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Made in us
Loud-Voiced Agitator




Concord, NC


Any runners out there have an opinion on SR4? I have the core book, looking for some insight to which sourcebooks to add. I will be the GM. Any advice and/or help would be appreciated.

Note: I'm an experienced GM, but only played SR2.


It's cold out, throw another heretic on the fire.

RoGue not RoUge 
   
Made in us
Drop Trooper with Demo Charge





California

Well... having played a bit of 4th edition I recomend Arsenal and Runners Companion.
Arsenal has a ton of weapons, armor, gear, etc.
The Runner's Companion has a lot more qualites and disadvantages.

The other books also have some good stuff, but it's pretty situational depending what your playing.

DR:90+S+G+MB--I+Pw40K05+D+A++/eWD309R++T(T)DM+

For the Imperium!

Bioware is planning to unveil the SR-3 Normandy, an actual real-life starship they will use to conquer Earth with the assistance of Bungie aboard the UNSC Marathon.
 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ

Arsenal and Runners companion are recommended - I also don't have either yet.

Then again, with around 80% of both the 1st and 2nd ed stuff I do have, kludging up something suitable for 4th isn't too hard.

(GM experience from 1st through 3rd).

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Loud-Voiced Agitator




Concord, NC

Thanks for the info. This helps a bunch.


It's cold out, throw another heretic on the fire.

RoGue not RoUge 
   
Made in us
Regular Dakkanaut




Runner's Companion and Arsenal are probably the first two sourcebooks you should pick up. Street Magic and Unwired are also great pickups for mages/shamans and hackers. Augmentation is a severe dissappointment,though,and should be the last of the core books you pick up,if you even pick it up at all.

Overall,SR4 is a great system. It's much less clunky and confusing than it's predecessors. It's core system plays a lot like WoD except with d6's instead of d10's. Character creation still takes a long time,but the system seems less lethal than SR2 and SR3.

I would highly recommend using the optional rule for increased drain as it relates to Direct Combat Spells. I forget which page it's on it but it makes mages/shamans take an extra point of drain for each success rolled when using DCS's. Without that optional rule,you can have munchkined out shamans/mages running around one-shotting groups of security guards with area of effect Direct Combat Spells and taking little to no drain at all.
   
 
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