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Made in us
Infiltrating Broodlord





Ex nihilo

Playing blood angels soon, not sure of the point amount we'll use. I'm pretty scared going into it, but I'm thinking I should do okay with these. First is 1500, then I add a 500 pt sideboard for 2000, and another for 2500. I want to play the 2500 point game, and I don't even know what the BA can do with that. I know he won't use too many tanks. We're pretty lax on vehicles he might bring valks. Maybe not. When I was reading what I can find on BA hes on the phone laughing about jumpacks with 2+ armor saves. Gonna cut that down, hopefully.

Vs Blood Angels List
1500
Swarmlord
2 guard w/ Lw

Prime DBS TS regen Dev
9x Warrior LWBS TS Devs 1 w/VC

3HiveGuard
3Hiveguard
Doom Pod [Edit: changed this from 2 venomthropes]

10 Genestealers Toxin sacs

2000
Trygon AG
Trygon
15 Hgaunts

2500
3x Shrike LW BS 1 w/ VC
3x Shrike LW BS 1 w/ VC
11 more Hgaunts
AG for other Tygon


Ok so so my plan here is Lashwhips and boneswords. He has crazy armor. I need to deny that. Boneswords Ignore armor and lash whips mean that I'll go first in combat, and combines with the bonesword negating armor saves. I worked it out for my core of warriors and prime like this:

Warriors
4 att on charge, go first, reroll wounds on 4+, no armor save, uses primes 6WS 4BS
24 hits avg, 18 wounds average.
Each round: 3 attacks, 16 hits, 12 wounds.
Devs : 27 shots at BS4, 18 hits, 9 wounds avg, 1.5 dead MEQ
Prime
5att on charge, Initiative 5 (no lash whip, dual boneswords), but those boneswords negate armor and instakill on a failed 3d6 leadership. This unit is gonna cause some failing of that. The prime uses the boneswords to try and snuff any special chars in close combat, hopefully by just ending their life. I5 is ok, and will definately go before a power fist. The full unit eats whole units every turn of combat, averagely, and they go first. If some die, thats ok. Maybe getting stuck in combat is a really good thing for these guys, and the group is large enough to be there on turn 5. The prime starts the game in the venomthrope brood, in the center, so their coverage is more far reaching. Does this additionally to provide a T5 body to absorb S8 hits the first round. Breaks off to join warriors after this.
At 2500, shrike groups are also doing this same thing, or just messing with his charge targeting. In any event, more lashwhips and boneswords, trying to just wipe.

Also part of the main plan is the swarmlord and trygons. Swarmlord gets aimed at the biggest threat with a sacrificial hormagaunt brood to screen the Tyrant guard and try and swallow tank deployment zones. Swarmlord will open the box, gaunts make sure theres nowhere to go. Hopefully awesome.
Trygons each go for a secondary tank target, and don't have to worry with synapse in this list. Overlapping bubbles, my life for Aiur. Shrikes do screening, but are just as bad as the hormagaunts. Shrikes can do the same job as Hgaunts/swarmlord, even to a landraider if the group is alive. Shrikes wrap around on a side of the vehicle and the front, and the trygon goes for the closer side in assault.

Hive guard and venomthropes walk up the center, hive guard go for transports, juicy t4 targets, venomthropes follow if still alive.
Genestealers as extra anti infantry and support on the sides of the table. Alien cunning and the outflank reroll will hopefully put these where needed.
Swarmlord most likely using Paroxsym every turn, since BA are one of the few armies that want to fight tyranids.


Thoughts? Better use of points?
Get rid of a shrike for three venom cannons, one in each group of shrikes and the warrior core? [Edit. Took a shrike out of each brood to pay for VCs and another warrior.]
Drop a whole unit of shrikes, a venom cannon, and one Trygon's AG for a Tervigon with cluster spines and catalyst? Catalyst goes on warrior blob.

This message was edited 5 times. Last update was at 2010/11/22 18:08:24


Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

Im not a bug player and I dont play against them very often either..... one thing I do know, however, is that bug players typically dont expect to get charged by marines. they usually take it for granted that they'll win in close combat. this is not necessarily true against blood angels.

