ruminant wrote:Hi
I've read the blurb about these guys being solely based on terra, but would love to do a few to play.
has anybody ever done stats and rules for these guys?
I was imagining them sent out in ones and twos as envoys maybe
cheers
tempusfugitives did rules for them... here
Custodes envoy squad 420 points
Captain
WS 6
BS 5 S 4 T 4 W 2 I 5 A 4
LD 10
SV 2+
Envoy
WS 5
BS 5 S 4 T 4 W 2 I 5 A 3
LD 10
SV 2+
Unit composition: 1 Custodes Envoy captain and 3 Envoys
Wargear: artificer armor, Guardian Spear (master crafted relic blade with built in master crafted bolter), frag grenades, krak grenades, Bolt Pistol
Options: May include 6 more envoys for 100 points per model. One custodes may carry the Aquilla Standard (counts as a locator beacon and all Imperial units within 18” may re roll leadership and psychic tests) for +15 points. Any custodes may carry a storm shield for 20 points per model. Any model may exchange their guardian spear for a storm shield and gladius sword (counts as a master crafted power sword with built in master crafted twin linked bolter) for free. Any model may have a jump pack for 25 points per model. The envoy captain may take digital lasers for +10 points. May take an emperor’s gift APC for 90 points, an artificer land raider for 290 points, an artificer rhino for 80 points.
Special rules
Fearless, special issue ammunition, eternal warrior, relentless, touch of the emperor (immune to all psychic powers), counterattack, 4+ invulnerable save, deep strike