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Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Dudeface wrote:
yukishiro1 wrote:
He's saying they're encouraging you to buy 3 or more of the big kits because you can't effectively use just one.



Or, you buy 0 in that case. It's a nonsensical argument. GW is not pushing 3 baneblade armies, theyre not recommending 3 lord of skulls. They recommend adding a knight/equivalent to your army.

Exactly. Three standard Baneblades (two sponsons) is 1650 points and costs 6CP, that isn't a viable option. LOWs require infantry for screening, dealing with smaller threats, and taking and holding objectives, a combined arms approach, which is why a single LOW slot was included in the old Combined Arms detachment. That's similar to how heavy armour operates in real life, tanks need infantry.


Automatically Appended Next Post:
Dudeface wrote:
yukishiro1 wrote:
So what's your argument? That GW is just too stupid and incompetent to realize they haven't provided a good way to field a single LoW?

Yes.

That's my take as well.

This message was edited 1 time. Last update was at 2020/09/11 21:12:49


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




yukishiro1 wrote:
Man, and I thought *I* was cynical about GW's competence.



I trust their marketing team, they want to make money. They make money by selling me a wraithknight kit, I'm a filthy casual and don't want 3 but I still want it to feel a part of my army and with armies rules. I can't do that so I buy none.

How much money does GW make in that scenario?

They want people buying singular lords of war, people don't because it's a harsh price to pay. Those kits therefore won't sell as well as they did once.

It's not the mini designers or the marketing team who are on the wrong page here.
   
Made in us
Deathwing Terminator with Assault Cannon






 Gadzilla666 wrote:
Dudeface wrote:
yukishiro1 wrote:
He's saying they're encouraging you to buy 3 or more of the big kits because you can't effectively use just one.



Or, you buy 0 in that case. It's a nonsensical argument. GW is not pushing 3 baneblade armies, theyre not recommending 3 lord of skulls. They recommend adding a knight/equivalent to your army.

Exactly. Three standard Baneblades (two sponsons) is 1650 points and costs 6CP, that isn't a viable option. LOWs require infantry for screening, dealing with smaller threats, and taking and holding objectives, a combined arms approach, which is why a single LOW slot was included in the old Combined Arms detachment. That's similar to how heavy armour operates in real life, tanks need infantry.
But you can field a 52 body battalion and still have points left over...


Automatically Appended Next Post:
 Gadzilla666 wrote:
 skchsan wrote:
 Gadzilla666 wrote:
Of course they are.

What false analogy? That knights aren't dominating the meta, either as a standalone army or as soup? Are you saying that they are?
The proof of burden is on you to explain how Knights and KLoS 'works' when taken under SHA and not SH in 2k point army.

My opinion is that it works only as much as any other LoW taken under SHA.

They are more viable because they are more fairly priced based on their stats and abilities. They still suffer from the loss of CP and faction traits (which knights should, as they are soup in these cases), but are not overpriced. Losing CP, faction traits, and paying an inflated price in points is a triple hit other LOWs have trouble overcoming.
Are they actually fairly priced or are they underpriced? KLoS, maybe. I feel like its points were properly ported over from 7th ed, probably due to the fact that it's actually a pretty old model that survived multiple editions - but knights? I'd think their point costs are intentionally deflated to make mono knights list work.

This message was edited 3 times. Last update was at 2020/09/11 23:36:16


 
   
Made in us
Resolute Ultramarine Honor Guard





 Blackie wrote:
Fix is simple. Just add 0-1 LoW slots to battallions and brigades.

Give LoWs appropriate points costs so they won't break the game.


That might be a little more free than even. Limit LOW's 0-1 per army without a LOW detach.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

skchsan wrote:
Spoiler:
 Gadzilla666 wrote:
Dudeface wrote:
yukishiro1 wrote:
He's saying they're encouraging you to buy 3 or more of the big kits because you can't effectively use just one.



Or, you buy 0 in that case. It's a nonsensical argument. GW is not pushing 3 baneblade armies, theyre not recommending 3 lord of skulls. They recommend adding a knight/equivalent to your army.

Exactly. Three standard Baneblades (two sponsons) is 1650 points and costs 6CP, that isn't a viable option. LOWs require infantry for screening, dealing with smaller threats, and taking and holding objectives, a combined arms approach, which is why a single LOW slot was included in the old Combined Arms detachment. That's similar to how heavy armour operates in real life, tanks need infantry.

But you can field a 52 body battalion and still have points left over..

You're right. But is three Baneblades and a "loyal 52" really what you consider a balanced army? Wouldn't you rather see a single Baneblade and a more standard mixed force of units?



