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Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

How does this work? I was under the impression that it didn't target the unit so couldnt be nulled out by it. Unfortunately I find myself w/o my wolves codex today ...

   
Made in gb
Decrepit Dakkanaut




Null Zone is an area effect that does not target any one specific unit. WT necklaces do nothing to it.
   
Made in us
Lord Commander in a Plush Chair






2 bits here:

1) it is the Wolf tail Talisman that has an effect on Enemy Psychic powers not the Wolf tooth Necklace(the necklace lets you hit on a 3+ in CC)

2) Wolf tail Talisman does not care if the unit is targeted or not, it cares when the unit is affected. So When the opponents librarian casts Null Zone the talisman does nothing, If the unit with the talisman is then called upon to make an invulnerable save, and passes; then you get to attempt to nullify the null Zone, if you fail to nullify it you re-roll the Invul save. If you succeed in nullifying the Null Zone it is gone until re-cast.


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Kommissar Kel wrote:
2) Wolf tail Talisman does not care if the unit is targeted or not, it cares when the unit is affected. So When the opponents librarian casts Null Zone the talisman does nothing, If the unit with the talisman is then called upon to make an invulnerable save, and passes; then you get to attempt to nullify the null Zone, if you fail to nullify it you re-roll the Invul save. If you succeed in nullifying the Null Zone it is gone until re-cast.




I agree. Null Zone specifically forces the SW unit to do something (re-roll successful invuln saves), so as such the Wolf Tail Talisman would be able to attempt to nullify it.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
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Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

whoops do that alot, feels a bit op to myself but oh well ...

   
Made in fi
Confessor Of Sins




yakface wrote:Null Zone specifically forces the SW unit to do something, so as such the Wolf Tail Talisman would be able to attempt to nullify it.


No different than SoB Shield of Faith then? WH40K has a somewhat bad record when it comes to what makes an "offensive" and a "defensive" power, and what may nullify which. They've even put out FAQs with the opposite ruling based on the same wording for DH/WH wargear and powers.
   
Made in us
Regular Dakkanaut






jdjamesdean@mail.com wrote:whoops do that alot, feels a bit op to myself but oh well ...


op? in that codex? you can't be serious man.

What would Yeenoghu do? 
   
Made in us
Nasty Nob on Warbike with Klaw




Stephens City, VA

the big op ones dont worry me, its the smaller ones that stack w the Bigger ones

   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Spetulhu wrote:
yakface wrote:Null Zone specifically forces the SW unit to do something, so as such the Wolf Tail Talisman would be able to attempt to nullify it.


No different than SoB Shield of Faith then? WH40K has a somewhat bad record when it comes to what makes an "offensive" and a "defensive" power, and what may nullify which. They've even put out FAQs with the opposite ruling based on the same wording for DH/WH wargear and powers.



We're in complete agreement that these rules are terribly worded to make sure *nobody* really knows how to play them properly. And they keep doing it to. The new DE codex has one model that is immune to the effects of all psychic powers, which leads to all sorts of crazy questions they'll never even tough in a FAQ.

But I'm not sure exactly which FAQ ruling you're referring to. Is it in a current one? If so, can you quote it?


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in fi
Confessor Of Sins




yakface wrote:
Spetulhu wrote:They've even put out FAQs with the opposite ruling based on the same wording for DH/WH wargear and powers. [/quote

But I'm not sure exactly which FAQ ruling you're referring to. Is it in a current one? If so, can you quote it?



I'm talking about the DH/WH FAQs... where SoB Shield somehow had no effect on powers that made them roll dice (like VoT) while the DH Null Rod even worked on passive stuff like defensive powers that did nothing directly to the rod holder. I'm pretty sure the SoB are "in the area of effect" if the power makes them roll dice or lose their shots.

edit: ok, not identical wording... but close enough IMO. And totally opposite rulings on what "affects" the unit.

This message was edited 4 times. Last update was at 2010/11/27 01:43:27


 
   
 
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