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Made in us
Stalwart Ultramarine Tactical Marine



Alaska

HQ
Captain: bolt pistol, power weapon - 115
(attached to 8man TS)

ELITE
Dreadnaught: PC - 115

TROOPS
Tac. squad: 8 man, flamer, PF, rhino - 198

Tac. squad: 10man, flamer, ML, PF, rhino - 230

Tac. squad: 10man, flamer, ML, PF, rhino - 230

HS
Vindicator - 115


I will be playing against a Space Wolves and Dark Angels player in a three way game. I was going to use a TF cannon but then realized I should use something with a good AP . I do have another vindicator I could swap in instead of the dred for a second S10 AP2 pie plate but I figured I might need something that can withstand getting stuck in with the wolves as they seem to be rediculously better than normal marines in cc for some reason. Maybe drop one more marine and add MGs to the other squads and a dozer to the vindicator just in case. I am pretty sure the wolves player will bring Logan Grimnar too...and Belial will most likely show up again. (never leave home w/out my PF )

Constructive criticism please, I read Logan's stat line but how much of an impact is he really going to have?
   
Made in us
Lord of the Fleet





Texas

8 man Tac squad doesnt work. You need 10 guys for special weapon. You can swap them out for assault marines with TH/SS or maybe sterns with combis. Captain isnt all that impressive with a PW, use a librarian. Maybe switch the dread for another vindicator for more firepower.

This message was edited 1 time. Last update was at 2010/11/26 05:39:12


 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

yea, use a Libby (kinda awesome)
I'd prolly drop the 8 man squad altogether

use 2 vindicators

1 tlkauto/tlkauto dread

up the fl into mg's

use extra points elsewhere

   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

I agree with what the others said in regards to dropping the 8-man squad and swapping the HQ for a libby.

Although I would say don't take another Vindi, it seems your army will be a bit more of a mobile gunline than a CC army. The range on the Vindicator can be a bit of a hamper, as well as its hit/miss use. I would either drop the vindi's for some Dev's or two AO/Las Preds. Your HS is what you will rely take out your opponnents mobility. Vindis are going to be tough to use considering the SW/DA are highly mobile armies usually. Any left over points you have I would try and throw in a decent assault squad that will be meant to counter attack when you are met in CC. If you can properly gunline it, you will stand a much better chance of survival.

My 1k SM list runs something like the following:
-Libby w/ JP
-Assault Squad w/ PF, Flamer
-AC/Las Pred
-2x Tactical Squads w/ Melta, PW, ML, Razorback w/ Lascannon/TL Plasma
^Bare in mind this is a general All-Comers list

I generally combat squad the tacticals, leave the 2x ML's with the Pred. Then I keep my assault squad with my Libby ready to counter-punch any assault. The Razorbacks are generally able to handle at targets at range. I would be mostly concerned with the SW player, if he is bringing Logan, be less concerned. A competitive SW player at 1k will bring a Rune Priest, Lots of GH, and then LF all of which will be in either rhinos or razorbacks. It is crucial you take out his mobility first, then target his LF. Your libby should be able to counteract his Rune Priest. Once his mobility is gone, it is just a matter of keeping the fire on him while not losing out to his LF.

Although, if he is running with Logan, he will probably have some termies, that is actually a good thing for you because then you can have a better time staying out of their assault range. Also, they are a bit of a point sink, so that means he will have less for the rest of his army. So in that regard bring the PC on the Dread and just sit back and blow him away as much as possible, once nice and soft, I would assault him with your Libby/Ass Squad and you should mop up nicely.

An open mind is like a fortress with its gates unbarred and unguarded

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