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![[Post New]](/s/i/i.gif) 2010/11/27 15:05:15
Subject: Kill Team: Zombie BatRep Play Test Game 1 (with pics)
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Beast of Nurgle
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Hi Dakka Dakka!
After looking at the feedback from my posting of the KT:Z rules ( version 1.2 click here for link) we decided to play test the scenario and got together for a game at my place.
My volunteer Space Marine player was my good gaming buddy Kev - he’s been working on some Death Watch models for this scenario so he gave them a first outing;
Brother Balik (Chapter: Blood Angels) 30 pts
Codex: Space Marines. Sternguard (25 pts). 5 additional rounds of ammunition for Bolt Gun (5 pts).
Brother Sven (Chapter: Space Wolves) 30 pts
Codex: Space Marines. Sternguard (25 pts). 5 additional rounds of ammunition for Bolt Gun (5 pts).
Brother Azrael (Chapter: Ultramarines) 30 pts
Codex: Space Marines. Sternguard (25 pts). 5 additional rounds of ammunition for Bolt Gun (5 pts).
Brother Xander (Chapter: Imperial Fists) 30 pts
Codex: Space Marines. Sternguard (25 pts). 5 additional rounds of ammunition for Bolt Gun (5 pts).
This is what we thought of as the ‘standard’ choice for this scenario and should give a decent view of how the zombie stats and numbers work against the Space Marines and their special rules.
It was a fun game and I’ve written up a brief batrep with some pictures too...
Turn 1 ... all 20 zombies shamble forwards as the Kill Team switch to ‘Kraken Bolt‘ ammunition for a long 30” range and begin peppering the undead horde with adamantine cored shots.
The zombie horde slowly continue to plod towards the waiting Space Marines gun line, body parts exploding with bolt shell after bolt shell impacting within their ranks.
As soon as the zombie horde got within 12” the Space Marines switched immediately to ‘Hellfire’ rounds. With two shots each, wounding on a 2+ the Kill Team wreaked havoc amongst the zombies.
It takes until turn 13 for 2 zombies to actually manage a charge. Brother Balik, of the Blood Angels, fights off the 2 zombies as the rest of the horde continues its relentless trudge forwards.
Around turn 21 Brother Balik is the first of the Kill Team to be wounded after receiving numerous zombie charges.
The Blood Angel is the also the first to run out of ammunition, the ominous dry click of his Bolt Gun’s firing chamber sounding out with an exaggerated loudness in the desolate zombie filled Necropolis.
The stalwart Blood Angel is then the first to be pulled down to his death as the horde breaks over the Space Marine defences - Brother Sven, of the Space Wolves, is unable to get to the Blood Angel in time as he too fights off the shambling undead.
Turn 27 then sees Brother Sven dragged down under the claws of 4 zombies surrounding him, ammunition counters are showing a bleak prospect and the Kill Team is down to 50% strength. The zombies continue forwards, only stopping briefly to feed on the fresh warm meat of two dead Space Marines.
Click ... click ... click!!! Turn 29 and the Ultramarine and Imperial First are now both out of all ammunition! With cries of “For the Emperor” they charge out of their hastily formed defensive position.
Dropping the now useless bolt guns and pistols, they draw combat blades and prepare for a valiant last stand. Turn 35 and the two Space Marines fight their way clear, earning the briefest of respites and start advancing into the zombie horde.
Totally surrounded, the Ultramarine is the first to suffer a wound while the Imperial Fist continues to make armour save after armour save ... after armour save!
Brother Azrael of the Ultramarines then manages to shrug off in one round of melee; 9 zombie attack dice, 6 hits inflicting 3 wounds. All while on his last wound!
After such heroism, ironically, on turn 43 Brother Azrael kills a veritable swam of clawing zombies on his own and then succumbs to the one remaining zombie! While Brother Xander of the Imperial Fists continues to hack, punch and kick any that come within striking range.
Turn 45, Brother Xander finally takes a wound after spending many rounds of combat engaged with 5 zombies and surrounded by an ever growing horde of the undead.