   
Made in us
Infiltrating Broodlord





Ex nihilo

I know. This is a huge departure from my usual list, which contains no warriors at all. Since there are a lot of Eldar in my local meta, I'm loathe to drop my unit of 2 dakkafexes supported by a tervigon with onslaught. I can usually hose down a whole warwalker unit in a turn of shooting. But this list has no place for that.

This message was edited 1 time. Last update was at 2010/11/17 16:53:52


Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

well.... taking away their feel no pain is a good start to handling blood angels. their chaplains too. any high initiative monstrous creature would be a good buy here. or anything that reduces their initiative. doom of malantai is of course awesome and belongs in every bug list. I see your spamming toughness 6 models. probably not a bad idea.

   
Made in us
Arch Magos w/ 4 Meg of RAM






Tailoring a list for a particular opponent is bad form imo, but anyways.

feel no pain isn't as much as an issue for bugs, since you can sacrifice a baby unit of gaunts or gargs, focus all your attacks on the priest, and then maul the unit on his turn as long as he doesn't retreat from combat.

keeping warriors surrounded as a counter assault unit can be very effective, since BA doesn't really have much long ranged firepower and they will get 4+ cover.

my only concern is your 2 scoring units at 1500, and 29 total models. and as you go up more and more points this doesn't get much better.

You're trying to out-cc him, which is doable really, but if he runs razorback spam, you're screwed, if he runs tons of assault squads, you might be in trouble.

I would focus less on big MC's to eat him with and get some more bodies on the table.

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Made in us
Scuttling Genestealer





I've found that Doom works great against a non-tanky Blood Angels. Especially if you can catch several units together in combat and drop him in between them all. May want to consider him instead of the Venomthropes.

I'd also assume that any Blood Angels army of a decent size will likely have a Mephiston and several Furioso Dreads.. possibly Librarian versions. Just things to be wary of.
   
Made in us
Infiltrating Broodlord





Ex nihilo

Grundz, you didn't hear that laughter on the phone. Hes a few days ahead on tailoring a Tyranid Death force. I don't have a codex, but I know its gonna be assault squads on jetpack mostly. Razorback spam wouldnt be tooo spammy. Tanks most likely going to be 2 Baal preds, Landraider, and 2 rhinos/razorbacks. Most likely a dread or two. I need MCs, not bodies.

Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






actually doom could work pretty well too, as long as he doesn't die to the 2 power fist attacks he should devour the squad(s)

I beg to differ about bodies.
He is going to deliver assault elements on your side of the board, possibly attacking you, on turn 1.
you have absolutely nothing to screen your anti tank elements from a fast moving jetpack assault army, literally all he has to do is fly a stormraven over on first turn, disembark, and assault your 2 units of hive guard, and the game is over.
the swarmlord is slow and can be completely avoided by a whole army moving 12+ inches.
10 stealers can't threaten the board edges and force him to funnel into your big bugs.
the whole army is just slow and the game will be fought at his pace since he is twice as fast as you are, if you had some flyers, or a tervigon with onslaught, or a healthy screening force, you might be okay.
You are overly horrified about how tough they are and overcompensating, IMHO.

drop the swarmlord, seriously, if you are that worried about meph (who will be taking every psyker test on 3d6 and will probably shadows of the warp himself every turn) or other super characters, you shouldnt be, a counter assault of S5 tyranid warriors will horribly mangle anything in that codex, but you /must/ absorb his S5/I5/FNP massed assault with something, it's going to happen.

What you should be really afraid of are the blood talon dreads.

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Made in us
Infiltrating Broodlord





Ex nihilo

Yup, and thats a partial reason I'm bringing so many Shadow platforms. I want him testing his librarian dread on 3d6. Meph too. Swarmlord does everything a MC does with armor penn and the lashwhips on his guard fit well with the job I want them doing in the army. And if I get that huge warrior blob into multiple combats where they reroll their hits and wounds? I could eat three whole squads with that.

