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First try at Dark Eldar, Core army I can build on, 1750 points  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Kabalite Conscript




Northern Ireland

Hi there, I tried putting this together to be both effective to start with but also a solid core of an army I can build from. Let me know what you think. Be as harsh as you like

Archon
Shadow Field
Shost armour
Agoniser
Combat Drugs
=130pts

8 Incubi + Klaviex
Onslaught
Raider w/ FlickerField + Enhanced Aethersails
= 293


9 Wyches + hekatrix
2 Shardnets
Agoniser
Raider w/ FlickerField
=220

9 Wyches + hekatrix
2 Shardnets
Agoniser
Raider w/ FlickerField
=220

9 Warriors + Sybarite
Blaster
Raider w/ FlickerFields and Splinter Racks
= 195

9 Warriors + Sybarite
Blaster
Raider w/ FlickerFields and Splinter Racks
= 195

Ravager
3 Dark Lances
Flicker Fields
= 115

Ravager
3 Dark Lances
Flicker Fields
= 115

Ravager
3 Dark Lances
Flicker Fields
= 115

3 Reavers
Heat Lance
=78

3 Reavers
Heat Lance
=78

Comes to 1754 so I can drop the sails to make it legal at 1749. C&C appreciated.

This message was edited 2 times. Last update was at 2010/11/28 01:06:10


Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex.
 
   
Made in gb
Kabalite Conscript




Northern Ireland

Bump,

Would really appreciate some feedback

Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex.
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





You're low on dark light weapons I'm counting only 16 and realistically you need over 20 at this point level.

I'm not a huge fan of wyches but if you're taking them then probably shardnets are you best bet as they are only tarpits in this army. Without pain tokens they just don't hit hard at all. Either gear them to do damage by having Haemoncculi in the unit and Cronos parasite engines around. Or go shardnets for tarpitting.

Your Reavers won't do anything that config. Make them 1 squad and get caltrops then they can do damage rather than just gifting extra KPs to the enemy.

Ravagers are good and warriors are OK. Not sure what the Sybarite adds to the squad though and that just seems wasted points.

Other than that it looks OK.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in gb
Kabalite Conscript




Northern Ireland

Thanks for the feedback, I had thought that I had enough Dark Lances,

I had gotten the idea for the 3 man Reaver squads from this article http://www.dakkadakka.com/dakkaforum/posts/list/326407.page and thought it was worth a try as a cheap one use suicide squad (bear in mind this is by no means going to end up as a tourney list for a good while, if at all, and is mostly for friendlies and LFGS games).

With regards to Warriors, I must admit after looking over it even I can't tell what the Sybarte is for other than +1LD, must be part of my old IG player coming through. With the wyches, I've swapped out the razorflails for Shardnets for now although I am looking at squeezing in homunculi for the 2 units (possibly dropping the reavers altogether but I fear that leaves me WAY too short on AT weapons).

Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex.
 
   
Made in ca
Stealthy Space Wolves Scout






Windsor, Ontario

Your list actually looks fairly solid: very similar to what I'm building, in fact. Couple of things:

I'd combine the 2 small units; with 2 heat lances, you can much more reliably bust tanks. With just a single one, it's far too easy to miss or bomb the pen roll. Besides, 3 reavers are virtually a free kp.

secondly, I'd drop the kabalite warrior's sybarite and blaster for a darklance. Then you can either sit still in the back with the ravagers and pop 2 darklance shots, or deploy the warriors on foot and have the raider run interference (and provide cover for) your much more vital incubus raider.

thirdly, I'd recommend dropping the splinter racks. You won't get to use them much unless you're planning on only moving 6" a turn while within 12" of infantry, which means they're hitting your raider on 4s in CC and therefore will let even space marines punch your raider out of the sky. Even ideal circumstances (all 10 splinter rifles rapid firing) is only going to cause about 2 more wounds. I'd take that 20 points, find 5 more (onslaught is probably not necessary, 9 incubi and an archon will pimpslap anybody out there) and buy your archon a phantasm grenade launcher; the last thing you want is to to charge into cover, go last, and lose a bunch of incubi unnecessarily. You've got I5 power weapons, best to make sure you can use them. The fact that you get defensive grenades to protect you from countercharges is just the cherry on top!

