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![[Post New]](/s/i/i.gif) 2010/11/16 14:31:45
Subject: 2000 Shrike's strike intervention company - 1st turn assaulting
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Infiltrating Broodlord
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Just an idea for an extreme friend, what do you think about it?
HQ - Shrike. 195
HQ - Chaplain - jump pack. 115
EL - Sternguard Veterans (10x) - Serg. w/PF - 6x Combi-meltas - 3x Combi-plasmas - drop pod. 355
EL - Sternguard Veterans (10x) - Serg. w/PF - 6x Combi-meltas - 3x Combi-plasmas - drop pod. 355
TR - Scouts (5x) - Serg. w/Power weapon & Bolt Pistol - 4x Combat Blade & Bolt Pistol - LSS w/MM. 155
TR - Scouts (5x) - Serg. w/Power weapon & Bolt Pistol - 4x Combat Blade & Bolt Pistol - LSS w/MM. 155
TR - Scouts (5x) - Serg. w/Power weapon & Bolt Pistol - 4x Combat Blade & Bolt Pistol - LSS w/MM. 155
TR - Tactical Marines (10x) - Serg. with no option - Flamer+ML - drop pod. 205
FA - Vanguard Veterans (5x) - Serg. w/double LC - 4x w/double LC - 5x jump packs. 310
Obviously the Vanguard Vets. will join the Chaplain and Shrike with:
- 5x attacks I5 S4 reroll to hit and to wound - no armor saves allowed (Shrike);
- 4x attacks I4 S4 reroll to hit - no armor saves allowed (Chaplain);
- 20x attacks I4 S4 reroll to hit and to wound - no armor saves allowed.
Infiltrating, running and assaulting thanks to Fleet.
Almost same thing for the Scouts unit, scouting with the 3 MM-LSS will be able to choose if just shooting or combining assaults with other units.
The 2 Sternguards pods will land immediately and combat squad to split the combi-meltas vs different armoured targets.
Finally, when reserves rolls decide it, the Tacticals will land close to an Obj.
Just a bad nightmare or something with a reasonable % of competitiveness?
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Every molecule will be useful
6000+ pts NIDS
( ) 2000 pts growing to 4000... |
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![[Post New]](/s/i/i.gif) 2010/11/16 15:29:38
Subject: 2000 Shrike's strike intervention company - 1st turn assaulting
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Tower of Power
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I wouldn't really expect the Scouts to do a fat lot, but the list seems interesting is all I can say. Nothing else really springs to mind, for once
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/11/16 15:39:08
Subject: Re:2000 Shrike's strike intervention company - 1st turn assaulting
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Longtime Dakkanaut
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Shame SM scouts aren't quite as good as Space wolves ones....
I have Shrike in my army, and until a week ago, completely forgot that he could do first turn assault...shame hes not with a unit in my army :(
Your list, if the scouts can do enough damage, it might work, but can't really give you much in the way of advice, because you obviously want/need that scout element....
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DC:90-S+G++M--B++I+pW40k08+D++A++/eWD257R++t(S)DM+ |
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![[Post New]](/s/i/i.gif) 2010/11/16 15:52:14
Subject: 2000 Shrike's strike intervention company - 1st turn assaulting
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Infiltrating Broodlord
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Of course SM Scouts are really a crappy solution. Just funny for the first turn option but after that..
He love the theme that's sure.. I'll adviced him to exchange at least 2 Scout units for some other member in the Vanguard Vets unit but this will drop him down to just 2 troops unit. And one of that, defensively, is just hilarious..
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Every molecule will be useful
6000+ pts NIDS
( ) 2000 pts growing to 4000... |
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![[Post New]](/s/i/i.gif) 2010/11/16 16:51:13
Subject: Re:2000 Shrike's strike intervention company - 1st turn assaulting
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Willing Inquisitorial Excruciator
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I'd put some Meltabombs on the scouts to give you more options on turn 1. Anyone who deploys anything against this army is insane though, then that forces you into a tough spot with your all or nothing 1st turn charge...
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7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters |
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