As for absorbing his assaults, the lash whips pretty much negate any kind of hard hit to my units. the big warrior group averagely kills 12 marines, 2 more than it needs to. Before they attack back. I'm told BA don't have all that much shootiness to them, so I'm not too worried about being thinned out.
I don't know about him using a stormraven.

Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

as long as its understood by both players that there will be tailoring involved its ok. but you dont want to surprise people with that.

   
Made in us
Infiltrating Broodlord





Ex nihilo

His S5/I5/FNP massed assault Should be mitigated by the warrior squad, and the hive guard stick with venomthropes the whole time, or are behind a trygon. I'd prefer my trygon live to butcher the squad that did it.

I like the idea of a tervigon making more scoring units and providing catalyst and onslaught in place of a trygon.

Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Doomthumbs wrote:I like the idea of a tervigon making more scoring units and providing catalyst and onslaught in place of a trygon.
This is good.

Also, DoM is nice vs BAs as it ignores armor saves, and thus FnP.
Its shot is also AP1 and is almost always better vs non-vehicles.
If they have transports, the (almost mandatory) spod can hit its rear with decent chance of doing SOMETHING.

Shrikes. . .
I think gargoyles (perhaps with a Parasite?) work better, as they do not care about ID--if you are looking for 12" move.
If not then, walking warriors to count as scoring and function better. Sit them in cover (BS/LW + Deathspitter works for me) near an objective. Those genestealers and gaunts are going to be moving formward.

I have never had a hard time getting BAs to approach my models so remember so defense.


I am trying to remember if I have really seen BA vehicles on the table, the folks I play tend to not use them--mind you, a fair number of these folks were in tourneys and did well. That said, MC vs BA is less worth it--other than to deny FNP through lack of armor saves.

Swarmlord.
He works well, very well. But be very careful with him. Until the second Tyrant Guard dies, the unit has WS 5 for purposes of being hit. Even so, the number of powerweapon attacks that can be directed at MCs (including the Swarmlord) can be devestating from a well made BA list. Figure out which unit(s) can do that and do not approach them with anything other than a tarpit.

Also, (invincible) Deathleaper makes Mephiston sad.

More in a bit.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Doomthumbs wrote:As for absorbing his assaults, the lash whips pretty much negate any kind of hard hit to my units. the big warrior group averagely kills 12 marines


I think your math is off, hitting on 3's and wounding on 4's with a reroll to wound and ignoring armor should kill more than 12 marines.

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Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

kirsanth wrote:
Also, (invincible) Deathleaper makes Mephiston sad.


I've never played with/against/around a deathleaper. How does this work?


http://www.3forint.com/ Back in Action! 
   
Made in us
Infiltrating Broodlord





Ex nihilo

I'm looking for more than a 12" move with the shrikes though. I'm looking for more multiwound models with shadow in the warp and lashwhip and boneswords. The purpose of taking shrikes on top of my warrior blob is so I can to a certain degree not really care if he assaults me first. Theres too many things that will lash whip him down to I1 to suffer horrifying casualties to the boneswords negating armor. Whatever lives deserves to hit me a few times, and I'm going to be directing most of my cc to getting rid of ICs.
The extra shadow in the warp is to help with the psykers and pretty much shut them down. Deathleaper is ok, but so are ID tests with no armor save VS Meph.
Instead, I'll give the doom in a pod a try instead of the venomthropes and 4 Hgaunts. That does sound good, though I'll be sad to see the cover save for the whole army on turn 1 go away. That does do a lot for keeping stuff alive if he goes first. I'm considering letting him go first anyway, since that would draw him closer.

On second thought, I want to keep the other trygon. Odds are its not going to be an objective based game. Its kinda a grudge match, so I'm betting that it won't even be a roll off to see if its a game until one side stops kicking.

Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Deathleaper is the named Lictor.

It reduces a character's LD by d3 until Deathleaper dies.

The invincible part is just silly.

If Tyranids go second, they (have to) hold Deathleaper in reserve to be deployed via its own rules--not Deep Strike.

Once deployed Deathleaper has another rule that lets it be removed from the table at the end of a movement phase--without restriction. So remove it the same round it appears.

