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![[Post New]](/s/i/i.gif) 2010/11/15 21:11:09
Subject: Your thoughts on this mission
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Tzeentch Aspiring Sorcerer Riding a Disc
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Scenario: The defenders are trapped by a ring of encroaching enemies, and are trapped within a fort. They have sent out a broadcast from the communications tower that lies in the center of the base, with hopes that allies will send reinforcements. The attackers are determines to destroy the tower, and end the transmission, quashing the defender's hope for rescue. The attackers have also managed to locate an underground tunnel network, and have sent a small number of troops into them, waiting for the right moment to strike. Victory for Defenders: If at the end of the game, the communications tower has not been destroyed, if the attacking force has been driven off destroyed, or if the defenders have a higher number of points than the attackers, the defenders claim victory. Victory for Attackers: If at the end of the game, the communications tower is destroyed, or if the defenders have been killed to the last man, or if the attackers have a higher number of points than the defenders, the attackers claim victory. Special Rules Deployment- Pitched Battle. Bunkers- There are two bunkers in the fort, they have an armour value of 14 all around. They can hold a single unit of infantry models. The Communications Tower- The communications tower has an armour value of 14 all around. Tunnels- The attackers may elect to give the Infiltrate special rule to a single squad of infantry units. Backs Against The Wall- All of the defenders' units have the Fearless special rule. Demolition Teams- All of the attacker's infantry units have melta bombs. Edge Of Victory- The attackers may have up to 100 points more than the defenders. Objectives Only infantry units can hold objectives and earn points for doing so. As long as an objective is controlled, the controlling player or team earns a point at the start of their turn if it is still under their control. You require at least a single infantry unit within 2" of the objective marker to be able to score. The Gate The Bunkers The Warehouse (2 points each turn)
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This message was edited 1 time. Last update was at 2010/11/15 21:23:16
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![[Post New]](/s/i/i.gif) 2010/11/15 21:14:59
Subject: Re:Your thoughts on this mission
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Sure Space Wolves Land Raider Pilot
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I think its not really worth giving 100 extra points, i think it probably should be more, i made a mission kind of like this
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The Ailarian Medal of Literary Endurance, yes, it's shiny |
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![[Post New]](/s/i/i.gif) 2010/11/15 21:16:22
Subject: Your thoughts on this mission
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Tzeentch Aspiring Sorcerer Riding a Disc
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How many points would you suggest? At the time, we have rather small armies.
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![[Post New]](/s/i/i.gif) 2010/11/15 21:17:53
Subject: Re:Your thoughts on this mission
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Sure Space Wolves Land Raider Pilot
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Probably 250-500 then you have to keep as much of your army alive as possible to counter the additional enemies
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The Ailarian Medal of Literary Endurance, yes, it's shiny |
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![[Post New]](/s/i/i.gif) 2010/11/15 21:18:01
Subject: Your thoughts on this mission
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Kid_Kyoto
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Mordoskul wrote:
Victory for Defenders: If at the end of the game, the communications tower has not been destroyed, if the attacking force has been driven off destroyed, or if the defenders have a higher number of points than the attackers, the defenders claim victory.
Victory for Attackers: If at the end of the game, the communications tower is destroyed, or if the defenders have been killed to the last man, or if the attackers have a higher number of points than the defenders, the attackers claim victory.
So which ones trump which? When I (as the attacker) first turn shoot/pen/asplode your comm tower with any of my multiple vendettas, and then just camp out until end of game, ensuring I still have stuff on the board, thus giving you more objectives, who wins?
Also, you might want to give the comm tower structure points or void shields or something, just to keep me from first turn winning the game.
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![[Post New]](/s/i/i.gif) 2010/11/15 21:22:31
Subject: Your thoughts on this mission
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Tzeentch Aspiring Sorcerer Riding a Disc
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This message was edited 1 time. Last update was at 2010/11/15 21:23:25
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![[Post New]](/s/i/i.gif) 2010/11/15 21:24:13
Subject: Your thoughts on this mission
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Sure Space Wolves Land Raider Pilot
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daedalus wrote:Mordoskul wrote:
Victory for Defenders: If at the end of the game, the communications tower has not been destroyed, if the attacking force has been driven off destroyed, or if the defenders have a higher number of points than the attackers, the defenders claim victory.