Automatically Appended Next Post:
Spoiler:
 Gadzilla666 wrote:
 skchsan wrote:
 Gadzilla666 wrote:
Of course they are.

What false analogy? That knights aren't dominating the meta, either as a standalone army or as soup? Are you saying that they are?
The proof of burden is on you to explain how Knights and KLoS 'works' when taken under SHA and not SH in 2k point army.

My opinion is that it works only as much as any other LoW taken under SHA.

They are more viable because they are more fairly priced based on their stats and abilities. They still suffer from the loss of CP and faction traits (which knights should, as they are soup in these cases), but are not overpriced. Losing CP, faction traits, and paying an inflated price in points is a triple hit other LOWs have trouble overcoming.
Are they actually fairly priced or are they underpriced? KLoS, maybe. I feel like its points were properly ported over from 7th ed, probably due to the fact that it's actually a pretty old model that survived multiple editions - but knights? I'd think their point costs are intentionally deflated to make mono knights list work.

Perhaps. Maybe knights need to go up, while other LOWs come down. They could meet in the middle.

Breton wrote:
 Blackie wrote:
Fix is simple. Just add 0-1 LoW slots to battallions and brigades.

Give LoWs appropriate points costs so they won't break the game.


That might be a little more free than even. Limit LOW's 0-1 per army without a LOW detach.

Agreed.
   
Made in ch
The Dread Evil Lord Varlak





 Gadzilla666 wrote:
skchsan wrote:
Spoiler:
 Gadzilla666 wrote:
Dudeface wrote:
yukishiro1 wrote:
He's saying they're encouraging you to buy 3 or more of the big kits because you can't effectively use just one.



Or, you buy 0 in that case. It's a nonsensical argument. GW is not pushing 3 baneblade armies, theyre not recommending 3 lord of skulls. They recommend adding a knight/equivalent to your army.

Exactly. Three standard Baneblades (two sponsons) is 1650 points and costs 6CP, that isn't a viable option. LOWs require infantry for screening, dealing with smaller threats, and taking and holding objectives, a combined arms approach, which is why a single LOW slot was included in the old Combined Arms detachment. That's similar to how heavy armour operates in real life, tanks need infantry.

But you can field a 52 body battalion and still have points left over..

You're right. But is three Baneblades and a "loyal 52" really what you consider a balanced army? Wouldn't you rather see a single Baneblade and a more standard mixed force of units?


I mean it is a more balanced army then say any mono knight list in existence...


This message was edited 1 time. Last update was at 2020/09/12 09:39:20


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Gore-Drenched Khorne Chaos Lord




This:

Spoiler:


Is what GW wants a balanced army to resemble, not 3 lords of war with 400 points of filler.
   
Made in it
Waaagh! Ork Warboss




Italy

Dudeface wrote:
This:

Spoiler:


Is what GW wants a balanced army to resemble, not 3 lords of war with 400 points of filler.


Exactly. Unfortunately some players aren't interested in the kind of games GW intends for its playerbase, or at least the biggest part of it. They want competitive gaming, aka skew lists.

Fielding the army shown in the picture is already possible, no fixes needed.

This message was edited 1 time. Last update was at 2020/09/12 10:48:53


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Blackie wrote:
Dudeface wrote:
This:

Spoiler:


Is what GW wants a balanced army to resemble, not 3 lords of war with 400 points of filler.


Exactly. Unfortunately some players aren't interested in the kind of games GW intends for its playerbase, or at least the biggest part of it. They want competitive gaming, aka skew lists.

Fielding the army shown in the picture is already possible, no fixes needed.


But the wraith knight isn't part of the craftworld rules wise, it might as well be painted neon green.

Better yet, make that more attractive rules wise so the competitive players armies resemble this.

This message was edited 2 times. Last update was at 2020/09/12 11:06:31


 
   
Made in ch
The Dread Evil Lord Varlak





I mean atleast it's not knight x fighting along side chapter smashmaster y supported with guardsmen of the standopointususslessicus garrison.


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Blackie wrote:
Dudeface wrote:
This:

Spoiler:


Is what GW wants a balanced army to resemble, not 3 lords of war with 400 points of filler.


Exactly. Unfortunately some players aren't interested in the kind of games GW intends for its playerbase, or at least the biggest part of it. They want competitive gaming, aka skew lists.

Fielding the army shown in the picture is already possible, no fixes needed.


