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![[Post New]](/s/i/i.gif) 2010/11/21 16:32:54
Subject: Rending and save allocation
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Assault Kommando
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I am not sure if I am doing this correctly, please assist.
10 Genestealers assault 10 Sternguard:
The Tyranid player rerolls the toxic sac "wound" misses, and gets a total of 6 rends from the original "to wound" rolls and the re-rolls.
So I have a total of 6 rends and 10 regular attacks to assign.
I assign the rends (one each) to six different marines.
Concerning the remain attacks: Do I then?
1) Evenly distribute them among the 10 stern guard, before removing the wounded models? Or do I have to assign the 10 regular attacks to 4 models.
Like this?
Stern Guard: Rend
Stern Guard: Rend
Stern Guard: Rend
Stern Guard: Rend
Stern Guard: Rend
Stern Guard: Rend
Stern Guard: 3 Saves
Stern Guard: 3 Saves
Stern Guard: 4 Saves
Or Like this?
Stern Guard: Rend, Hit
Stern Guard: Rend, Hit
Stern Guard: Rend, Hit
Stern Guard: Rend, Hit
Stern Guard: Rend, Hit
Stern Guard: Rend, Hit
Stern Guard: Hit, Hit
Stern Guard: Hit
Stern Guard: Hit
I am seeing alot of conflicting information when I search this "wound allocation" on the net and here... does someone know where the definative information is?
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"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants."
"Those who hammer their guns into plowshares will plow for those who do not." |
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![[Post New]](/s/i/i.gif) 2010/11/21 16:53:08
Subject: Re:Rending and save allocation
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Heroic Senior Officer
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OK, let's see if I can help. The basic thing you need to remember is that you allocate wounds by models, BUT!! you make saves by like groups within the unit. So in your case, if all the Sternguard are equipped the same, it really doesn't matter, six die from the rending wounds and the remaining four will take the 10 regular saves. Where wound allocation matters is if there are dissimilar models withint the unit. Example, those same 6 rend/10 regular against a five man marine squad with a sgt, a special weapon and three boltguns. First you allocate, and there is no set sequence or mandatory sequence that you have to follow. Pretty much the only rule is that no model can take a second until everyone has one, no one can take a third until all have three, etc. So:
Sgt 3 reg
special 3 reg
bolter 3 reg
bolter 3 rend
bolter 3 rend, 1 reg
Everyone has three and the last guy has four. Now you make saves.
Like Group 1, the three bolters:The three Bolters die to the six rends, none of which can carry over to any other groups in the unit.
Like Group 2, special weapon. Takes three regular saves, fail one or fail three, the special weapon is the only model that can die from those allocated wounds.
Like group 3, Sgt. Same as special
Now, let's say there were only three rends, we could do this:
Sgt 2 reg
special, 3 rends
bolter 2 reg
bolter 3 reg
bolter 3 reg
Now the special dies to the three rends, 'wasting' two rends, so to speak, while the sgt takes two normal saves and the three bolters take 8 normal saves as a group.
This is what makes multi-wound units where every model is dissimilar so useful, as they can avoid taking casualties through wound allocation.
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Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD |
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![[Post New]](/s/i/i.gif) 2010/11/21 16:57:25
Subject: Rending and save allocation
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Elite Tyranid Warrior
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Connor McKane wrote:
I assign the rends (one each) to six different marines.
Rending wounds don't have to be allocated to seperate models. In your example, you have 16 wounds to allocate- 10 regular wounds, 6 rends. Doing what don_mondo has done, stacking the rends on individual models, is perfectly legal.
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![[Post New]](/s/i/i.gif) 2010/11/21 17:09:31
Subject: Rending and save allocation
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Nasty Nob on Warbike with Klaw
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in his example he has 10 of the same model. even tho 1 would have to be a sgt
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![[Post New]](/s/i/i.gif) 2010/11/21 17:13:16
Subject: Rending and save allocation
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Painlord Titan Princeps of Slaanesh
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Don Mondo's explanation is right on. Just remember 3 principles and you will be okay for allocation.
1 - On aggregate a model can only have 1 more wound allocated to it than any other model (evenly distributed)
2 - The type of wound does not matter for allocation purposes.
3 - Roll all similar models together.
Follow these three guidelines and you will be fine. Now the strategy of how to allocate is an entirely different problem!
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![[Post New]](/s/i/i.gif) 2010/12/03 03:50:01
Subject: Rending and save allocation
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Infiltrating Broodlord
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I'd do it like this:
Stern Guard: Rend, Rend
Stern Guard: Rend, Rend
Stern Guard: Rend, Rend
Stern Guard: Wound, Wound
Stern Guard: Wound, Wound
Stern Guard: Wound, Wound
Stern Guard: Wound, Wound
Stern Guard: Wound
Stern Guard: Wound
But if you really like, you can do it the second way you posted.