It appears automatically each round after that. So repeat until the last round of the game where Deathleaper can contest just about any objective since it does not scatter and can be placed (almost) anywhere--its not a Deepstrike.

If Tyranids go first, Deathleaper can still be invincible, but not if it wants to contest the last round.

This message was edited 1 time. Last update was at 2010/11/17 19:47:10


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Infiltrating Broodlord





Ex nihilo

I Love deathreaper, don't get me wrong. One of these days I will take photos of what I've got and post em. I've got a lot of conversions I'm very happy with, and deathleaper might be my favorite. I replaced his mantis claws with 1st edition lictor ones that he is using to swing across the field. His body is swung out to the side like hes trying to gain momentum and his hands are the big banana finger claws from the old zonthropes, protecting the body and face. But again, this guy knows I have it and doesnt care because its not fully painted, and is wanting to play with only 1 objective, and there isn't any measuring to it. Deathleaper would kinda be a waste of his points, since he'd just be hiding. In objective points games, his use is undeniable. For capture and control, its a "I win" button because you just castle your troops in cover and then run out with everything and put Deathleaper on the other objective. Victory.


Automatically Appended Next Post:
Doom is ok too, but I'm actually missing the venomthropes a little. defensive grenades and a dangerous terrain test are nice. Maybe killing two of his guys outright if he charges me, plus extra lash whips, which goes with the theme of "I'm attacking you first. Thank you for running the last extra bit to feed me." The only difference between me attacking him and him attacking me is an extra attack the first round either way. Other than that, I'm eating him while he screams.

This message was edited 1 time. Last update was at 2010/11/17 20:17:30


Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

Doom is very situational.
One powerfist or lascannon and its 3+ or die. It often gets only two waves of its leech--sometimes just one.

Depending on the way the opponent plays, DoM is perfect or almost worthless.

One objective can lend to castling, something DoM loves for the opponent to do.

Given that it seems you ARE doing that, Deathleaper would basically be the LD penalty, and I agree, probably not worth it (rolling a max penalty though helps a LOT). Although I was expounding on its use for Dok, mostly.

In fact, I think with a single objective that Ymgarl Stealers could be a really good call.

editing to add:
Also, if you know the mission is only about one objective and not KP, there is absolutely no downside to the Parasite. With some gargoyles, you would have your 12" move with synapse and SitW and some killing power--as well as a tarpit/tarpit generator.

This message was edited 3 times. Last update was at 2010/11/17 20:32:08


"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Scuttling Genestealer





kirsanth wrote:Doom is very situational.
One powerfist or lascannon and its 3+ or die. It often gets only two waves of its leech--sometimes just one.

Depending on the way the opponent plays, DoM is perfect or almost worthless.



Very true. I've had very few games where he didn't make back his points however, even counting the SPOD's points. AP1 can be pretty devastating even if it's not buffed up in strength. I always assume he's only going to live for 1 round and "maybe" get 2 rounds of his leech.. and with an exception of my BA friend who can't seem to roll below a 6 on 3D6 for the leech test (seriously, he'll fail every single psychic test vs SitW but rolls 3 1's against Doom), 1 round is enough to cause a huge disruption.

It will entirely depend on how your scatter goes and what options you have for shooting once he lands.. because most of the time he's going to then eat a lascannon and die..
   
Made in us
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behind you!

doom forces your opponent to respond. until he's dead the initiative passes to you and your opponent has to fight defensively (ie they have to shoot it till its dead.) also he scares the gak out of some people. I just think that for the points he's an obvious include. he could turn the tide of the whole battle. if he doesnt its not a big deal he didnt cost that much to bring anyway.

+ its another way to cut through feel no pain.

This message was edited 1 time. Last update was at 2010/11/17 20:46:07


   
Made in us
Member of a Lodge? I Can't Say





Los Angeles, CA

Thanks for expounding on deathleaper. That seems like a burn of 140 points but I guess the semi-guaranteed objective contesting is kinda nice. It seems like it could be countered fairly easily if someone saw it coming and they had a big enough squad on their objective. Also, if you leave him on the board and you roll for an extra turn then he's pretty much toast, right? Or can you do the disappear thing on the enemies turn?