Well designed codices would drive competitive players to at least field armies that look similar to that picture. Obviously "one of everything" is unlikely to ever be a top competitive choice, but a a well rounded list with multiple different choices making sense isn't completely irrational - especially stratagems and pre-game upgrades reward you for bringing singles of certain units.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Resolute Ultramarine Honor Guard





 Jidmah wrote:
 Blackie wrote:
Dudeface wrote:
This:

Spoiler:


Is what GW wants a balanced army to resemble, not 3 lords of war with 400 points of filler.


Exactly. Unfortunately some players aren't interested in the kind of games GW intends for its playerbase, or at least the biggest part of it. They want competitive gaming, aka skew lists.

Fielding the army shown in the picture is already possible, no fixes needed.


Well designed codices would drive competitive players to at least field armies that look similar to that picture. Obviously "one of everything" is unlikely to ever be a top competitive choice, but a a well rounded list with multiple different choices making sense isn't completely irrational - especially stratagems and pre-game upgrades reward you for bringing singles of certain units.


It needs more than the codices. The change from random/card secondaries to Choose Your Own Skew-ventures was a step back. A codex that benefits a little of everything, and a ruleset that makes a little of almost everything show up almost every game pairs well. Without a need for a little of everything to win the game, a codex that encourages it won't do much. Rules that throw up a little of everything will suck for someone whose codex punishes that. They have to work together. Now that you get to pick your secondary instead of potentially having to deal with anything and everything there's less drive to prepare for everything.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Deathwing Terminator with Assault Cannon






Dudeface wrote:
This:

Spoiler:


Is what GW wants a balanced army to resemble, not 3 lords of war with 400 points of filler.
That's a 4,380 pt army before wargear.
   
Made in us
Pious Palatine




 Blackie wrote:
Dudeface wrote:
This:

Spoiler:


Is what GW wants a balanced army to resemble, not 3 lords of war with 400 points of filler.


Exactly. Unfortunately some players aren't interested in the kind of games GW intends for its playerbase, or at least the biggest part of it. They want competitive gaming, aka skew lists.

Fielding the army shown in the picture is already possible, no fixes needed.


Except it sucks and will lose every time.

Blaming the player for GW not writing the rules to reflect the game they want to see played is idiotic. If they want to make a game where army's look like that, THEY SHOULDN'T MAKE ARMIES THAT LOOK LIKE THAT TERRIBLE. If I make a hockey game where the most effective way to play the game is kick fieldgoals over and over and over, I don't get to be peeved at players for not 'playing the game the right way'.


Automatically Appended Next Post:
Breton wrote:
 Jidmah wrote:
 Blackie wrote:
Dudeface wrote:
This:

Spoiler:


Is what GW wants a balanced army to resemble, not 3 lords of war with 400 points of filler.


Exactly. Unfortunately some players aren't interested in the kind of games GW intends for its playerbase, or at least the biggest part of it. They want competitive gaming, aka skew lists.

Fielding the army shown in the picture is already possible, no fixes needed.


Well designed codices would drive competitive players to at least field armies that look similar to that picture. Obviously "one of everything" is unlikely to ever be a top competitive choice, but a a well rounded list with multiple different choices making sense isn't completely irrational - especially stratagems and pre-game upgrades reward you for bringing singles of certain units.


It needs more than the codices. The change from random/card secondaries to Choose Your Own Skew-ventures was a step back. A codex that benefits a little of everything, and a ruleset that makes a little of almost everything show up almost every game pairs well. Without a need for a little of everything to win the game, a codex that encourages it won't do much. Rules that throw up a little of everything will suck for someone whose codex punishes that. They have to work together. Now that you get to pick your secondary instead of potentially having to deal with anything and everything there's less drive to prepare for everything.


No one played maelstrom competitively anyway.

This message was edited 2 times. Last update was at 2020/09/12 16:57:10



 
   
Made in us
Deathwing Terminator with Assault Cannon






ERJAK wrote:
 Blackie wrote:
Dudeface wrote:
This:

Spoiler:


Is what GW wants a balanced army to resemble, not 3 lords of war with 400 points of filler.


Exactly. Unfortunately some players aren't interested in the kind of games GW intends for its playerbase, or at least the biggest part of it. They want competitive gaming, aka skew lists.

Fielding the army shown in the picture is already possible, no fixes needed.


Except it sucks and will lose every time.

Blaming the player for GW not writing the rules to reflect the game they want to see played is idiotic. If they want to make a game where army's look like that, THEY SHOULDN'T MAKE ARMIES THAT LOOK LIKE THAT TERRIBLE. If I make a hockey game where the most effective way to play the game is kick fieldgoals over and over and over, I don't get to be peeved at players for not 'playing the game the right way'.
I'd suspect they're not as terrible as you make it out to be at Onslaught and above games.
   
 
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