| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2010/11/26 00:06:19
Subject: First try at Dark Eldar, Core army I can build on, 1750 points
|
 |
Kabalite Conscript
Northern Ireland
|
Hi there, I tried putting this together to be both effective to start with but also a solid core of an army I can build from. Let me know what you think. Be as harsh as you like
Archon
Shadow Field
Shost armour
Agoniser
Combat Drugs
=130pts
8 Incubi + Klaviex
Onslaught
Raider w/ FlickerField + Enhanced Aethersails
= 293
9 Wyches + hekatrix
2 Shardnets
Agoniser
Raider w/ FlickerField
=220
9 Wyches + hekatrix
2 Shardnets
Agoniser
Raider w/ FlickerField
=220
9 Warriors + Sybarite
Blaster
Raider w/ FlickerFields and Splinter Racks
= 195
9 Warriors + Sybarite
Blaster
Raider w/ FlickerFields and Splinter Racks
= 195
Ravager
3 Dark Lances
Flicker Fields
= 115
Ravager
3 Dark Lances
Flicker Fields
= 115
Ravager
3 Dark Lances
Flicker Fields
= 115
3 Reavers
Heat Lance
=78
3 Reavers
Heat Lance
=78
Comes to 1754 so I can drop the sails to make it legal at 1749. C&C appreciated.
|
|
This message was edited 2 times. Last update was at 2010/11/28 01:06:10
Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/27 23:16:23
Subject: Re:First try at Dark Eldar, Core army I can build on, 1750 points
|
 |
Kabalite Conscript
Northern Ireland
|
Bump,
Would really appreciate some feedback
|
Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/27 23:39:54
Subject: First try at Dark Eldar, Core army I can build on, 1750 points
|
 |
Ultramarine Chaplain with Hate to Spare
|
You're low on dark light weapons I'm counting only 16 and realistically you need over 20 at this point level.
I'm not a huge fan of wyches but if you're taking them then probably shardnets are you best bet as they are only tarpits in this army. Without pain tokens they just don't hit hard at all. Either gear them to do damage by having Haemoncculi in the unit and Cronos parasite engines around. Or go shardnets for tarpitting.
Your Reavers won't do anything that config. Make them 1 squad and get caltrops then they can do damage rather than just gifting extra KPs to the enemy.
Ravagers are good and warriors are OK. Not sure what the Sybarite adds to the squad though and that just seems wasted points.
Other than that it looks OK.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/28 01:05:53
Subject: Re:First try at Dark Eldar, Core army I can build on, 1750 points
|
 |
Kabalite Conscript
Northern Ireland
|
Thanks for the feedback, I had thought that I had enough Dark Lances,
I had gotten the idea for the 3 man Reaver squads from this article http://www.dakkadakka.com/dakkaforum/posts/list/326407.page and thought it was worth a try as a cheap one use suicide squad (bear in mind this is by no means going to end up as a tourney list for a good while, if at all, and is mostly for friendlies and LFGS games).
With regards to Warriors, I must admit after looking over it even I can't tell what the Sybarte is for other than +1LD, must be part of my old IG player coming through. With the wyches, I've swapped out the razorflails for Shardnets for now although I am looking at squeezing in homunculi for the 2 units (possibly dropping the reavers altogether but I fear that leaves me WAY too short on AT weapons).
|
Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/28 01:31:02
Subject: Re:First try at Dark Eldar, Core army I can build on, 1750 points
|
 |
Stealthy Space Wolves Scout
|
Your list actually looks fairly solid: very similar to what I'm building, in fact. Couple of things:
I'd combine the 2 small units; with 2 heat lances, you can much more reliably bust tanks. With just a single one, it's far too easy to miss or bomb the pen roll. Besides, 3 reavers are virtually a free kp.
secondly, I'd drop the kabalite warrior's sybarite and blaster for a darklance. Then you can either sit still in the back with the ravagers and pop 2 darklance shots, or deploy the warriors on foot and have the raider run interference (and provide cover for) your much more vital incubus raider.
thirdly, I'd recommend dropping the splinter racks. You won't get to use them much unless you're planning on only moving 6" a turn while within 12" of infantry, which means they're hitting your raider on 4s in CC and therefore will let even space marines punch your raider out of the sky. Even ideal circumstances (all 10 splinter rifles rapid firing) is only going to cause about 2 more wounds. I'd take that 20 points, find 5 more (onslaught is probably not necessary, 9 incubi and an archon will pimpslap anybody out there) and buy your archon a phantasm grenade launcher; the last thing you want is to to charge into cover, go last, and lose a bunch of incubi unnecessarily. You've got I5 power weapons, best to make sure you can use them. The fact that you get defensive grenades to protect you from countercharges is just the cherry on top!