Nerrik wrote:and with an exception of my BA friend who can't seem to roll below a 6 on 3D6 for the leech test (seriously, he'll fail every single psychic test vs SitW but rolls 3 1's against Doom)


Lol. Ohhai.


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Made in us
Infiltrating Broodlord





Ex nihilo

The venomthropes also force the opponent to respond. And there would be more models, initially with a prime to soak a ID hit or two. Its also an extra KP for the spore...

Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

the 3+ invulnerable on the doom of malantai is one of the few places in that codex where you get a good invulnerable save. so he also helps to round out some of your weaknesses as a bug player when you bring him. a guy with a 3++ save can stand up to an awful lot of shooting. its true that one lascannon to the face and he dies, but most armies dont have a whole lot of those kinds of guns to throw at him, and the save can potentially hold up a long time.

   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

AbaddonFidelis wrote:a guy with a 3++ save can stand up to an awful lot of shooting. its true that one lascannon to the face and he dies, but most armies dont have a whole lot of those kinds of guns to throw at him, and the save can potentially hold up a long time.
And the more of them going at the t4 model are not aiming at the t6 models that are actually expensive.
Dok wrote:Also, if you leave him on the board and you roll for an extra turn then he's pretty much toast, right?
Correct, so deploy Deathleaper via chameleonic skin, then once its movement is done, use where'd it go to pick it up immediately.

That way Deathleaper is only on the table for part of your own movement phase--unless you chose to let it remain.

On another note,
Doomthumbs wrote:3x Shrike LW BS 1 w/ VC
3x Shrike LW BS 1 w/ VC
For the cost of these, you can take--for example--the Parasite + 20gargoyles with AG+TS and still have 10 points left.

That could help give (some of the missing) cover saves to the remaining guys and still have JI threat range.
I will not go on much more about shrikes though, I have never seen the perform well but some folks seem to love them.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Infiltrating Broodlord





Ex nihilo

Yeah but I don't want the parasite. I need swarmlord and prime for HQ. Rippers don't do anything except die for more kps. I'd much rather have more redundancy on my main idea of no armor saves and killing them outright rather than tarpits. Shrikes can be a tarpit too, but one that will castrate the unit by focusing one to take out the powerfist before it hits and then taking out a few more of the unit. Then they stick around. Gargs I don't like. I just... don't. And against marines, I usually lose a lot to fearless wounds.

Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
Made in us
Eternally-Stimulated Slaanesh Dreadnought





behind you!

ok.... just wanted to mention the doom as a possible addition. I think you should look at a second tyrant. monstrous creatures are the way to trash blood angels imo.

   
Made in us
Huge Bone Giant





Oakland, CA -- U.S.A.

You know, I read that list 3 times and missed the Tyranid prime each time.

/boggle

Either way, I said I would stop with the shrikes already.

If you suspect Landraiders, a carnifex is not a bad option instead of a trygon.

With the prime joined to the fex while it closes, the fex can have cover. And the fex is better versus av14 and units in cover. Then move the Prime to join the warriors again, if needed.

"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."

DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ 
   
Made in us
Infiltrating Broodlord





Ex nihilo

Looking at it again in the morning, I still like this list.
Two trygons, the swarmlord, 2 units of 3 hive guard, a spore, the dooms ap1 blast, and to a lesser degree the Prime and the Genestealers - Almost everything on the list has some capability of anti tank.
But daaaaaaaamn does it also have some anti assault and infantry. I especially like the trygons in this list because they do double duty.

Id almost like to try it as a all reserve army. Swap the Swarmlord for a Hive commander tyrant, outflank the warriors. everything else deepstrikes on its own except hormagaunt and hive guard
I am really liking this list.


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Or spread those 9 warriors and the prime all the way across the middle of the board behind the gaunts and multiassault like whoa. I'm gonna try and hold up the whole army and then just smash the other elements into single assaults to just choose what dies amongst the army while he struggles to kill all of the 39 wounds that attack first and have the same armor and power weapons. As many turns as I can before the warriors die. Hold up any sternguard or mysterious BA equiv, and really make him stuck in assault, which I will be winning every single round at. Also clustering him for the doom. Plus there could be trygons in there thrashing around and making him doubt focusing fire on the warriors.
Wishing there was a better faster way to play 5000 point games. I want more.