The way I envision this list working is most units' job is to knock people out of their transports. The incubi are your job-doers (if it needs to die, the incubi can do it), while the wyches kill secondary targets (scoring units, devastators/long fangs, fire dragons, etc.). The wyches also run double-duty by tying up things I don't have time to kill with the incubi yet, or units that rely too heavily on power weapon attacks to risk incubi on. Job 2 is lending volume of attacks to fights where the incubi need it (IE 30-boy mobs, IG power blobs, etc.). The Warriors' job is to take potshots, twiddle their thumbs, whistle innocently, and score while the enemy was too busy stopping assault unit raiders or ravagers.

For the record, I run some blaster trueborn in a venom for support instead of that second unit of warriors, but I'm still on the fence as far as that being enough scoring units or not.
   
Made in gb
Kabalite Conscript




Northern Ireland

Archon
Shadow Field
Shost armour
Agoniser
Combat Drugs
Phantasm Grenade Launcher
=155pts

8 Incubi + Klaviex
Raider w/ FlickerField
= 283


9 Wyches + hekatrix
2 Shardnets
Agoniser
Raider w/ FlickerField
=220

9 Wyches + hekatrix
2 Shardnets
Agoniser
Raider w/ FlickerField
=220

10 Warriors
Dark Lance
Raider w/ FlickerFields
= 185

10 Warriors
Dark Lance
Raider w/ FlickerFields
= 185

Ravager
3 Dark Lances
Flicker Fields
= 115

Ravager
3 Dark Lances
Flicker Fields
= 115

Ravager
3 Dark Lances
Flicker Fields
= 115

6 Reavers
2 Heat Lances
= 156

This message was edited 1 time. Last update was at 2010/11/28 19:51:26


Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex.
 
   
Made in us
Fresh-Faced New User





Your Doing your math wrong. On the Archon Make sure you look at him more carefully.

Drop the Klaivex and onslaught thats a lot of points for not very much return That unit will hit way to hard get stranded and shot up.

Drop the reavers completely they are just terrible. Its a suicide unit that costs 22 points a model.

You warrior squads sitting back not moving shooting 2 dark lances is the biggest waste of points i have ever seen. Drop the dark lance. Drop flicker-field give them night shields and a Cannon. if your get assaulted your doing something wrong. The night shields will make sure you can rapid fire and they can't. Make sure you hug cover like your grandma

   
Made in gb
Kabalite Conscript




Northern Ireland

Bleakz87 wrote:Your Doing your math wrong. On the Archon Make sure you look at him more carefully.

Well spotted, dunno how I missed that, updated 2nd list with proper points costs (Dropped Onslaught and Enhance Aetherails)

Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex.
 
   
Made in us
Daring Dark Eldar Raider Rider




Minneapolis

You're taking 2 special weapons on your wych squads without enough bodies

Edit: I disagree about the heat lance reavers... I think used properly they are going to cause headaches and have amazing potential to cause more damage than they cost

This message was edited 1 time. Last update was at 2010/11/28 20:36:17


3,500 pts
5,000 pts 
   
Made in gb
Kabalite Conscript




Northern Ireland

rmeju wrote:You're taking 2 special weapons on your wych squads without enough bodies

Edit: I disagree about the heat lance reavers... I think used properly they are going to cause headaches and have amazing potential to cause more damage than they cost

I was under the impression that the hekatrix counted as a wych for the purposes of special wepaons counting

Edit: I realise that the way I have thigs written down may not be the clearest, the wyches are 10 with 1 upgraded to a Hekatrix as opposed to 8 + Hekatrix.

This message was edited 1 time. Last update was at 2010/11/28 21:28:07


Cheese Elemental wrote:Being a gynaecologist/doctor for the Sisters of Battle would be more dangerous than playing 'patty-cake, patty-cake, Baker's man' with a Carnifex.
 
   
 
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