
And incidentally, he already has immunity from blast damage.
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This message was edited 1 time. Last update was at 2010/11/17 18:50:03
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![[Post New]](/s/i/i.gif) 2010/11/17 21:19:05
Subject: Solos to Expand Menoth Utility?
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Wraith
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True. I misremembered that it was a self only spell. He's only hit the table for me twice so far as well and I've not had the need for it since he runs with alot of his fellow BM's.
Immune to Knockdown is still a nice benefit....
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![[Post New]](/s/i/i.gif) 2010/11/24 05:23:30
Subject: Solos to Expand Menoth Utility?
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Painlord Titan Princeps of Slaanesh
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Vanquishers are reliable jacks too, for the record. Good melee, and good way to handle infantry. Auto-fire big blast yes please!
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40k Armies I play:
Glory for Slaanesh!
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![[Post New]](/s/i/i.gif) 2010/11/29 13:58:25
Subject: Re:Solos to Expand Menoth Utility?
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Cultist of Nurgle with Open Sores
East Bridgewater, MA
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For solos, try paladin Vilmon, and for a unit play idrian skirmishers with the UA. they hit harder than any other menoth unit, especially if you went for eKreoss and put sarcosanct and pop a feat for them. drop the crusader if anything first off. eiryss hates being near warjacks, which you have 3. the crusdaer is slow and relatively weak and lack-luster.
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