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Made in za
Drop Trooper with Demo Charge





South Africa

After reading a whole bunch or stuff on dakka, I have noticed that many of us ork lovers dont seem to like them mega-nobs. Used them once in a game, and they seemed to do well. But could anyone explain what is the real problem with them? So I can think differently in using them, and stop thinking that they were all down to luck in that one game.

Thanks.

Lost my old page, so check out Ricekake87 for all my old stuff
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Made in us
Dominar






They die horribly to Assault Terminators of either variety.

I actually like small squads of MANz; they're cheap enough that I don't care if they die to an elite assault unit and still fighty enough to completely wipe out entire troop squads or vehicles.
   
Made in lv
Sneaky Kommando






Sweden

I'm no pro since I just started playing and have only played 3 games so far. What I think though is that they are expensive and slow. If used well they can be rather powerful but you practically need to put them in a Battlewagon for them to be useful. If you put a full squad of 10 in a Battlewagon, maybe add a character in there, they are powerful. But that will cost around 500 points too.

So while they are powerful, they are expensive, slow and almost require that you build around them to some extent. I think the biggest problem is that the Orks have so much that is far better than the Meganobz.

If you're playing for fun against a friend, they are really awesome to use though =)

Da Bonebringaz Waaagh!!! 1500 point - - - - - - - 5W/4L/3D

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Made in us
Growlin' Guntrukk Driver with Killacannon






Ohio

The problem is that they are Terminator cost with no Inuln. That, and it's impossible to diversify large squads so they are less survivable and more expensive than normal Nobz all around.

Small squads with Mad Doc Grotsnik as an HQ can be moderately effective, but will still be outperformed by regular Nobz.

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Made in us
Fixture of Dakka





sourclams wrote:
I actually like small squads of MANz; they're cheap enough that I don't care if they die to an elite assault unit and still fighty enough to completely wipe out entire troop squads or vehicles.

I agree with this wholeheartedly.

3 MANz can be armed differently. If your opponent wants to kill them, he needs to commit reasonable (not a great amount, but certainly far from trivial) firepower onto a 130 point unit. If they get ignored (like say, because there's 90 other orks coming their way as only 3 targets), they're going to punch above their weight after they make contact.

It's a throwaway unit with almost all upside.

This message was edited 1 time. Last update was at 2010/11/17 17:45:08


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






Nob Bikerz are just a tad bit more expensive, but we all the story there. Most people likely pass up MANz for them.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Bonkers Buggy Driver with Rockets





Black Country

I'd rather just spend the points on a unit of Nob Warbikers.

As mentioned above the lack of an Invunerable save really hurts them. But I do hope to try them with the Mad Doc soon.

Apologies for talking positively about games I enjoy.
Orkz Rokk!!!  
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

Good:

Relatively cheap for Nob stat line with powerclaw.
2+ Save

Bad:
Termie cost with no invulnerable
No painboy so no access to an invulnerable
No waagh banner so not as killie as a regular nob.
Slow & purposeful movement so can get stranded
Low leadership for high cost unit.
Not able to one-off build each meganob for wound allocation. (Limited to combi-weapon differentiator.)


They have a role but it is probably not 10 meganob unit.
Examples above of the ork equivalent of the CSM termicide unit would be a possible place for them.

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Made in us
Dominar






MechaEmperor7000 wrote:Nob Bikerz are just a tad bit more expensive, but we all the story there. Most people likely pass up MANz for them.


I dislike Bikers due to inability to travel up ruins and vulnerability to missiles. One LF squad blinks their way and 2/3 of your squad is gone, quite possible 3/3. MANz can shrug it off.

A troop MANz unit (bought with WB of course) actually makes a great back-field objective holder. If they can sit in cover they're damned hard to kill even with plasma and there's very, very few non-dedicated assault units that can scrape 3 MANz off of an objective.
   
Made in lv
Sneaky Kommando






Sweden

sourclams wrote:
MechaEmperor7000 wrote:Nob Bikerz are just a tad bit more expensive, but we all the story there. Most people likely pass up MANz for them.


I dislike Bikers due to inability to travel up ruins and vulnerability to missiles. One LF squad blinks their way and 2/3 of your squad is gone, quite possible 3/3. MANz can shrug it off.

A troop MANz unit (bought with WB of course) actually makes a great back-field objective holder. If they can sit in cover they're damned hard to kill even with plasma and there's very, very few non-dedicated assault units that can scrape 3 MANz off of an objective.

