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![[Post New]](/s/i/i.gif) 2010/11/15 11:20:52
Subject: FAST SKIMMERS move/shoot - HELP pls
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Infiltrating Broodlord
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Hi guys, I've never used fast skimmers unitl now and in here I don't have a rulebook under eyes.
Can you please remember me the rapports between moves and number of shoots a Fask Skimmer can take?
fix it if I'm wrong please:
Stationary - all weapons
12" - one weapon
24" - no shoots (3+ cover save)
Right?
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This message was edited 2 times. Last update was at 2010/11/15 11:29:27
Every molecule will be useful
6000+ pts NIDS
( ) 2000 pts growing to 4000... |
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![[Post New]](/s/i/i.gif) 2010/11/15 11:33:45
Subject: FAST SKIMMERS move/shoot - HELP pls
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Lord of the Fleet
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You are incorrect, I'm afraid.
We're also not allowed to just give out rules. See Fast Vehicles Firing on P70.
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![[Post New]](/s/i/i.gif) 2010/11/15 11:34:35
Subject: Re:FAST SKIMMERS move/shoot - HELP pls
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Purposeful Hammerhead Pilot
Murrieta, CA
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For regular Vehicles:
Stationary= All Weapons
6" or Less= One Weapon Plus Defensive (S4 or Less) Weapons
Up To 12"=No Weapons
For Fast Vehicles:
Stationary= All Weapons
6" or Less= All Weapons
Up To 12"=One Weapon Plus Defensive (S4 or Less) Weapons
More than 12"(For fast Vehicles only)= No Weapons
The only thing being a skimmer affects is the ability to move over terrain/units and flat out speed if the vehicle is also fast (Fast vehicles can go 18" when going flat out, fast skimmers can go 24" when flat out and receive a 4+ cover save). I hope this helped Automatically Appended Next Post: @Scott
I'm pretty sure that the OP isn't trying to get a free copy of the rulebook one post at a time.
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This message was edited 1 time. Last update was at 2010/11/15 11:35:44
Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2010/11/15 12:43:32
Subject: Re:FAST SKIMMERS move/shoot - HELP pls
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Proud Phantom Titan
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![[Post New]](/s/i/i.gif) 2010/11/15 13:48:42
Subject: FAST SKIMMERS move/shoot - HELP pls
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Infiltrating Broodlord
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First of all thank you so much for the help and, second, I'll confirm you all to own a regular copy of the rulebook (Italian AOBR little version code number: 023101990131). I'm sorry, it wasn't my intention to broke any copyright. Returning OT. My question was specifically directed to the Land Speeders with Typhoon missiles launcher. In fact they will have these options: Stationary - typhoon+HB; 6" or less - typhoon+HB; up to 12" - only one weapon, typhoon OR HB; up to 24"- no shooting (cover save 4+). Right ?
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This message was edited 3 times. Last update was at 2010/11/15 13:53:32
Every molecule will be useful
6000+ pts NIDS
( ) 2000 pts growing to 4000... |
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![[Post New]](/s/i/i.gif) 2010/11/15 13:50:56
Subject: FAST SKIMMERS move/shoot - HELP pls
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Heroic Senior Officer
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Only corrections I see:
Over 6" up to 12" - typhoon OR Heavy Bolter
Over 12", no shooting.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2010/11/15 13:53:44
Subject: FAST SKIMMERS move/shoot - HELP pls
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Infiltrating Broodlord
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Thank you
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Every molecule will be useful
6000+ pts NIDS
( ) 2000 pts growing to 4000... |
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![[Post New]](/s/i/i.gif) 2010/11/15 14:02:54
Subject: Re:FAST SKIMMERS move/shoot - HELP pls
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Purposeful Hammerhead Pilot
Murrieta, CA
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Keep in mind that if you are moving between 6" and 12" you can fire the HB and the Typhoon launcher if you use frag missiles (They are S4 and therefore defensive weapons). This means you can be moving 12" most of the time and still be able to engage most targets at full effectiveness. (HB shots are rather ineffective vs armor anyhow)
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Space Marines (Anything but BA or GK): 6k
Tau: 3k
-Thaylen |
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![[Post New]](/s/i/i.gif) 2010/11/15 14:06:45
Subject: FAST SKIMMERS move/shoot - HELP pls
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Infiltrating Broodlord
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Good point! TY
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Every molecule will be useful
6000+ pts NIDS
( ) 2000 pts growing to 4000... |
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