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![[Post New]](/s/i/i.gif) 2010/11/21 21:02:42
Subject: Difficulties for DE at 1500???
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Boom! Leman Russ Commander
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I've made a number of lists at 2k, but for 1.5k it's a lot more difficult.
Anyone got any pointers???
I'm hitting a wall at making a tourney grade 1.5k list.
Ty in advance.
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2010/11/21 22:45:22
Subject: Difficulties for DE at 1500???
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Ultramarine Chaplain with Hate to Spare
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I'd go with Duke Sliscus, 3 trueborn squads (2 with blasters 1 with shardcarbines) in Raiders. 3 Ravagers and probably about 3 warrior squads with shredders and splinter cannons in raiders with spliter racks. Should be about 1500.
Would have 24 Darklight weapons for very strong AT and anti-TEQ fire. Everytying can arrive by DS if necessary so the list works well ninja if you don't get first turn. Plus you have 1 unit hitting on 3s, wounding on 3s with 27 shots plus all the warrior squads for thinning hordes/MCs/infantry.
Your main concern would be horde armies but you should be mobile enough top avoid then and take on parts peicemeal.
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![[Post New]](/s/i/i.gif) 2010/11/21 23:35:39
Subject: Difficulties for DE at 1500???
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Boom! Leman Russ Commander
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So stay in the raiders and shoot while moving???
That list is practically old school which is good.
Anything for Haemmy Coven though???
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2010/11/21 23:52:11
Subject: Re:Difficulties for DE at 1500???
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Stealthy Space Wolves Scout
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For a haemonculus themed army, I'd love to try a bunch of double liquifier wrack squads in raiders with a big unit of grotesques and a few talos coming in from (a) webway portal(s). My only concern would be with early game transport popping, but if you bring some blaster trueborn in venoms and/or enough raiders you'll be ok. The wracks do an excellent job mangling any and all infantry with liquifiers/poisoned attacks (even better with 2 pain tokens to give FC), it just might be a little tougher to get to them than with the old-school style.
Having said that, the Sliscus eldar pirate army is probably my favourite theme for DE right now; the super-poison trueborn and better control over combat drugs is actually quite good, and makes wyches even more murderous (or survivable if you want them to be). The deep strike thing concerns me though, since raiders have such a monsterous footprint.
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![[Post New]](/s/i/i.gif) 2010/11/22 00:57:07
Subject: Difficulties for DE at 1500???
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Deadly Dark Eldar Warrior
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I started with the new codex running
Duke Sliscus
2 10-man Trueborn squads
3 Warrior Squads (2 10-man, 1 9-man)
2 Ravagers
2 Haemis
The Trueborn were in Raiders, as was the Duke with the 9 Warriors. With a Dracon w/Agoniser in each of the Trueborn squads and a DL in each of the non-Raider Warrior Squads, puts you close to 1500.
ATM my 1500 list is based around Hellions actually. Mixing Baron Sathonyx and Duke Sliscus at 1500 points is simply mean.
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1500pt Hellion Dark Eldar - 12W/10L/3D |
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![[Post New]](/s/i/i.gif) 2010/11/22 07:15:49
Subject: Re:Difficulties for DE at 1500???
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Boom! Leman Russ Commander
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The Defenestrator wrote:For a haemonculus themed army, I'd love to try a bunch of double liquifier wrack squads in raiders with a big unit of grotesques and a few talos coming in from (a) webway portal(s). My only concern would be with early game transport popping, but if you bring some blaster trueborn in venoms and/or enough raiders you'll be ok. The wracks do an excellent job mangling any and all infantry with liquifiers/poisoned attacks (even better with 2 pain tokens to give FC), it just might be a little tougher to get to them than with the old-school style.
Having said that, the Sliscus eldar pirate army is probably my favourite theme for DE right now; the super-poison trueborn and better control over combat drugs is actually quite good, and makes wyches even more murderous (or survivable if you want them to be). The deep strike thing concerns me though, since raiders have such a monsterous footprint.
Now that's what I'm talking about.
I tried the Sliscus army at 2k and the footprint is the biggest problem, followed by my lack of experience with Wyches.
I think if you go with a coven force, you have to go all out coven with a smattering of trueborn blaster brigade or upto one Ravager. Talos is uber against all infantry and out of the wwp is ghastly for the opponent.
I still think Grotesques are outstanding if used in a large mob out of wwp, you can't get rid of the things quick enough and Wracks are the best at what they do. I've seen folk say a three man Grotesque unit with Aberration and liquifier with a Haemmy can use the wound allocation shenanigans, but with such low armour and no power claws to hit stuff with can it work???
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2010/11/22 07:56:28
Subject: Re:Difficulties for DE at 1500???
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Stealthy Space Wolves Scout
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I hadn't thought about a small grotesque unit, come to think of it.
3 Grotesques w/ liquifier, aberration w/ scissorhand (7 3+ poisoned attacks, yowch!)+ haemonculus ancient w/ agoniser and liquifier?
250 points; 2 liquefiers, 8 S6, 7 S6 3+ poison, and 5 S4 4+ poison power weapon attacks on the charge. All of it at I5 or I6, I might add. Gotta take 8 T5 FNP wounds before you lose a model, and only need to obscure 2 (one of which is a tiny haemonculus) to get your cover save. That's an average of 144 bolter shots on this unit with cover before you lose a model, for those keeping track.
double liquefiers might be unnecessary, but you can't fleet and they hurt like hell. The Ancient might be overkill as well, but you KNOW this unit is going to hit combat, and he's going to be easy to pick on with so few models so you want him to hit hard and not die to a stiff breeze (thus making your grotesques a tank-shockable Ld4). My main concern is that the ancient alone isn't enough power weapon attacks, but the liquifiers have a 50/50 of ruining some power armoured days so it's not the end of the world. Oh, and watch out for S10 like dreads and demolishers...
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![[Post New]](/s/i/i.gif) 2010/11/22 09:49:34
Subject: Difficulties for DE at 1500???
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Ultramarine Chaplain with Hate to Spare
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and 5 S4 4+ poison power weapon attacks on the charge.
Agoniser isn't poisoned unfortunately :(. Just a flat 4+ to wound always.
Haemonculi with Wracks makes a great assault unit for troops and a great basis for an army. Duel Liquifiers mean they can annihilate hordes and MEQs a like. For the same points as a wyche you get so much more from them.
If you're going that route you can support with Groteques from a WWP, but don't go for the Talos you still need 3 DL Ravagers. They should be the first thing on your list unless you can afford one of the flyers.
Inubi are also amazing for an assaulting army. Same points as a Harlequin with a kiss but rather than S4 on the charge and rending they have S4 permanently and Power weapons, with the potential to get S5 on the charge  .
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