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![[Post New]](/s/i/i.gif) 2010/11/21 22:20:47
Subject: Necron Orb question and a few others...
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Willing Inquisitorial Excruciator
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Recently busted out the old Necron army for some home games and came across a question. If I have a Necron Lord with Orb and he gets knocked over in the Assault Phase of my turn does the Orb count during my opponents turn while he lays there waiting to WBB? The Orb is still on the table was my wifes argument...
Also, the Tomb Spyder doesn't allow WBB from power weapons and such like an Orb it just gives WBB if you have a unit get wiped out right? If the Tomb Spyder has a Scarab base with him and he takes 3 Strength 7 AP2 wounds how can he allocate them? Thanks!
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7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters |
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![[Post New]](/s/i/i.gif) 2010/11/21 22:39:07
Subject: Necron Orb question and a few others...
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Painlord Titan Princeps of Slaanesh
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For your last question...
You put 2 wounds on one wound group and 1 wound on the other. I would recommend putting the 2 on the scarab swarm myself.
The other 2 will need someone with a codex on hand to answer, my instincts are you wife was correct (and even if she wasnt...she was correct...) and the Tomb Spyder does not allow you to make rolls against PW/ID.
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![[Post New]](/s/i/i.gif) 2010/11/21 22:45:57
Subject: Necron Orb question and a few others...
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Freaky Flayed One
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Firstly, no the Orb on a knocled down Necron Lord would not work during your opponents assault phase, so if any necrons were then killed by a power weapon that allows no save then would be removed completely from the game as they would not be allowed a WBB role.
Secondly the 3 wounds would be shared out equally, so 1 each then the last wound you could allocate to either but it is best to allocate it to the scarab base, this way the scarab base takes 2 wounds which since they are different models means the second wound wouldnt transfer over to the TS, then the TS just takes the one wound and still survives.
This is explained in the Complex Units and Taking Saving Throws on pg 25 of the BRB.
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This message was edited 1 time. Last update was at 2010/11/21 22:49:38
Somewhere close to 25'000pts
I lost count a few years back. |
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![[Post New]](/s/i/i.gif) 2010/11/21 23:00:27
Subject: Re:Necron Orb question and a few others...
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Willing Inquisitorial Excruciator
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Is there somewhere it says the Orb does not work when the Lord is knocked down? It's not that I don't believe it, I would just like to have it for pointing to later if it should come up (with someone other than the wife because as calypso said she was right!).
Thanks for the clarification on the wounding, I was not sure if the instant death caused by the STR 7 would only allow one wound on the scarabs. Automatically Appended Next Post: The first paragraph of the WBB rule on page13 covers the Lord and Orb, while he is waiting to WBB he is only debris. Just wanted to post that in case anyone else had the same question.
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This message was edited 1 time. Last update was at 2010/11/21 23:58:05
7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters |
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![[Post New]](/s/i/i.gif) 2010/11/22 00:09:28
Subject: Necron Orb question and a few others...
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Longtime Dakkanaut
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There are many places that talk about the knocked down necrons as having no effect on the game; they are only "debris" until WBB.
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![[Post New]](/s/i/i.gif) 2010/11/22 00:24:40
Subject: Necron Orb question and a few others...
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Freaky Flayed One
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If you look under the wargear for Res Orb it states ' The Necron Lord is able to augment the sefl-repair systems of Necrons within 6" of him' not the Res Orb itself and since the Necron Lord is currently dead and classed as debris the wargear doesn't matter IMO.
It does however make specific mention that the Lord himself can always attempt a WBB even to weapons that allow no armour save or 2x the toughness if it or another Necron Lord in 6" has a Res Orb under the Necron Special Rules pg13 of Necron Codex, so it makes specific mention the Lord can use the Res Orbs ability even if downed but mentions nothing of the other Necrons being able to use it if he is down, the Necron FAQ on the GW page also has a couple of questions of WBB and they are quite useful.