Automatically Appended Next Post:
kirsanth wrote:
Doomthumbs wrote:3x Shrike LW BS 1 w/ VC
3x Shrike LW BS 1 w/ VC
For the cost of these, you can take--for example--the Parasite + 20gargoyles with AG+TS and still have 10 points left.

That could help give (some of the missing) cover saves to the remaining guys and still have JI threat range.
I will not go on much more about shrikes though, I have never seen the perform well but some folks seem to love them.



Against marines, shrikes are possibly my favorite unit.
6x Shrike LW BS 2 units of 3, each w/ VC
18 attacks at ws 5. Hits on 3+ against MEQ [18x(2/3)]= 12 hits
12 hits that become wounds on 4+ vs MEQ [12x(1/2)]= 6 Wounds
Now, bear in mind that those 6 wounds negate armor saves. Thats six dead out of the ones that get to attack back. with BA getting the charge on me.
If I got the charge, shrikes get 4 attacks each, 16 hits, 8 wounds. No FNP or armor saves, so against BA assault troops, thats 8 dead marines.

2 marines attack back and cry.

OR

Parasite + 20gargoyles with AG+TS
This time, I'll assume I even get the charge first.
20 gargs get 40 attacks. 1/6 of these will roll a 6 causing a wound instantly. Thats 6.66 wounds. Lets say I'm mildly lucky and its actually 7.
Since with a ws of 3 I'm hitting on 4+ against regular MEQ, those 40 dice also get me 13.3 4+s and 5+s. I don't get to roll the 6s again for more wounds, so
13 hits that become wounds on 4+ with reroll. 9.75 wounds. plus the 6.66 wounds from earlier is 16.41, wich I'll call 16 for rounding down for balance.
16 wounds getting saved against on a 3+ with FNP. 10 will save and 2 or 3 will make FNP. Thats TWO dead marines.

Parasite maybe kills one or two more and makes a bunch of rippers. but its still just one or maybe two more dead.
And then 6 or 7 marines attack back, lets assume 2 attacks and haha lets not even include a sergent.
14 attacks turn into 9 hits, wound on a 3+, 6 armor saves, 1 makes it. Five dead gargs.
Oops. Lost combat averagely. I'm fearless but I take another armor save. Another dead garg.



In my mind, the difference is so clear as to be physically upsetting when I look at that gigantic pile of laughing rippers. "Hahaha you swapped out a swarmlord for us". The shrikes, even in units of 3 are almost guranteed to win the combat or stick around to be annoying next round too. The gargs scream "not in the faaaace" while that sergeant (who we'll be nice and give a powerfist instead of invisibility in this example) puts his fist straight through those rippers or the parasite.
And its gonna feel really good for him.


But the bugs will hate it.





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Shrikes also have two venom cannons, in two separate units. The best I can do is wreck tanks, but thats what I usually want. I'm crawling all over the tanks denying disembarkation. Even if I can only pop half of the unit inside with "cannot place within 1" of enemy" and "must place withing 2" of exit point" thats still such a win, even if it only happens once.

And since its only capable of wrecking the vehicle with its -1 on the dmg chart, the venom cannon that is almost assuredly on side armor with flanking shrikes is almost custom made for this. My anti IG leafblower list is tervigon and bland gaunt heavy. Just blaaand of everything that makes bodies. I DO use parasite in this list as well, as 60mm ripper bases fill space nicely. And I just pod in more and more gaunts right on top. They can do nothing to the tanks. They run though, and run in a position around the tanks. And then Hive guard, Harpies, and Terranofex open fire on the most clusterflacked of these. the ones just drowning in bodies that I don't even care if they blow up. Tervigons blowing sphincters left and right making more, everything running forward. Tervigons try and crush a tank with 2d6+5, it might work. It doesn't work every time, but when it does, it is so good to be a tyranid. Even if you've played it before, its still just an absolute nightmare of having to ignore a giant wave of bodies to deal with the t6 threats. The failsafe in the list is a single podding venomthrope. Its like a doom of malantai in reverse. Everything gets defensive grenades. Instead of pathetic tapping on the side of a box now EVERYTHING that has a unit member within 6" of the venomthrope gets 4+D6 on rear armor. Yeebangeeebangeaaabangaaaaabangaaaaahhhhhhbang! It feels so nice. I got so many gaunts off of ebay its not even funny. What IS funny is the list. Its nice to catch them off Guard.

