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Round 2
Mission: 4 Corners only troop choices can contest/hold + bonus
Deployment: Spearhead
Them=Guard/Flesh Tearers
FT
HQ
Gabriel Seth
Elite
Command Squad w/Champ and priest
Transport: Razorbackw/ TL Assault Cannons
Troops
10 X Marine Assualt Squad w jumpacks 2 Flamers + 1 fist
10 X Scouts + heavy Bolter
Heavy
Vindicator
Guard
HQ
Commander not sure on equipment
Elite
5 Storm troopers no plasmas no melta
Troops
3 full chimeras with melta and plasma inside
Heavy
Manitcore
Medusa or griffon I don’t recall 2 S10 templates barrage
Again we lost the roll for first and we deploy second. The good news is they have a lot of S10 blast templates .The bad news is they have 4 St 10 blast templates shots a turn if we get out of our vehicles.
Deployments
Spearhead deployment so the command squad in the razorback deploys right at 12 inches from center on our left. Vindicator is right behind rhino giving the vehicle cover. Assault A marines remain in reserve Chimeras line up on the right side of their deployment zone creating a flank of armour in the middle of the table. Manticore and Medsua set up in back left of their zone behind some buildings blocking all LoS.
We deploy the wagon with the boys facing middle of table and rest of Ork vehicles to the front of our table quarter. KFF covering all ork vehicles. Eldar deploy one DA WS in the bottom left while both FD WS are center and right of the deployment zone giving cover to the side of a BW. Farseer and DA WS deploy bottom right of our table quarter. WW are outflanking
Scouts infiltrate 18 inched in top left corner with hopes for taking heavy bolter to an ork truks. Storm troopers deploy bottom right in a building and are of no risk because weapon is only S3.
Orkdar fails to seize initiative again
Turn 1:
Guard/FT
Razorback moves to center and vindicator follows. Chimeras move a little to the left one closet to us pops smoke.
Vindicator, Razorback ,Medsua and Manticore all fire at Ork and Eldar vehicles. Assault canons fail to pen DA + Farseer WS, Vindicator fails to hit same target . The marine scout squad fires at a truk and hits, but KFF saves. Guard fails to damage ork vehicles either to miss or KFF.
No CC for Guard/FT
Orkdar
Farseer has nobody to doom, scouts too far away and not going to shoot at storm troopers in cover.
One Ork truk moves twelve inches towards scouts in top left corner and boys pile out.( Scouts were deployed right at 18 inches away per infiltrate rules to get HB and bolters in range. Player should have done 22 or 23 to get two rounds of shooting before charge.)Burna wagons move towards chimeras while truk stays behind other wagon moving towards razorback. One FD WS moves 12 in front of Chimera and drops FD while the other Flat outs across the middle of the table towards the guard heavys. Both DA WS move back away for SL firing position
Eldar shooting sees FD shooting at chimera and getting shaken + weapon destroyed (HF)
Boyz charge scouts take and take a couple losses but win combat. Scouts fail leadership but orks fail sweeping advance. Scouts run 5 inches. Gives just what was needed to drop a couple models off the table. Ork boyz consolidate 1 inch and spread out for some s10 template love the next turn.
Turn 2
Guard/FT
No reserves Assault squad does not come in.
Shaken Chimera Moves towards ork truk and troops disembark to fire plasma. One Chimera moves up to disembarked FDs to give them heavy flamer. Third chimera moves towards disembarked truk boys that are in upper left corner. Marine Razorback moves to get rear shot at flat out FD WS. Vindicator moves back a little towards upper right corner.
Chimera roasts fire dragon squad, Plasma squad takes one wound from gets hot, but wrecks truk ramshackle rolls and truk blows up. Formally Truk boyz pass pinning but lose as few models . I believe the vindicator then erases them from the board. Manticore fires at other truk boys and rolls off the table. Medusa fires at burna wagon (wagon fails KFF)and gets shaken which + AP1 and + 1 Open topped to weapons destroys results removing big shoota. Razorback hits flat out FD WS getting weapon destroyed result.
At this time we have swept some scouts but lost a truk, boyz and a squad of FD. Other side is feeling pretty good.
Orkdar
Nothing to doom farseer reads paper
WW comes in my left takes spot on small hill
Then came the def rollas!!!!
With the burna wagon there were one chimera in line for a def rolla and for the normal boys there was plasma squad and disembarked from the back of a chimera. Both wagons declared rams and wrecked/destroyed the vehicles in the movement phase. The plasma squad was in between the chimera and the wagon and was tank shocked in the process. 2 Chimeras and 1 squad to the def rollas. Last truk picks up boys and moves towards right hand side of table. FD WS moves 12 inches between the two guard heavies and drops FD. Remaing WS move for position
Eldar shooting sees the medusa/griffon destroyed, vindicator shaken, razorback weapon destroyed
No CC this turn.
Turn 3
Assault Marines come in and land 6 inches off side of boyz wagon. Seth and Company disembark and move to side of wagon. Chimera Moves 6 inches towards burna wagon and so does guard unit now on foot from wrecked chimera.
Guard/FT Shooting does nothing .. A couple shots hit burna wagon but KFF saves.
Seth and Squad assault boyz wagon and the wreck wagon. 18 boyz are now sitting next to 10 assault marines who cannot assault this turn because of deep striking. Whembly begins to count his dice out with a grin for our CC round.
Orkdar
WW does not come in
Doom on Gabriel
Burna Wagon rams last Chimera wrecking it. FD move on foot in 6 range of back of vindicator or medusa Eldar move to get better shots at Gabriel Seth.
Ork Shooting sees a few assault marines die. Player takes wounds on flamers and other bolt pistol troopers . FD wreck vindicator. Two or three of the command troops die to Eldar shooting.
CC Wagon Boyz assault marines take half as losses but wipe the squad and consolidate only a couple inches.
Turn 4
Guard/FT
At this point Guard / FT players have Gabriel Seth and I think 2 command squad marines. A squad of stomrtroopers hiding (All game) in a building and two squads off troopers on foot about to be def rolla’d
Troopers try to shoot at front of burna wagon fails or KFF saves. Manticore fires last missile at last truk and misses.
CC
Gabriel Seth and Company assault wagon boys loose two but Gabriel win combat and gets sweeping advance. Consolidate towards middle of table.
The Gabriel Seth attack puzzles me because he used a ability to get as many attacks as orks in base contact. He was surrounded but only gave him 5 attacks that were high strength but still gave saves. How many attacks should he get on the charge? Five auto hits must be better.
Orkdar
WW comes in
Dindn’t bother with doom
Burna Wagon tank shocks remaining troopers less than less than 6 inches drops flamers on rest
Farseer and DA disembark next to building with hiding stormtroopers
FD destroy Manticore
I believe Gabriel dies to WW missile launcher
shoot last squad on table game when is called….
***Victory goes to orkdar 10pts plus 7 bonus ponits**
Three things about this game. Love def rollas on my side. KFF is a steal and I felt sorry for the other side firing templates at vehicles. I Run fire prisms and a night spinner at 2000pts and I have penned LR with both but when all you need is a 2 1/2 inch scatter to miss alot vehicles at full strength it can become painfull. Add KFF and or energy fields and they become less usefull when on average they will miss (7 average roll and BS 3 or 4 with 3 inch scatter). Great when I hit or roll low, but can be disappointing.
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