Commissar von Toussaint wrote: Insectum7 wrote:
I disagree with that. I don't think there's a compelling reason to limit factions. For one, there are numerous ways of expressing difference, even when based on a
D6. But also, there's not a huge reason for factions to be tremendously different from one another, and one could cite many a historical game as evidence for that. (Or just Horus Heresy, I suppose)
Historical games are under no pressure to make each faction "feel" different. Depending on the era, much of the time the difference will be purely organizational. The whole point of
40k is that the factions have different stats and equipment, which leads to massive (and ongoing!) requirements for new special rules to separate them since simply having different core stats isn't enough.
Right,
GW doesn't only rely on core stats, they also rely on some array of special rules, for which a small amount can work pretty well, and along with differences in unit choices, can make for extremely different armies. A great examole of this would be 3rd ed Necrons vs. 3rd ed Marines. The core stats of the baseline Necron and the baseline Marine were nearly identical, however small differences between their army wide special rules (
ATSKNF vs.
WBB), plus unit choice differences, made for VERY different play experiences.
Not to mention loyalist Marines vs.
CSM.
But also, it's also artificially limiting to say that
40K factions need to be hugely different too. See
HH.