Turn 46 and it’s all over, the Imperial Fist is the last of the Kill Team to die.
Those zombie in close proximity feed from the genetically enhanced flesh, while the rest of the horde wanders aimlessly ... totally unaware of the heroic battle that has just taken place.
Now for the bit i’m sure you’ll all be interested in, the Kill Count...
Brother Azrael (Ultramarines) Ranged: 16 Melee: 32 Total: 48
Brother Xander (Imperial Fists) Ranged: 11 Melee: 29 Total: 40
Brother Sven (Space Wolves) Ranged: 11 Melee: 7 Total: 18
Brother Balik (Blood Angels) Ranged: 12 Melee: 6 Total: 18
So, Brother Azrael of the Ultramarines makes claim to the first KT:Z Kill Count lead with an impressive 48 kills.
With an equally impressive total for Kev of 124 zombies killed over 46 turns!
Game Summary
Woot! Zombie goodness ... I actually started slurring "Brainzzz" everytime I got a charge in!  And most of the rules worked exactly the way I had hoped.
The Space Marines were awesome, true stuff of legends, with the double wounds meaning none of them went down to one dodgy saving throw and the gun line really only started to struggle as ammunition ran out (as intended).
We found some issues with how to apply the normal 40k game rules to this scenario though and I’ll post these under the rules link ( version 1.2 click here for link) in the next few days and update the rules to v1.3.
Automatically Appended Next Post:
Ps. this is my first post with pics and they don't seem to be working - if anyone can advise why?
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This message was edited 9 times. Last update was at 2010/12/07 16:04:05
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![[Post New]](/s/i/i.gif) 2010/11/27 21:31:58
Subject: Re:Kill Team: Zombie BatRep Play Test Game 1 (with pics)
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Horrific Howling Banshee
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I made a similar scenario with my friends. The major differences that mine had were A) you could use any codex B) shooting your guns attracted more zombies (1D6 per level of noise -Initiative/2) C) and depending on the scenario you had different objectives (like getting to an escape craft, or collecting objectives) Good to see im not the only one.
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Quoted from "The Defenestrator":
"Yes, I don't buy into the goody goody image the Tau PR machine has churned out . They're all dirty cold-blooded space-communists if you ask me! Besides, their shiny, selfless "we love everyone for the Greater Good" vibe is so unfitting for the "lulz we're all badass jerks" future of 40k. GW needs to play up their cold, calculating, "join us or die, and probably still die anyway" Borg-y style. That's just me of course."
Altanis wrote Vindicare. Hes like Santa he watches when your sleeping. He knows when your awake. I doesn't matter if youve been bad or good because the inquisition put a hit out on you and a shield breaker round is gonna go through your head when your eating your weaties.
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![[Post New]](/s/i/i.gif) 2010/11/30 22:18:19
Subject: Kill Team: Zombie BatRep Play Test Game 1 (with pics)
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Hurr! Ogryn Bone 'Ead!
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Awesome stuff man  I really like the Idea. In fact, the whole thing made a friend an me tried a similar scenario, it's quite fun to play! Hope you post more games like these
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This message was edited 1 time. Last update was at 2010/11/30 22:37:43
"Wait... wait... wait... NOW SHOTGUN THAT MOTHAF*****!!!" "I'd
AreTwo wrote: this list is dangerously cheesy, so much so that you might have been playing Chester Cheeto in disguise.
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![[Post New]](/s/i/i.gif) 2010/12/01 05:21:04
Subject: Kill Team: Zombie BatRep Play Test Game 1 (with pics)
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Nasty Nob on Warbike with Klaw
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Ran this with 3 players but we wanted to speed it up so ... we gave the zombies st3 t3 and FNP
Glad we did as it still went about 60+ turns, had Dark Eldar ... Space marines ... Space wolves
hellions and wyches ... hellions perform well here
Reg Marines got eaten up fast, he failed alot of power armor saves fast
Rune Priest with Murderous hurricane and Lliving Lightning took a long time as I kept rolling 1s in my movement ... and than it took like 30 turns of combat to killem
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![[Post New]](/s/i/i.gif) 2010/12/02 03:33:04
Subject: Re:Kill Team: Zombie BatRep Play Test Game 1 (with pics)
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Bloodthirsty Chaos Knight
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for images you need to host them on imageshack.com or something similar.
