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![[Post New]](/s/i/i.gif) 2010/11/23 13:37:08
Subject: Re-emergin fleeing necron warriors.
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Poxed Plague Monk
Finland
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Can monolith re-emerge fleeing necron warrior unit? Does the shifting happen before flees are resolved?
ty
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CSM 40k : ~4.3k
Skaven : FB ~2,5k
Daemons FB & 40k ~1,7k
Lizardmen 1k
Lotsa chaos
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![[Post New]](/s/i/i.gif) 2010/11/23 13:53:19
Subject: Re-emergin fleeing necron warriors.
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Freaky Flayed One
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Fleeing units arent able to be controlled by the player while falling back as they simply make their way to the players table edge by the closest way possible so IMO you would not be able to teleport them to the Monolith unless they regrouped, you can deal with the falling back unit whenever you wish during your movement phase, if they regroup it counts as moving so you can still teleport them but they would have to be within 2" of the portal then they can shoot or run as normal.
In other words if you wish to teleport the falling back unit, they pass a leadership test and they can be teleported, if they fail then they move another 2D6 to your table edge as you have no control over a falling back unit.
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This message was edited 1 time. Last update was at 2010/11/23 13:55:43
Somewhere close to 25'000pts
I lost count a few years back. |
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![[Post New]](/s/i/i.gif) 2010/11/23 14:11:06
Subject: Re-emergin fleeing necron warriors.
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Decrepit Dakkanaut
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Userarm - incorrect. Teleporting using the monolith has to happen before you attempt to regroup models, as you regorup models when THEY move, which is not the start of the phase when the monolith kicks in.
IN addition the fleeing unit is not performing an action; the monolith is.
The monolith lets you do two things:
1) If you teleport before the monolith moves. for example if it hasnt deepstruck that turn, then they disemark as if from a stationary vehicle. Thus they must attempt to regroup and fall back if they fail / cannot pass
2) If you teleport after it has moved, say it has deepstruck in, then you CANNOT move any further - yo yustill test to regroup but, if you fail, you cannot move any further.
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![[Post New]](/s/i/i.gif) 2010/11/23 14:24:39
Subject: Re-emergin fleeing necron warriors.
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Freaky Flayed One
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Oooh my bad was just on reading that part under the Monolith when you posted that Nos and yes it does state a unit mustn't move before being teleported and since regrouping counts as movement then you would have to teleport them first then test as normal (for necrons to keep falling back is really really unlucky since they are all Ld 10), i'm quite happy now that you mentioned a Monolith can still use the teleport on them even if they are falling back, this is what 2-3 years away from the game does to your memory but it'll all come back eventually..
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Somewhere close to 25'000pts
I lost count a few years back. |
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![[Post New]](/s/i/i.gif) 2010/11/23 14:55:49
Subject: Re-emergin fleeing necron warriors.
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Decrepit Dakkanaut
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Had it happen to someone in a tournament, kept them from phasing out.
Its quite a sneaky change from 4th - you no longer test at the start of the movement phase, but when the falling back unit comes to move.
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![[Post New]](/s/i/i.gif) 2010/11/23 15:04:11
Subject: Re:Re-emergin fleeing necron warriors.
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Fixture of Dakka
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Just a warning: Many players do play by a rule that fall-back happens first in the movement phase. This means that teleporting them as nos described won't work. This is not how the rules actually work, but it comes from earlier editions and many players think it still exists. If someone fights you on this, remain calm. They're not trying to cheat you, they're most likely honestly mistaken about the rules.
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![[Post New]](/s/i/i.gif) 2010/11/23 15:17:00
Subject: Re-emergin fleeing necron warriors.
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Freaky Flayed One
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Thats where im getting confused as i played 4th for 2-3 years then the gaming in my area dried up so i put them away and i've had about 3-4 weeks of trying to learn 5th ed rules but the old ones are still in my head lol, well easy mistake but thats why im on Dakka, to get my head round all those changes.
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Somewhere close to 25'000pts
I lost count a few years back. |
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![[Post New]](/s/i/i.gif) 2010/11/23 15:26:01
Subject: Re-emergin fleeing necron warriors.
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Decrepit Dakkanaut
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As I said, its a sneaky change.
It means that, for example, yo ucan try to get your fleeing units a way to recover - say, by moving an avatar in range of them so they become fearless.
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![[Post New]](/s/i/i.gif) 2010/11/23 16:03:09
Subject: Re-emergin fleeing necron warriors.
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Painlord Titan Princeps of Slaanesh
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Or you can tank shock a unit that is within 6" out of range so you can regroup!
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