Can they take objectives then? I understand that they can be taken as troops but I thought they still couldn't hold objectives.

Da Bonebringaz Waaagh!!! 1500 point - - - - - - - 5W/4L/3D

DC:90-S+G+MB--IPw40K10#+D++A+/hWD-R+T(T)DM+
http://www.petitionspot.com/petitions/StopMattWard 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






If taken as troops then they can hold objectives.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in lv
Sneaky Kommando






Sweden

Cool =) I'm fairly new, I had gotten it wrong then ^^

Da Bonebringaz Waaagh!!! 1500 point - - - - - - - 5W/4L/3D

DC:90-S+G+MB--IPw40K10#+D++A+/hWD-R+T(T)DM+
http://www.petitionspot.com/petitions/StopMattWard 
   
Made in us
Dominar






When you take a Warboss, you may take a single MANz or regular Nobz unit as a troops choice.
   
Made in lv
Sneaky Kommando






Sweden

sourclams wrote:When you take a Warboss, you may take a single MANz or regular Nobz unit as a troops choice.

Yeah that I understood but I was under the impressions that they couldn't take objectives, that they still counted as elites if you understand what I mean. I just started playing so I'm still learning the rules, but I knew that they could be taken as troops =)

Anyway, don't let me derail the thread. Back on track.

Da Bonebringaz Waaagh!!! 1500 point - - - - - - - 5W/4L/3D

DC:90-S+G+MB--IPw40K10#+D++A+/hWD-R+T(T)DM+
http://www.petitionspot.com/petitions/StopMattWard 
   
Made in za
Drop Trooper with Demo Charge





South Africa

Mek= dekkdread as troops= awesome to hold objective!
If only it worked for kkans as well, sigh...

Lost my old page, so check out Ricekake87 for all my old stuff
1500 and growing 2000+pts 3000+pts
 
   
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Growlin' Guntrukk Driver with Killacannon






Ohio

Bryce-2-Good87 wrote:Mek= dekkdread as troops= awesome to hold objective!
If only it worked for kkans as well, sigh...


Vehicles can never hold objectives. Sorry.

Orks W-L-D
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Daemons W-L-D
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+ Skullbearers: 750pts painted
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Made in hr
Screaming Shining Spear






Vehicles as such can never hold objectives, even if they are troops. So Deff Dread holding an objective is not an option even with Big Mekk.
   
Made in us
Sneaky Kommando



Texas

Maybe I face Tau too often, but a 3 man squad is going to have to take a leadership test after only one casualty, which is not difficult to get from a strength 10 ap 1 railgun shot. I use mega nobz, they can be effective, but as mentioned without a battlewagon and/or the addition of a independent/special character they're not very points effective (mad doc or warboss with boss pole)

This message was edited 2 times. Last update was at 2010/11/17 20:22:49


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Made in us
Fixture of Dakka





Tazok wrote:Maybe I face Tau too often, but a 3 man squad is going to have to take a leadership test after only one casualty

Why make a big deal about the unlikely? They pass more than they fail, and they can rally even if they fail.

Hide em in Boyz squads and they'll always have cover saves.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in za
Drop Trooper with Demo Charge





South Africa

What about mega nobs and ghaz?

Lost my old page, so check out Ricekake87 for all my old stuff
1500 and growing 2000+pts 3000+pts
 
   
Made in us
Sneaky Kommando



Texas

DarknessEternal wrote:
Tazok wrote:Maybe I face Tau too often, but a 3 man squad is going to have to take a leadership test after only one casualty

Why make a big deal about the unlikely? They pass more than they fail, and they can rally even if they fail.

Hide em in Boyz squads and they'll always have cover saves.


I disagree. If you have to surround them by boyz to hold an objective, than why not just go with a bunch of boyz in the first place. That 130 point 3 man squad in most cases is easier to take down than the 20 plus boyz you could have for the same points. Plus you have to take that warboss for them to be able to even hold an objective (that's another 60 point plus investment)

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Made in us
Fixture of Dakka





The hiding is Boyz is while they're advancing. Orks shouldn't bother holding anything they start near.

This message was edited 2 times. Last update was at 2010/11/17 20:53:47


"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Sneaky Kommando



Texas

You're probably being sarcastic, but good luck winning anything other than kill point battles then.

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Made in us
Dominar






Tau are going to have so many problems facing down the mass of Boyz charging at their objective that the likelihood of them having plenty of spare railgun shots to deal with 3 MANz gone-to-ground in cover on an objective is somewhat unlikely.
   
 
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