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This message was edited 1 time. Last update was at 2010/11/22 00:33:17
Somewhere close to 25'000pts
I lost count a few years back. |
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![[Post New]](/s/i/i.gif) 2010/11/22 08:25:01
Subject: Necron Orb question and a few others...
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Decrepit Dakkanaut
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The FAQ also clearly covers this. Worth a read as it covers a few other awkward results of WBB being a badly written rule
ID has no effect on wound Allocation. Remember that, if you have just 1 scarab with the spider then your group is T6 when rolling to wound against it. Helps somewhat with those plasma wounds!
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![[Post New]](/s/i/i.gif) 2010/11/22 12:57:27
Subject: Necron Orb question and a few others...
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Plummeting Black Templar Thunderhawk Pilot
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This is why its a good idea (if you can, if its your opponents turn they get to chose) to do the combat with your Necron Lord last.
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![[Post New]](/s/i/i.gif) 2010/11/22 17:09:03
Subject: Re:Necron Orb question and a few others...
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Willing Inquisitorial Excruciator
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Thanks for the help. I have not had them out of their box in two years!
Also, after skimming the FAQ and the new Rulebook FAQ I came across another question...
If you have a Spyder with the additional Scarab base I understand you are T6 and can allocate to avoid nasty hits but does the Scarab base give Stealth to the Spyder?
They technically don't have the Stealth rule, they have the old Small Target rule but they also have Swarm which automatically gives you Stealth in 5th Edition. So, can I get a 3+ cover save for my Spyder?
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7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters |
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![[Post New]](/s/i/i.gif) 2010/11/22 17:13:24
Subject: Necron Orb question and a few others...
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Decrepit Dakkanaut
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Yes. New rulebook FAQ states if one model in the unit has Stealth then the entire unit does.
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![[Post New]](/s/i/i.gif) 2010/11/22 17:25:00
Subject: Re:Necron Orb question and a few others...
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Sinewy Scourge
Long Island, New York, USA
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BladeWalker wrote:Thanks for the help. I have not had them out of their box in two years!
Also, after skimming the FAQ and the new Rulebook FAQ I came across another question...
If you have a Spyder with the additional Scarab base I understand you are T6 and can allocate to avoid nasty hits but does the Scarab base give Stealth to the Spyder?
They technically don't have the Stealth rule, they have the old Small Target rule but they also have Swarm which automatically gives you Stealth in 5th Edition. So, can I get a 3+ cover save for my Spyder?
It gets better. You could join a Lord on a destroyer body with a scarab swarm. They all move as jetbikes and the scarabs give the Lord the stealth benefit!
Let the swarms keep the Lord protected unitl he gets close then charge him in (with Wraiths or Pariahs).
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2010/11/22 18:27:13
Subject: Re:Necron Orb question and a few others...
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Willing Inquisitorial Excruciator
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So you can do that? Too bad the Spyder can't go to ground (due to being a MC) for a 2+ cover save... lol.
So if you turboboost the Lord with the Scarabs they get the 3++ for turbo plus the Stealth for 2++? I need a Destroyer Lord...
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7K Points of Black Legion and Daemons
5K Points of Grey Knights and Red Hunters |
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![[Post New]](/s/i/i.gif) 2010/11/23 20:07:49
Subject: Necron Orb question and a few others...
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Loyal Necron Lychguard
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FYI, the scarabs are only T3 so one Str7 hit would blast the base meaning your spyder would also take two non-saving wounds because of AP2.
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![[Post New]](/s/i/i.gif) 2010/11/23 20:11:43
Subject: Necron Orb question and a few others...
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Decrepit Dakkanaut
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Kevin - except you put *2* wounds on the Scarab base, the first wound IDs the base, the second wound is "lost"
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![[Post New]](/s/i/i.gif) 2010/11/23 20:13:12
Subject: Necron Orb question and a few others...
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Loyal Necron Lychguard
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nosferatu1001 wrote:Kevin - except you put *2* wounds on the Scarab base, the first wound IDs the base, the second wound is "lost"
Oh, right right. I keep forgetting that the wounds all happen at the same time.
Balanced but a little silly. Thanks.
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