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Made in us
Fresh-Faced New User




Hey guys, New player just joining the forums here. Been a long time lurker, and have slowly been putting a list together after reading and reading and reading.

So here's what I have now. Basically Tzeentch-based with a touch of Slaanesh here and there. I tried to make it as balanced as possible, with having really strong units both offensively and defensively. All manner of criticisms welcome, including any key list-building problems (Since I'm...you know...a noob.)

Lord
Sorcerer Lord of Tzeentch [435 total]
Lvl 4, Mark of Tzeentch, Disk, Blood of Tzeentch, Dispel Scroll, Golden Eye of Tzeentch, Conjoined Homunculous, Stream of Corruption, Charmed Shield

Hero
Exalted Hero [310]
Daemonic Mount, BSB, Mark of Tzeentch, Banner of the Gods

Core
12 Chaos Warriors [242]
Mark of Tzeentch, Full Command, Hand Weapon

12 Chaos Warriors [242]
Mark of Tzeentch, Full Command, Hand Weapon

18 Marauders [120]
Mark of Slaanesh, Full Command, Flails

18 Marauders [120]
Mark of Slaanesh, Full Command, Flails

5 Warhounds [30]
5 Warhounds [30]
5 Warhounds [30]

5 Horsemen [108]
Mark of Slaanesh, Musician, S.B., Throwing Axes, Light Armor
5 Horsemen [108]
Mark of Slaanesh, Musician, S.B., Throwing Axes, Light Armor

Special
5 Chaos Knights [310]
Mark of Tzeentch, Full Command, Blasted Standard

Rare
Warshrine [150]
Mark of Tzeentch

Total pts: 2245

Not sure what to do with the leftover 5 points, so feel free to make suggestions.

This message was edited 3 times. Last update was at 2010/11/19 06:02:50


 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Welcome to Dakka, and welcome to the fight against all things not eevil, spiky and vaguely related to Vikings

On your list, my first question is: Why 2250? Tourny levels have pushed to 2400/2500, and 2000 point games gives you a nice standard game (and 500 points is a simple 25% breakdown). Maybe people in your area are still playing 2250 point games? If so, that's answer enough!

Anyway, my main concern is how small your mainline units are. Even if you're somehow keeping the BotG near all of them so that they're stubborn - and we'll get to the BotG itself - what artillery can do in 8th means all 4 of those little blocks are looking to be neutered considerably before hitting combat. Warriors are killy, but a handful of them is going to have some trouble cleaving through 30+ enemy models by Turn 6.

Here's some more specific comments:

S.Lord > You can't take a scroll and blood, as they're both arcane. Drop one of them and use the extra points to upgrade the golden eye to a talisman of preservation. Now he's got a 3+ ward all the time

BSB > I really don't think the BotG is a good idea in this list, when that huge amount of points could go toward buying you more troops (25 flail marauders for 1 BotG!) and some protective gear for the flag man. As you'll find, the BSB is the Most Important Model in your army, and a 3/6+ save isn't terrible but could be so much better. And by putting him on a demonic mount you've ensured he gets no Look Out Sir! roll against artillery, which will instantly seek out his squishy self. So I'd drop the banner, give him a little protection - you can keep him on the demo-pony, but I'd at least give him a talisman of endurance and a shield for a 2/4+ save - and maybe a magic weapon (biting blade is nice), then take the points elsewhere.

Warriors > Do these have shields? Anyway, 12 is too small. 18 each is probably too small too, but headed in the right direction.

Marauders > Slaanesh, alright! These are the units that really need buffing, at least 30 each to deal some hurt but mostly to steadfast down for a turn or two and allow your flankers to ram in.

Warhounds > You might have 1 unit too many, considering you have horsemen too.

Horsemen > Groovy. Horsemen aren't as straight forward in 8th but I think these are about as good as they can get. Nice to see two of them.

Knights > These guys run with the BSB I guess? I see they would have given him a 4+ ward vs shooting anyway ... Eh, still think he deserves his own ward for magic snipes and other shenanigans, and to give him some options for where he stands. Usually I'd say drop the champ to save points but if it's keeping the BSB out of gross challenges then that's cool for me.

Shrine > Why is this marked? Because the 3+ ward makes you feel happy inside? Because you have awesome modeling plans? Because you're being theme-y? Frankly I don't think warshrines need to have any more points spent on them, so there's some points for more marauders! Also, be sure to give somebody the favor (the BSB) in case you want to really boost up whatever unit he runs with.

EDIT
If you're interested, I took out my chainsaw and implemented a lot of the changes above ...
Spoiler:
L: Sorcerer Lord - MoT, level 4, stream, homunculus, charmed shield, talisman of preservation, blood, disc = 430

H: Exalted - MoT, BSB, biting blade, talisman of endurance, shield, demonic mount = 235

C: 18 Warriors - MoT, full command, shields = 338
C: 18 Warriors - MoT, full command, shields = 338
C: 36 Marauders - MoS, full command, flails = 210
C: 5 Horsemen - MoS, standard, musician, t.axes, light armor = 108
C: 5 Horsemen - MoS, standard, musician, t.axes, light armor = 108
C: 5 Warhounds = 30
C: 5 Warhounds = 30

S: 5 Knights - MoT, blasted standard, standard, musician = 290

R: Warshrine = 130
--------
2247

I actually had a version with 2x 30 marauders but I was having to cut more champs out of the list than I wanted. The warshrine I still think is a bad unit, but the Eye is really cool to mess with and I'm with you if you're thinking that even one Awesome Buff on one of these units could totally be worth it. Also, the 'shrine gives you a cool centerpiece for the army and adds more variety, both of which are good. I'm pretty happy with this list, as it's playing a fairly straight forward chaos game of smashing faces and some blasty magic, though it's got some tactical flexibility in those horsemen and dogs and isn't cheddared out in any way.

