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![[Post New]](/s/i/i.gif) 2010/11/26 13:44:41
Subject: DE[2000][RTT] - V1.0
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Ladies Love the Vibro-Cannon Operator
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Archon w/ agonizer, shadow field, PGL, haywires - 140
3x Haemonculus w/ venom blade, liquifier gun - 195
8 Incubi - 236
Raider
4 Trueborn w/ blaster (x4) - 173
Venom w/ splinter cannon (x2)
8 Wyches w/ shardnet & impaler - 180
Hekatrix w/ agonizer
Raider
8 Wyches w/ shardnet & impaler - 180
Hekatrix w/ agonizer
Raider
9 Wracks w/ liquifier gun (x2) - 190
Acolyth
Raider
9 Wracks w/ liquifier gun (x2) - 190
Acolyth
Raider
9 Hellions - 200
Hellarch w/ PGL, power weapon, claw
3 Ravagers - 315
Total: 1999 pts.
Archon leads Incubi.
Haemies join Incubi and Wyches providing pain tokens.
What do you think?
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This message was edited 1 time. Last update was at 2010/11/29 11:00:31
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/11/26 14:36:33
Subject: Re:DE[2000][RTT]
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Fixture of Dakka
Feasting on the souls of unworthy opponents
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Huzzah!
Not my personal flavor of DE, but its about time someone posted a DE list that wasn't full of miscellaneous crap that doesn't need to be there.
Stamp of approval. Please at least PM me and let me know how the RTT goes.
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![[Post New]](/s/i/i.gif) 2010/11/26 14:46:20
Subject: DE[2000][RTT]
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Ultramarine Chaplain with Hate to Spare
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I'd say you're low on Dark light weapons for this point range.
Not convinced by Wyches and feal tha theAmy would do better turning the Wracks into real killers.
You need 10 Wracks for duel liquifier guns (or am I reading your list wrong?).
I didn't think the Helliarch could take a Power weapon AND a stunclaw, I thought it was on or the other? I'm still not convinced by Hellions in such small numbers. I think they work better en masse or not at all. I'd spend those points elsewhere.
But it is certainly one of the best DE lists posted recently on here.
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![[Post New]](/s/i/i.gif) 2010/11/26 15:04:17
Subject: Re:DE[2000][RTT]
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Longtime Dakkanaut
Beaver Dam, WI
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Really just curious, what are you hoping to accomplish with the Hellions. Just want to know what are your tactical reasons for including them.
Personnally, 6 bikes with heat lances or 4 trueborn blasters in another venom seem to be more useful. Albeit a unit of "Green Goblins" will visally look cool.
Can you explain the choice of shardanet and impaler? My thought is that this is the perfect choice for the elites but as it only affects what is in base contact with it, I would rather have the razorflails or hydra gauntlets in regular wych units.
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![[Post New]](/s/i/i.gif) 2010/11/26 15:30:08
Subject: DE[2000][RTT]
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Ladies Love the Vibro-Cannon Operator
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Stamp of approval. Please at least PM me and let me know how the RTT goes.
Okay, I'll let you know.
I'd say you're low on Dark light weapons for this point range.
I know. Against Tau, I had a hard time to take down his 4 tanks.
The new armor penetration table can be really frustrating when you have no meltas.
My Incubi and Wyches with FC finally destroyed a Hammerhead - don't ask.
Not convinced by Wyches and feal tha theAmy would do better turning the Wracks into real killers.
You need 10 Wracks for duel liquifier guns (or am I reading your list wrong?).
I'm really a fan of Wych cult units.
There are 10 Wracks incl. the character models (just for LD boost).
I didn't think the Helliarch could take a Power weapon AND a stunclaw, I thought it was on or the other? I'm still not convinced by Hellions in such small numbers. I think they work better en masse or not at all. I'd spend those points elsewhere.
Well, I'm a fan of Hellions. They are absolutely deadly now ( LOL).
Seriously, they can FoF and so are very fast. Using cover they should be able to take on an enemy unit in turn 2.
Not sure about the claw. I don't have the codex with me...
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/11/26 15:30:42
Subject: DE[2000][RTT]
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Ultramarine Chaplain with Hate to Spare
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Can you explain the choice of shardanet and impaler? My thought is that this is the perfect choice for the elites but as it only affects what is in base contact with it, I would rather have the razorflails or hydra gauntlets in regular wych units. Whilst I am equally bemused as you are as to why the Hellions are in the list the shardnet and impaler have a clear role here. For attacking the razorflail is the only choice as it out performs the hydra Gauntlets on 5 out of 6 Combat drug results. However the purpose here of the Wyches is not killing but speed bumping and tarpitting. Hence the shardnets make perfect sense as they increase the survivability of the unit.
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This message was edited 1 time. Last update was at 2010/11/26 15:32:03
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![[Post New]](/s/i/i.gif) 2010/11/26 15:46:48
Subject: Re:DE[2000][RTT]
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Ladies Love the Vibro-Cannon Operator
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DAaddict wrote:Really just curious, what are you hoping to accomplish with the Hellions. Just want to know what are your tactical reasons for including them.