The way I envision this list working is most units' job is to knock people out of their transports. The incubi are your job-doers (if it needs to die, the incubi can do it), while the wyches kill secondary targets (scoring units, devastators/long fangs, fire dragons, etc.). The wyches also run double-duty by tying up things I don't have time to kill with the incubi yet, or units that rely too heavily on power weapon attacks to risk incubi on. Job 2 is lending volume of attacks to fights where the incubi need it (IE 30-boy mobs, IG power blobs, etc.). The Warriors' job is to take potshots, twiddle their thumbs, whistle innocently, and score while the enemy was too busy stopping assault unit raiders or ravagers.
For the record, I run some blaster trueborn in a venom for support instead of that second unit of warriors, but I'm still on the fence as far as that being enough scoring units or not.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/28 14:12:02
Subject: Re:First try at Dark Eldar, Core army I can build on, 1750 points
|
 |
Kabalite Conscript
Northern Ireland
|
Archon Shadow Field Shost armour Agoniser Combat Drugs Phantasm Grenade Launcher =155pts 8 Incubi + Klaviex Raider w/ FlickerField = 283 9 Wyches + hekatrix 2 Shardnets Agoniser Raider w/ FlickerField =220 9 Wyches + hekatrix 2 Shardnets Agoniser Raider w/ FlickerField =220 10 Warriors Dark Lance Raider w/ FlickerFields = 185 10 Warriors Dark Lance Raider w/ FlickerFields = 185 Ravager 3 Dark Lances Flicker Fields = 115 Ravager 3 Dark Lances Flicker Fields = 115 Ravager 3 Dark Lances Flicker Fields = 115 6 Reavers 2 Heat Lances = 156
|
|
This message was edited 1 time. Last update was at 2010/11/28 19:51:26
Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/28 19:15:37
Subject: First try at Dark Eldar, Core army I can build on, 1750 points
|
 |
Fresh-Faced New User
|
Your Doing your math wrong. On the Archon Make sure you look at him more carefully.
Drop the Klaivex and onslaught thats a lot of points for not very much return That unit will hit way to hard get stranded and shot up.
Drop the reavers completely they are just terrible. Its a suicide unit that costs 22 points a model.
You warrior squads sitting back not moving shooting 2 dark lances is the biggest waste of points i have ever seen. Drop the dark lance. Drop flicker-field give them night shields and a Cannon. if your get assaulted your doing something wrong. The night shields will make sure you can rapid fire and they can't. Make sure you hug cover like your grandma
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/28 19:52:53
Subject: First try at Dark Eldar, Core army I can build on, 1750 points
|
 |
Kabalite Conscript
Northern Ireland
|
Bleakz87 wrote:Your Doing your math wrong. On the Archon Make sure you look at him more carefully.
Well spotted, dunno how I missed that, updated 2nd list with proper points costs (Dropped Onslaught and Enhance Aetherails)
|
Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/28 20:32:11
Subject: Re:First try at Dark Eldar, Core army I can build on, 1750 points
|
 |
Daring Dark Eldar Raider Rider
Minneapolis
|
You're taking 2 special weapons on your wych squads without enough bodies
Edit: I disagree about the heat lance reavers... I think used properly they are going to cause headaches and have amazing potential to cause more damage than they cost
|
|
This message was edited 1 time. Last update was at 2010/11/28 20:36:17
3,500 pts
5,000 pts |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2010/11/28 21:19:32
Subject: Re:First try at Dark Eldar, Core army I can build on, 1750 points
|
 |
Kabalite Conscript
Northern Ireland
|
rmeju wrote:You're taking 2 special weapons on your wych squads without enough bodies
Edit: I disagree about the heat lance reavers... I think used properly they are going to cause headaches and have amazing potential to cause more damage than they cost
I was under the impression that the hekatrix counted as a wych for the purposes of special wepaons counting
Edit: I realise that the way I have thigs written down may not be the clearest, the wyches are 10 with 1 upgraded to a Hekatrix as opposed to 8 + Hekatrix.
|
|
This message was edited 1 time. Last update was at 2010/11/28 21:28:07
Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex. |
|
|
 |
 |
|
|