Victory for Attackers: If at the end of the game, the communications tower is destroyed, or if the defenders have been killed to the last man, or if the attackers have a higher number of points than the defenders, the attackers claim victory.
So which ones trump which? When I (as the attacker) first turn shoot/pen/asplode your comm tower with any of my multiple vendettas, and then just camp out until end of game, ensuring I still have stuff on the board, thus giving you more objectives, who wins?
Also, you might want to give the comm tower structure points or void shields or something, just to keep me from first turn winning the game.
You could use the rules for the fangs gate scenario, 'any shooting attacks originating from more 24" away have no effect'
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The Ailarian Medal of Literary Endurance, yes, it's shiny |
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![[Post New]](/s/i/i.gif) 2010/11/15 21:25:23
Subject: Your thoughts on this mission
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Tzeentch Aspiring Sorcerer Riding a Disc
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Mordoskul wrote:
The com tower is located on the defender's side, giving them time to reinforce it. The attackers would first have to bash through the fort walls before they then face the bunkers. It is not possible to destroy the tower on the first turn.
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![[Post New]](/s/i/i.gif) 2010/11/15 21:26:49
Subject: Your thoughts on this mission
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Sure Space Wolves Land Raider Pilot
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Mordoskul wrote:Mordoskul wrote:
The com tower is located on the defender's side, giving them time to reinforce it. The attackers would first have to bash through the fort walls before they then face the bunkers. It is not possible to destroy the tower on the first turn.
Depends on how tall the tower is
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The Ailarian Medal of Literary Endurance, yes, it's shiny |
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![[Post New]](/s/i/i.gif) 2010/11/15 21:30:00
Subject: Your thoughts on this mission
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Tzeentch Aspiring Sorcerer Riding a Disc
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The tower is around 4-6" tall give or take.
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![[Post New]](/s/i/i.gif) 2010/11/15 21:43:42
Subject: Re:Your thoughts on this mission
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Sure Space Wolves Land Raider Pilot
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Then you might have to make a big wall, or a shield generator, something to protect it
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The Ailarian Medal of Literary Endurance, yes, it's shiny |
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![[Post New]](/s/i/i.gif) 2010/11/15 21:44:33
Subject: Your thoughts on this mission
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Renegade Inquisitor de Marche
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Make a big wall.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/11/15 21:45:24
Subject: Your thoughts on this mission
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Sure Space Wolves Land Raider Pilot
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purplefood wrote:Make a big wall.
But big wall go boom, generator just breaks
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The Ailarian Medal of Literary Endurance, yes, it's shiny |
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![[Post New]](/s/i/i.gif) 2010/11/15 21:49:01
Subject: Your thoughts on this mission
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Renegade Inquisitor de Marche
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Torin the Wayfarer wrote:purplefood wrote:Make a big wall.
But big wall go boom, generator just breaks
Boom=Fun.
You can't argue with maths. It has a hammer.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/11/15 21:50:09
Subject: Re:Your thoughts on this mission
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Sure Space Wolves Land Raider Pilot
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Must be a big hammer, math is supreme!
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The Ailarian Medal of Literary Endurance, yes, it's shiny |
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![[Post New]](/s/i/i.gif) 2010/11/15 21:53:19
Subject: Re:Your thoughts on this mission
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Renegade Inquisitor de Marche
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Torin the Wayfarer wrote:Must be a big hammer, math is supreme!
It's a MathHammer
I'm like the gift that keeps on giving... except i'm a person not a present.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/11/15 21:54:41
Subject: Your thoughts on this mission
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Tzeentch Aspiring Sorcerer Riding a Disc
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It's a FORT, there is indeed, a wall.
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![[Post New]](/s/i/i.gif) 2010/11/15 21:55:17
Subject: Re:Your thoughts on this mission
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Sure Space Wolves Land Raider Pilot
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purplefood wrote:
I'm like the gift that keeps on giving... except i'm a person not a present.