Once you got the link, use this format:
[ img ] www.hurr.com/derp.jpg [ / img]
no spaces
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![[Post New]](/s/i/i.gif) 2010/12/07 13:04:13
Subject: Kill Team: Zombie BatRep Play Test Game 1 (with pics)
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Beast of Nurgle
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Hmmm...
have tried lots of combos but the image still won't show. The link to it is; http://www.dakkadakka.com/wiki/en/Image:KTZ_PT1_1
The Dakka page itself says; This image can be included in any article by adding: [[Image:KTZ PT1 1]] where you want the image to appear.
Have tried scubasteve04's syntax too and it won't do it that way eitehr;
[ img ] http://www.dakkadakka.com/s/i/at/2010/11/KTZ_PT1_1-27145527.jpg [ / img]
Anyone help?
Am sure it can be stored on the Dakka site! :(
Woot ... it worked
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This message was edited 2 times. Last update was at 2010/12/07 16:01:56
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![[Post New]](/s/i/i.gif) 2010/12/07 13:25:56
Subject: Re:Kill Team: Zombie BatRep Play Test Game 1 (with pics)
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Boom! Leman Russ Commander
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Like this?
Right click on image - copy picture adress (possibly other text, my Norwegian text probably won't help you), click the images button in the post menu and paste the picture adress between them like this:
[ img ]http://images.dakkadakka.com/gallery/2010/11/27/158819_md-Inquisitor%2C%20Kill%20Team%2C%20Zombie.jpg[ /img ]
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![[Post New]](/s/i/i.gif) 2010/12/07 16:04:46
Subject: Re:Kill Team: Zombie BatRep Play Test Game 1 (with pics)
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Beast of Nurgle
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Illumini wrote:Like this?
Yep and thanks ... got it to work now
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![[Post New]](/s/i/i.gif) 2010/12/08 18:46:45
Subject: Kill Team: Zombie BatRep Play Test Game 1 (with pics)
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Bonkers Buggy Driver with Rockets
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I think I'll have to try this out. Though when I first read the rules, I thought it meant you had one guy and had to make the stand with him, not a group of individuals.
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![[Post New]](/s/i/i.gif) 2010/12/21 12:29:46
Subject: Kill Team: Zombie BatRep Play Test Game 1 (with pics)
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Beast of Nurgle
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Juvieus Kaine wrote:I think I'll have to try this out. Though when I first read the rules, I thought it meant you had one guy and had to make the stand with him, not a group of individuals.
Ah, it might need a rewrite then ... the idea is very much that each Space Marine player gets to spend his or her points however she likes, mainly influenced by the models they think are cool and would suite this scenario.
A Chaplin for example would be tough to kill but wouldn't account for many kills at range - Sternguard are good all-rounders, but then with Scouts you'd get a lot more models/ammunition.
Think we'll be banning Terminator armour, it's too good.
Have increased the number of Zombies to 25 per SM player but won't give them FNP as they should die in their droves and have to 'gang up' in order to stand a chance of dragging the Marines down (which is exactly what happened in our play test game).
I now have approximately 90 Zombies, with about 30 glued up and 10 painted so will be posting a larger test game soon. Thanks for all the feed back
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![[Post New]](/s/i/i.gif) 2010/12/24 08:38:33
Subject: Kill Team: Zombie BatRep Play Test Game 1 (with pics)
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Esteemed Veteran Space Marine
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This looks like fantastic fun.
will you be doing a 1.3 rules version with restrictions on war-gear and units listed? And other changes you might want to make.
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DT:90S++++G++M--B++I+pw40k08#+D++A+++/mWD-R++T(T)DM+
![]()  I am Blue/White Take The Magic Dual Colour Test - Beta today! <small>Created with Rum and Monkey's Personality Test Generator.</small>I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical. " border="0" /> |
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