Personnally, 6 bikes with heat lances or 4 trueborn blasters in another venom seem to be more useful. Albeit a unit of "Green Goblins" will visally look cool.
Can you explain the choice of shardanet and impaler? My thought is that this is the perfect choice for the elites but as it only affects what is in base contact with it, I would rather have the razorflails or hydra gauntlets in regular wych units.
I already explained the choice of the Hellions.
They seem to make the army weaker but not necessarily. They have their place vs. IG or Tau and can even take on a Tactical unit.
I'm not a fan of Reaver Jetbikes. I used them at some occasions (old codex) but I never was impressed by their performance.
Trueborn would be an option instead of the Hellions.
FlingitNow explained it already why I prefer shardnets and impalers. Wyches are tarpit units not killers.
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This message was edited 1 time. Last update was at 2010/11/26 15:47:41
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/11/26 15:51:36
Subject: DE[2000][RTT]
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Araqiel
Yellow Submarine
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I like the list. Im not sold on Wracks but I can see them having a purpose for holding objectives. Btw why venom blade over scissorhands for the hæmonculi?
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![[Post New]](/s/i/i.gif) 2010/11/26 16:02:26
Subject: DE[2000][RTT]
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Ladies Love the Vibro-Cannon Operator
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BloodThirSTAR wrote:I like the list. Im not sold on Wracks but I can see them having a purpose for holding objectives. Btw why venom blade over scissorhands for the hæmonculi?
No points left, venom blades are much cheaper and I don't expect the Haemies to do much damage.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/11/26 18:03:46
Subject: DE[2000][RTT]
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Regular Dakkanaut
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I'd go with the Baron over your archon. The hellions being scoring is actually a big help to you IMO, and he adds some hittiness to the unit overall (as well as other benefits).
Personally I'd drop 2 incubi and add nightfields on the ravagers. Overall, using your list as a base, I'd probably field something along the lines of:
Baron
3x Haemonculus w/ Liquifier
2 x 3 trueborn w/ 3 blasters in dual SC venoms
1 x 6 incubi in raider
2 x 9 wyches w/ shardnet, hekatrix w/ agonizer in raider
2 x 10 wracks w/ 2 x liquifiers in raider
3 x ravager w/ nightshields
rest of the points in hellions (I think the baron has PGL, and don't think the stunclaw is completely worth it).
I believe you'll still be able to fit in 7-9 hellions, so should work.
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![[Post New]](/s/i/i.gif) 0002/11/28 10:30:09
Subject: DE[2000][RTT]
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Ladies Love the Vibro-Cannon Operator
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CurrentlyUnknown wrote:I'd go with the Baron over your archon. The hellions being scoring is actually a big help to you IMO, and he adds some hittiness to the unit overall (as well as other benefits).
Personally I'd drop 2 incubi and add nightfields on the ravagers. Overall, using your list as a base, I'd probably field something along the lines of:
Baron
3x Haemonculus w/ Liquifier
2 x 3 trueborn w/ 3 blasters in dual SC venoms
1 x 6 incubi in raider
2 x 9 wyches w/ shardnet, hekatrix w/ agonizer in raider
2 x 10 wracks w/ 2 x liquifiers in raider
3 x ravager w/ nightshields
rest of the points in hellions (I think the baron has PGL, and don't think the stunclaw is completely worth it).
I believe you'll still be able to fit in 7-9 hellions, so should work.
Well, I thought about squeezing in the Baron. But then the Incubi will not have plasma grenades when they strike.
For me, Hellions are more a harrassing unit.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2010/11/28 11:01:16
Subject: Re:DE[2000][RTT]
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Deadshot Weapon Moderati
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I have used the Barron and hellions combo in the 4 games I have played. They have excelled in every game I have played in. They are fantastic when played right. They hit hard, shooting first and then with the Barron and a agonizer in the unit will ruin many units day. Don't underestimate their hit and run ability. Not a fan of the stun claw. Perhaps in a 5 man unit but then whats the point. Big thumbs up!
I also like warrior squads in raiders with shadow shields and flicker fields and splinter racks. STUPID expensive but its nice watching a unit trying to rapid fire you and finding themselves out of range, while you return the favor. Killed a 8 man squad of Plague marines that way. Will probably ditch the upgrades after I buy more models. Using the extra points to boost myself to higher point values. I am however glad I got to try them. Very useful upgrades. Play a bit and try them out. You might end up keeping some of them. Use only if you need them.
Wytchs as stated before are not killy units but speed bumps. I run my one squad with my archon and it works great! Killy... but not overly killy. DE do not want to wipe units out in one turn of combat very often, as stated before. It really bears repeating. Your small but beefed up units of incubi could run into the problem of killing too quickly and facing return fire. I would keep them free of characters and remove all options. That has been my thought process with them anyway.
Good luck. Hope you get something good from all these posts and do well at your tournament.
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