When did you become an STI?
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The Ailarian Medal of Literary Endurance, yes, it's shiny |
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![[Post New]](/s/i/i.gif) 2010/11/15 21:55:55
Subject: Your thoughts on this mission
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Renegade Inquisitor de Marche
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Mordoskul wrote:It's a FORT, there is indeed, a wall.
Ok then...
It's allright i suppose. Possibl to many options for winning (There are 3 different ways) Automatically Appended Next Post: Torin the Wayfarer wrote:purplefood wrote:
I'm like the gift that keeps on giving... except i'm a person not a present.
When did you become an STI?
When i stopped being imaginary.
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This message was edited 1 time. Last update was at 2010/11/15 21:56:33
Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/11/15 22:02:50
Subject: Your thoughts on this mission
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Sure Space Wolves Land Raider Pilot
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purplefood wrote:
When i stopped being imaginary.
But imaginary is betterest
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The Ailarian Medal of Literary Endurance, yes, it's shiny |
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![[Post New]](/s/i/i.gif) 2010/11/15 22:05:54
Subject: Your thoughts on this mission
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Renegade Inquisitor de Marche
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Torin the Wayfarer wrote:purplefood wrote:
When i stopped being imaginary.
But imaginary is betterest
But you don't get discounts when you're imaginary.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/11/15 22:06:48
Subject: Your thoughts on this mission
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Sure Space Wolves Land Raider Pilot
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purplefood wrote:
But you don't get discounts when you're imaginary.
Oh, thats true
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The Ailarian Medal of Literary Endurance, yes, it's shiny |
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![[Post New]](/s/i/i.gif) 2010/11/15 22:09:07
Subject: Your thoughts on this mission
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Renegade Inquisitor de Marche
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This topic when a bit awry...
Sorry OP
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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![[Post New]](/s/i/i.gif) 2010/11/16 19:58:00
Subject: Re:Your thoughts on this mission
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Sure Space Wolves Land Raider Pilot
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Yeah i just realised how much of this post we used
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The Ailarian Medal of Literary Endurance, yes, it's shiny |
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![[Post New]](/s/i/i.gif) 2010/11/16 20:44:18
Subject: Your thoughts on this mission
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Hurr! Ogryn Bone 'Ead!
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I like the sound of this mission. You'll have to play it then post it here so we cna know how it worked out! ^^
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![[Post New]](/s/i/i.gif) 2010/11/16 21:02:31
Subject: Your thoughts on this mission
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Ultramarine Master with Gauntlets of Macragge
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The only issue with the communications tower is that turn 1 somebody could have a lucky lascannon shot or ordnance blast and it's game over. It would be a lot more compelling if the only way to destroy it for mission purposes would be to have a demolitions team end up in base contact with it. Say any troops choice on the attacking side can destroy it by beginning a turn in base contact with it. Just another thought to keep things moving on the table.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2010/11/16 22:13:16
Subject: Your thoughts on this mission
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Renegade Inquisitor de Marche
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Brother SRM wrote:The only issue with the communications tower is that turn 1 somebody could have a lucky lascannon shot or ordnance blast and it's game over. It would be a lot more compelling if the only way to destroy it for mission purposes would be to have a demolitions team end up in base contact with it. Say any troops choice on the attacking side can destroy it by beginning a turn in base contact with it. Just another thought to keep things moving on the table.
Yeah.
Maybe a rule where you assign a single troop choice to be your demo team. They are carrying the copious amount of explosive and once they assault the comms tower they attack as tough using meltabombs or something. Or once they get with in base-to-base contact with the tower they plant the explosives which go off on the next attacker turn.
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Dakka Bingo! By Ouze
"You are the best at flying things"-Kanluwen
"Further proof that Purple is a fething brilliant super villain " -KingCracker
"Purp.. Im pretty sure I have a gun than can reach you...."-Nicorex
"That's not really an apocalypse. That's just Europe."-Grakmar
"almost as good as winning free cake at the tea drinking contest for an Englishman." -Reds8n
Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
Watch for Gerry. |
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