Rampaging Chaos Russ Driver
Philipppines/United Kingdom
|
Hi, Hello, How are you?
I guess I am doing fine...except...I have a problem. Over on the Plog pages I am busy trying to put together a Sigmar 40k force. That is a Space Marine force led by Sigmar for Fantasy Battle...
I want to take these guys out and give them a fight soon...so I have a couple of issues:
One, what do you think of the fluff...
And two, what rules should I use instead of Chaplains and Commisars, and what do I use for Sigmar himself!!
Fluff on the Second Legion (Twin Tailed Comet)
During the Great Crusade, in a time before the Emperors Return to Terra but after the finding of the Primarch Alpharius, the Emperor in all his wisdom had a vision.
It was of his missing Primarchs. He saw that the powers of Chaos had ushered two off his sons into the warp, and saw their journey through it to a small planet where thousands of spacecraft and races had crashed trapped by unending solar storms and fluctuations in the Warp around the planet. Due to the anarchic nature of the Warp his two Sons, unknown brothers, crashed on the planet apart. Of one son he knew no more, but of the other he saw all his life from the crash of his birthing pod on the planet, his wars. He saw that at fifteen his young son had defended his village singlehandedly from green skin gretchens, and had defeated a green skin war band in retribution! He saw the freeing of a ancient squat forge-master and the bonds of friendship born between Super and Ab-human. He saw the boy, age fifteen receive a force weapon of unimaginable power as a gift from the Squats. He saw the unification of the human population – descended from thousands of ships crashed after becoming lost in the warp. He defeated men possessed by those beyond the Ghoul Stars.
Finally in the twilight of his vision he saw his son fight his son, brother fight brother. And his son who he had watched enter manhood in a matter of seconds remained un-defeated. The Emperor of all Mankind knew that this was his greatest Son, for he held no ambition yet the fulfilment of duty, no hope except the defeat of choas, and strength enough to defeat a brother without harm to himself. If ever he had an heir this was he for he knew he would not suffer the petty rivalries that plagued his found Sons and their Legions. The Eleventh Legion , that of his defeated Son who had been corrupted beyond all recognition but that of the Emperor were dispatched to the very edge of the galaxy where they were to give service in what was to be a unknown suicide mission of protection and diversion against the increasing threat of a species yet unknown to all bar the Emperor. The Emperor ashamed of his failure with the Eleventh, and wishing to conceal the identity of the Second till he could present his Son to all his Primarch’s as a completed family deleted from record all knowledge of these mighty Legions.
The Emperor of Mankind immediately returned to Terra leaving his first Son, Horus, as Warmaster on the Great Crusade in his place and asking his Sons to show their greatness! Upon Terra the Emperor knew he must create a device that would enable him to communicate with his Son through the warp storms that ravaged his planet. He knew it would take a generation to conceive and construct so, for this period he created the Council of Terra, and the Imperial Tithe so that his Empire, that of Mankind, would continue whilst he worked in solitude on what became known as the Golden Thrown, a device designed to communicate solely with his Son by halting time and thereby finding paths through the storm. He sent the gene-seed Legion of his Son to the planet, thought the warp, guided by himself on the Golden Thrown. It took immense concentration and around him events were unfolding that would bring to the very brink of destruction his Empire.
The Emperor having completed his Golden Thrown communicated with his Son for the first time and they bonded like no other Son had bonded to his father. By now his Son had ruled his people for fifty years and was seeking new challenges and was beginning to wonder why he had not aged whilst those around him passed into legend. The Emperor told him of his history, of his brothers, of his aims; for the enlightenment of all the galaxy and the defeat of Chaos, and told him that to transport him off of his planet was fraught with danger and that he would need travel alone, for only his super-human constitution could save him given that his planet had yet to invent any form of sophisticated space flight or automation and mass production.
The Son left his people and headed to the highest peak on his planet where he waited for a sign. A year later a pod crashed near his small campsite. The armoured men inside had not survived the landing and they were left where they lay. For inside the pod lay the means for the Primarch to leave the planet and reach his Legion above. His Father across interstellar distances directed him in the use of the craft and he left his homeworld promising that one day he would return and free his people. As he reached his Armada above the planet he was contacted by his Father who was heartbroken for his first Son, Horus, had turned against him, and civil-war had broken out in the Galaxy. Years passed as the armada slowly made their way through the warp to where they believed Terra lay, for no message more was heard from the Emperor for months.
Until the lost Primarch heard again from his father. He told his Son he had been imprisoned on his thrown after collapsing from the exertion of defeating his Son turned Traitor - Horus. He informed his Son that he must defeat the institutions that held him Prisoner, the Council of Terra (who were telling the populace he had been mortally and was a God, a Omnisiah, neither of which were correct), and seek his freedom if it take Millennia and the destruction of a Billion lives, for he foresaw the power of the institution and saw that it was corrupting his vision in to something intolerant and hateful and would lead to countless trillions being sacrificed in his name, and in the name of his still loyal though now misguided Sons. The Primarch told all this to his Legion and there was much sorrow. But from this the Legion yet untested with their new Leader grew stronger. For they resolved that if they were the last of the true Space Marines they could not fail in their task for the future of the human race was at stake. They must bring light to the darkplaces and there was no grimmer or darker place than the visage the Emperor was painting of the galaxy.
Though the journey through the warp for the armada took but a few years as they were guided by the Emperor himself on the outside Millennia had passed, and as armies of the Second Legion re-entered the Galaxy in the 41st Millennium it was one unrecognisable to all of them even the Emperor seeing through his sons mind that he had been trapped for ten thousand years.
Now the last of the Primarchs, his loyal Space Marines, and the armies of the Second Legion fight towards Terra and no man or monster shall stop them. For they must free the Emperor from the Imperium that has chained him, and bring enlightenment to the Galaxy once more. The Last of the Primarchs know that the task is near impossible but with the guidance of his imprisoned father they hope that finally right makes might.
Special Rules
And...what if...when they were encountered some of them actually saw Sigmar in the flesh (how would a IG react to seeing a living Primarch?) and were struck by psychic visions of the Emperor and 'converted' to the Sigmarite Cause....most would be destroyed but some Marines may have turned against their own and fought for Sigmar when granted visions of the Emperor...
...the Special Psychic Rule/Ability that I am thinking of for Sigmar and any Psychic in the army is the ability to grant visions of the Emperor, and either turn a Imperial Unit against itself or against its former Chapter.... (i.e. 1-3 unit breaks down into conflict killing all, 4-6 the unit switches sides and fights as normal). Wouldn't apply to a unit attached to a Chaplain...or Commissar...
For the Sigmarites...I don't know how to play the Chaplains...and Commissars fluff wise...suggestions please! Thinking of them being political agitators...but what does that mean game wise?
|
Freelance Soldier
Havelock, NC
|
I think your best bet would be to find an already existing special character, and play them "as if".
Say you pick Shrike, and model him with wings and swords, and called him "Archangel Azmoduni". This way you're using already existing rules, and don't have to get players permission.
Hell, most players get pissy when you ask to use same named wargear from a more recent codex, so homegrown rules would be harder to swallow, methinks.
|