Kumorikage wrote:Crisis Suits(3)-176- 2x Flamer, Missile Pod, Shield Generator; 1x Fusion Blaster, Missile Pod, Target Lock
The better set up is
TL MP/flamer. Shield
Gens aren't wroth it for the following reason:
Odds are, you'll get your Crisis team behind terrain and therefore a Cover Save. If the cover save fails against Krak Missiles or LasCan shots, the suit dies of Instant Death anyway. So, you're paying for a mobile Cover Save, too much
IMHO. I'd go for shot accuracy instead, thus Twin-Link the
MP.
Now, given that you're looking at h2h with all the flamers, you might be equipping them with Shield
Gens anticipating Power Weapons in h2h. IF so, then your whole strategy for XV8 use is contrary to conventional Crisis Suit outlook.
Kumorikage wrote:Broadside Battle suit(3)-240- 2xTarget Lock, 1xShield Generator
Given all the MLights the SkyRays and Stealths will provide I believe the Target Locks are a good idea, but not the Shield
Gen. for the reason cited above. Get a Team Leader upgrade and Shied Drone for the same points cost ... you gain a wound with the Shield D.
Kumorikage wrote:Sky Ray Missile Defense Gunship-145- 2 Burst Cannons, Sensor Spines
No DisPods? Seriously? I'd take those out for the Sensor Spines.
Kumorikage wrote:Commander Shas'o w/Crisis Suit Bodyguard (2)-242- Airbursting Frag, Failsafe Detonator, Stimulant Injector, Command and Control Node, Shield Generator. Crisis Suits- Twin-Linked Flamer, Target Lock
Total train-wreck.
a. The
Cmd&Contrl is useless as 5th Edtion doesn't *have* "Target Priority" as a rule anymore.
b. Stims and Failsafe are over-doing it.
c.
TL-flamers *and* Target Lock? Why would you hit two separate units with flamers?
I'd rethink these 3 suits. FireKnives or FireStorms and call it good.
Kumorikage wrote:Quick question: It says that Drones count as the same unit type as the units that they join, so if they join the Stealthsuits then they count as Jump Infantry. Do they count as also having jump packs?
almost

we'll get terms correct; not "Jump packs", but "Jump Infantry (jet pack)",
Kumorikage wrote:Super Also: Jump packs still give the units that have them the Relentless special rule according to page 52 of the BRB right? So, my Markerdrones should be relentless too right? @__@
like the Stealths, so yes:
1. Move the Unit
2. Shoot the MarkerDrones
3. Jetpack back into hiding
Overall it's an unusual list, but I see the possibilities. The
HQ and Shield
Gen set ups ought to be changed and can be done so, without altering the intent of your list.