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Made in us
Trollkin Champion





Indiana

So, I've started a HE army. I keep hearing how strong the elves are with magic, but I dont really see how they are alot different than say, the Empire, when it comes to magic ability. They get 1 extra dispel dice and have their own lore, but high magic is far from overpowered from what I see. Is it just because of Teclis that the HEs have this reputation for overpowered magic? what am I missing?

"You have to be realistic about these things." Logen Ninefingers.
 
   
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Long-Range Black Templar Land Speeder Pilot




The Book of Hoeth

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Made in au
Nimble Pistolier





Victoria, Australia

UNREALPwnage wrote:The Book of Hoeth


+1

But more than that they have the Banner of Sorcery which is an extra D3 power dice a turn and they have the spell drain magic which can cause troubles for the enemies magic phase if used correctly.

This message was edited 1 time. Last update was at 2010/11/18 01:51:22


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What is the thing they have that just takes away the enemies magic phase?

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Made in us
Dakka Veteran




Los Angeles, CA

There is a really expensive arcane item that just ends the magic phase once, used at the beginning of one enemy magic phase.

Really the only advantages they have are the afore mentioned book which can be hit or miss depending on the number of dice you generate and the banner which helps make sure you get a decent number of dice.

Put together they let you get off two spells a turn with a very high success rate (the chance of rolling doubles with 4 dice is high).

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Nimble Pistolier





Victoria, Australia

UNREALPwnage wrote:What is the thing they have that just takes away the enemies magic phase?


It's called The vortex shard. One use only, when you use it it stops the magic phase. All remains in play spells are dispelled and power dice in items are lost (i.e Rod of Power)

You Can't Have Manslaughter Without Laughter

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Some one hit me with that a couple days ago and it set my plans of tabling them back one turn

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Made in us
Smokin' Skorcha Driver





High Elves have some potentially potent stuff, the only problem is they become a crutch to most high elf players, a couple turns of the banner only giving 1 dice instead of 3, failing to roll doubles on 3-4 dice, etc...can lead to them falling apart at the seams. As stated before though, they do have strong points outside of Teclis, like the Book of Hoeth, which I honestly am not a big fan of, as it leaves your caster unprotected. Honestly I feel a better rout would be to take a lvl 4 with the lore of your choice, cast away, and have a lvl 1 reserve caster to throw down drain magic at the end of your phase. Adding the banner to give a little extra power dice. It's not a cheesy setup, so people can't complain, and can be pretty decent.

As for troops, their troops choices aren't bad, just overpriced. Sea guard are considered the best option, as they can shoot, shoot shoot then once they receive a charge, pump out 4 ranks of attacks striking first and rerolling hits due to ASF. Even S3 attacks at that point can do something.

The special units is where it's at for high elves, with white lions, phoenix guard, and swordmasters all being viable options.

Their core/special units can be amplified by a decent casting phase, getting off a few key spells, and causing it harder for your opponent to cast potential hexes on your troops.

With drain magic, plus maybe either a life or shadow caster, they can easily be worth it. Though if you ask me, even their casters are overpriced.


 
   
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Trollkin Champion





Indiana

greenbay924 wrote: As stated before though, they do have strong points outside of Teclis, like the Book of Hoeth, which I honestly am not a big fan of, as it leaves your caster unprotected. Honestly I feel a better rout would be to take a lvl 4 with the lore of your choice, cast away, and have a lvl 1 reserve caster to throw down drain magic at the end of your phase. Adding the banner to give a little extra power dice. It's not a cheesy setup, so people can't complain, and can be pretty decent.


This is pretty much what I was thinking after looking through the book. Since I've never played a game of fantasy, I didnt know how good this would be. Before this thread I haven't seen anyone mention drain magic. It seems like it could really help with magic defense.

"You have to be realistic about these things." Logen Ninefingers.
 
   
Made in gr
Skillful Swordsman




Greece

one thing:
they do not get an extra dispel dice.
they add +1 in each of theyr dispel attempts.
their lore is something for every situation to be honest. the only one that can match it from my expirience is shadow, life and dark magic from the DE.


Automatically Appended Next Post:
Moreover, they have some very useful magic items, apart from the book. seerstaff, gem of hoeth etc.

This message was edited 1 time. Last update was at 2010/11/19 22:28:36


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