This message was edited 4 times. Last update was at 2010/11/18 16:18:06


Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
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Made in us
Assault Kommando





Oh man. That was a good game Doom. Saturday is coming soon, gotta paint those flying termies before them.

"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants."
"Those who hammer their guns into plowshares will plow for those who do not." 
   
Made in us
Infiltrating Broodlord





Ex nihilo

It was a great game, even though my list failed pretty hard against blood angels. Lots of laughing back and forth.

Not much to the battle report, I'm afraid. His list (Connor's) was approx:

furioso libraian dread
Landraider
tac squad/ death co
10 sternguard
5 bikers + biker sarge
full death company w/ Lamartes
baal pred
sanguinor w/ sanguinary guard
stormraven
sternguard w/ mephiston and death co dread.

mine was the list above, but I swapped the doom back to venomthropes.

There may have been more but It wasn't necessary. Tyranids won deployment and first turn, pitched battle, killfest. I move and run everything forward, both hive guard out of range, but 3 venom cannons kill only 1 biker.

His turn 1 sees the stormraven flying over my line. Sternguard and mephiston get out, and so does the Death co dread. Sternguard rapid fire/hellfire rounds the trygon into flaming bits. theres nothing left to bury. The death co dread shoots and assaults shrike group on the left side of my board. Shrikes with lashwhips fail against the dread, but one manages to live to hold it up. The librarian dread flys across the board on the right side and assaults my other trygon. It dies to an instadeath force weapon but manages to immobilize it and weapon destroy it. Sanguinor assaults the swarmlord, I get wiped though I went first. LAndraider craps out the lamartes squad and tac squad. Tac squad lets hormagaunts have it, and so does the death company . Bikers too. This actually goes my way because of venomthropes. The defensive grenades/assault into cover worked out ok for me and hormagaunts kill everything except 2bikers, sarge, and lamartes.

Tyranid turn two was most likely the game. After moving my warrior blob up to be in range of multiassaulting everything dealing with the gaunts, and doing the same with my shrikes, moving them behind sanguinor, my hive guard immobilize and double weap destoy the baal, wrecking it. The genestealers run and make it to mephiston's group of sternguard. The warrior blob and the shrikes BOTH fire venom cannons at the stormraven. Then I realize 'oh. oh no.'. And look across the table to a huge smile. There will be no warriors assaulting today. Only the genestealers make it into combat (away from mephiston!) And roll like gods. 8 rends and 6 regular wounds. The sternguard evaporate. This is my last moment of damage, I think.

Because his turn 2 sees sanguinor flying away from the blob to murder my right hive guard. Mephiston kills the genestealers. Left hive guard are assaulted by death co dread. Its at this point I realize its game over. 9x 50 point warriors and a prime leading the group are fighting death company dread, can do nothing about it. 5 times the point value and its the most ineffectual floppy thing ever. Thats not even considering the landraider.
The other group of shrikes did do some good, taking out sanguinor and friends with one assault and one extra round of combat. Have to say I was expecting more of this instead of dreads. Losing both trygons round one, as well as the swarmlord hurt bad. I mean wow.

As usual, both of us managed to have one hell of a fun time.
Plaino hormagaunts got my MVP, and I'd have to say Death Co dread enjoyed itself as well.





Automatically Appended Next Post:
We will have to play on Sat.
Quote of the night: "You son of a bitch! You posted this on dakka?"
Good times.

This message was edited 1 time. Last update was at 2010/11/19 14:42:14


Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
 
   
 
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