- Salvage

This message was edited 1 time. Last update was at 2010/11/19 14:53:08


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ca
Focused Dark Angels Land Raider Pilot





First off, your units aren't large enough. Your MoT warriors should be 20 strong at least and running 5x4 formation. Also, I noticed they don't have shields. Give them shields. They'll get a 5+ parry save and that is going to go a long way to keep them alive. Your Maruaders I would pump up to 30 each and maybe give them light armor and MoK. You want these guys to put on the hurt and to hopefully survive some of the shooting/CC attacks. Maruaders really are a glass cannonball so you need numbers. MoS gives immunity to terror, panic and fea and for 5pts thats okayr. MoK gives you Frenzy which also makes you ITP.

Your Sorc needs better protection in the form of a ward save, especially if you are going to place him on a disc. He's going to be alone and easily picked out from shooting and magic. I would give him the Talisman for Preservation so he gains a 3+ ward save and 3rd eye of Tzeentch so you can steal enemy spells. You don't have to go balls to the walls with gear on him. With the ward and gift he's a scary looking caster and is much cheaper.

If you want to mount your BSB then put him on a normal chaos mount. If he's on a daemonic mount he won't get a look out sir roll since he's a different unit type from the knights. Also, a BSB is important. He needs to be geared to survive and shouldn't have a magic banner. Talisman of Endurance and a shield should be more then enough. If you want, give him some sort of fighty weapon. TBH, I feel that a BSB is best on foot in either a large unit of Marauders (35+) or in a unit of 20 or so MoT warriors with HW/S.

You have a lot of Warhounds and Horsemen. These guys won't do a whole lot for you in CC and probably won't help you win any battles. They are probably best for taking on warmachines. I don't use them, but two units of Warhounds or one unit of Horsement ought to be enough.

One thing you might want to look intofitting in a Hellcannon. That thing is a beast. It shoots, it's a monster, and can cause havoc to any casters. It's a great great thing. I love my Hellcannon. Read it's entry.

Finally, you don't need full command in all of your units. You can take out the unit champions in every unit. You're paying 8-20 points for one extra attack. That's usually not worth it and you can save a bunch of points for other things. The only time I would think about having a unit champ is if you are putting a hero or lord into the unit. This would be to try to protect the hero/lord from an unwanted challenge (since you always have to challenge).

nosferatu1001 wrote:That guy got *really* instantly killed.
 
   
Made in us
Terrifying Wraith




Houston

I agree with the Botg comments as well as the increasing of the marauders... If you do, I like the idea of a 15, a 20, and a 25 man unit. although they are armed the same, this lends itself to more tactical flexability due to the power scaling...
IMO you could easily combine your two warrior units to one, use the saved points on mark and command to bump the unit or spend elsewhere (this is where I would put the bsb after dropping the banner and mount). This is your game winner, protect it at all costs! The 6+ unit ward vs warmachine is great with tz mark, if you are going magic items over magic banner.
Drop a pack of dogs, and combine the others to a 10 man(dog?) unit.
Drop a unit of horsemen and the shrine mark, use the dogs, horsemen and mark points for 2 chaos spawn with mark of slaa... These unbreakable units will hold very well on your flanks, and once again this is for flexability, rather than have your only flank defence being charge misdirection.
All things considered it is a cool list, let us know how it handles!

Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

Don't rule out keeping the BSB on a demonic mount, particularly if you want to do it because you have an awesome model for it (and the chaos hero on demonic mount is a pretty legit model if that's what you've got in mind). 50 points buys you a lot:
+ cause fear (and so immune to fear for his unit)
+ M8, swiftstride (hugely useful if running alone and combo-charging into combats alongside infantry friends)
+ 3+ armor save, before additional gear
+ 2x WS4 S5 I3 attaks
+ 1x S5 stomp
+ 3 "extra" models in an infantry unit for calculating ranks

The single downside is the loss of a LOS! roll, but I think with a proper ward (4+ for 30 pts as noted a few times) you could certainly trust in the dice for the times you fight artillery that decides to gun for him. Your level of paranoia about this will likely depend on your local scene - I for example have not fought a stone thrower in 5+ games, and haven't seen a cannon in many more. But my scene is light on dwarfs and very light on empire.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Terrifying Wraith




Houston

Good point, some armies can't take advantage of the loss of LoS. If you are building a tournament list, I think the mount is a major liability against the armies that can.

Fantasy: 4000 - WoC, 1500 - VC, 1500 - Beastmen
40k: 2000 - White Scars
Hordes: 5/100 - Circle of Orboros
 
   
Made in us
Spawn of Chaos



Findlay, OH

hey man, i agree with 99% of the replys to your post except for one...the mark on your warshrine. keep it! Ive been running that in my list since day one. Its also been one of my VIP's in a lot of games. Mines killed hydra's, soaked up a dwarf gunline's shooting phase and took it all, its done nothing but great things for me.
   
 
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