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Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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![[Post New]](/s/i/i.gif) 2010/12/03 04:13:37
Subject: Rending and save allocation
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Nasty Nob on Warbike with Klaw
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Doomthumbs wrote:I'd do it like this:
Stern Guard: Rend, Rend
Stern Guard: Rend, Rend
Stern Guard: Rend, Rend
Stern Guard: Wound, Wound
Stern Guard: Wound, Wound
Stern Guard: Wound, Wound
Stern Guard: Wound, Wound
Stern Guard: Wound
Stern Guard: Wound
But if you really like, you can do it the second way you posted.
The problem here is they're like models, 6 rends 6 die ...
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![[Post New]](/s/i/i.gif) 2010/12/03 04:13:46
Subject: Rending and save allocation
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Painlord Titan Princeps of Slaanesh
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this is a really deceptive repsonse to a question that has been answered already. The implied ordering suggests the models are all different wound groups, which they are not described to be by the OP. As such, how they are allocated doesnt matter (other than there needing to be a sergent.
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![[Post New]](/s/i/i.gif) 2010/12/03 04:34:32
Subject: Rending and save allocation
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Infiltrating Broodlord
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I'd be satisfied with that, too. Like models, 6 die. I can deal with that.
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Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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![[Post New]](/s/i/i.gif) 2010/12/03 06:32:07
Subject: Rending and save allocation
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Nasty Nob on Warbike with Klaw
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sorry doom, i somehow crossed it up with instant death vs multi wound models ... damn fever ...
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![[Post New]](/s/i/i.gif) 2010/12/03 06:34:42
Subject: Rending and save allocation
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Infiltrating Broodlord
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Oh man I hear that. Had the joy of being in an ER the other day with my sick wife, and actually watched a coughing young lad licking the chairs around our area.
"We're going to die in here, honey, lets gtfo..." 4 hours later, I'm sick too. Damn fever indeed.
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Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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![[Post New]](/s/i/i.gif) 2010/12/03 07:10:32
Subject: Rending and save allocation
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Nasty Nob on Warbike with Klaw
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oddly enough mine is from my fiance when I had to take care of her all weekend lol
but yea, stack all the rends as much as possible
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![[Post New]](/s/i/i.gif) 2010/12/03 07:20:24
Subject: Rending and save allocation
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Painlord Titan Princeps of Slaanesh
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jdjamesdean@mail.com wrote: stack all the rends as much as possible
Provided the model is uniquely equipped...
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![[Post New]](/s/i/i.gif) 2010/12/03 13:31:02
Subject: Rending and save allocation
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Stormin' Stompa
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If the models are identical you don't need to allocate any saves.
The six rending wounds will cause six casualties, and the remaining ten saves are rolled normally. Any failures will cause more casualties.
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![[Post New]](/s/i/i.gif) 2010/12/03 14:30:20
Subject: Rending and save allocation
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Infiltrating Broodlord
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Oh man I can't wait for this Saturday Connor.
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Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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![[Post New]](/s/i/i.gif) 2010/12/03 16:47:38
Subject: Re:Rending and save allocation
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Regular Dakkanaut
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if you have 10 regular sternguard with no differences
kill 6 guys, make 10 saves, remove any additional models that failed.
if you have a sternguard like i make then you get this.
1 segeant
2 combi flamers
2 combi melta
5 bolters
now your wound allocation can look like this depending on how you want to do it.
sergeant wound
combi flamers 2 wounds
combi meltas 2 wounds
5 bollters 5 rends
now you have allocated 1 wound result to everyone now round 2 for the other 6 wounds.
5 bolters 1 rend 4 wounds
combi flamers 1 wound
so net results are :
all 5 bolters die from 6 rends and 4 wounds.
sergeant take 1 save
combi-meltas take 2 saves
combie flamers take 3 saves.
so basically you lose 5 guys, and are taking 6 saves which is significantly different than losing 6 guys and taking 10 saves on the remaining 4.
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![[Post New]](/s/i/i.gif) 2010/12/03 17:09:46
Subject: Rending and save allocation
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Infiltrating Broodlord
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Yeap, says it right there on page 25. Even has pictures.
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Tyranids attract more tang than an astronaut convention.
Success is a little more than I already have. Every day, Forever. Until you have nothing.
As Galactic ruler, I promise to be tough but fair. But tough.
"Dangerous terrain where you just die upon rolling a 1 is for sissies. Parts of the board you wont even move your models into because you're physically afraid of being stung by wasps? Welcome to a Tyranid invasion, cue danger music. "
Check out my NSFW Tyranids! Your eyes will burn for days.
Team NSFW: Making wargamers deeply uncomfortable since 2011.
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